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Remote Vfx Engineer Jobs in Oregon (NOW HIRING)

Including incorporating models, animations, VFX, graphics, audio, video clips and other graphic ... Understanding of automation and preparation of Engineering models from cad software like Solidworks ...

Maya Software Engineer

Portland, OR · On-site +1

$139K - $249K/yr

... VFX, TV, and Games. On the Autodesk Consulting Media and Entertainment Team, we have an exciting ... Comfortable working independently to tackle challenges in a remote working environment.

Remote Vfx Engineer information

Can remote Vfx engineers work remotely?

Yes, remote Vfx engineers can work remotely, as many companies in the visual effects industry offer remote positions that require skills in software like Maya, Nuke, or After Effects. Successful remote Vfx engineers typically have strong communication skills, a reliable internet connection, and a dedicated workspace to collaborate effectively with teams. The role often involves using cloud-based project management tools and version control systems to coordinate work across different locations.

What is the difference between Remote Vfx Engineer vs Remote 3D Artist?

AspectRemote Vfx EngineerRemote 3D Artist
Required SkillsVFX software, compositing, programmingModeling, texturing, rendering
Work EnvironmentFilm, TV, gaming industriesAnimation studios, gaming, advertising
Common CertificationsVFX software certifications, portfolio3D software certifications, portfolio
Industry UsageVisual effects for live-action and CGI3D asset creation and visualization

Remote Vfx Engineers focus on creating visual effects for films, TV, and games using specialized software and programming skills. Remote 3D Artists primarily develop 3D models and animations for similar industries. While both roles require strong portfolios and software proficiency, Vfx Engineers emphasize compositing and effects, whereas 3D Artists concentrate on modeling and rendering. Understanding these differences helps job seekers target the right roles in the visual effects and animation industries.

What are the most commonly searched types of Vfx Engineer jobs in Oregon?

The most popular types of Vfx Engineer jobs in Oregon are:

What are popular job titles related to Remote Vfx Engineer jobs in Oregon?

For Remote Vfx Engineer jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Remote Vfx Engineer jobs in Oregon look for?

The top searched job categories for Remote Vfx Engineer jobs in Oregon are:

What cities in Oregon are hiring for Remote Vfx Engineer jobs?

Cities in Oregon with the most Remote Vfx Engineer job openings:

Technical Artist III- UI/UX (REMOTE)

ARTHREX

OR • Remote

$89K - $170K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 15 days ago


Arthrex rating

8.0

Company rating: 8.0 out of 10

Based on 76 frontline employees who took The Breakroom Quiz

136th of 540 rated manufacturers


Job description

 Requisition ID:          66202 Title: Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum:  $170,000.00

Main Objective: Assists in the development of high-end and innovative realtime software for medical visualizations including surgical techniques, advertisements, medical education, AR/VR products etc. Create high-quality, realistic, optimized, realtime visualizations and collaborate in a cross-functional team environment
Essential Duties and Responsibilities: 
1.    Continuously learns and implements new and experimental features, technical art tools, and solutions for emerging visual and XR technologies.
2.    Develop technical art solution for interactive, visual applications using established industry practices and technology.
3.    Assists in development of 3D models, animations, animation rigs, UI Design and textures using computer graphics software. Including incorporating models, animations, VFX, graphics, audio, video clips and other graphic assets into realtime applications
4.    Develops art solutions for creating highly realistic renderings for VR/AR, Web and Desktop 3D applications using cutting edge technologies.
5.    Develops artist tools and scripts in 3D software like Maya and engines like Unreal and Unity.
6.    Collaborate with other artists and developers to expand the 3D product library for real-time applications. 
7.    Collaborates with developers to make realtime visualizations that are easy to programmatically manipulate and use by multidisciplinary teams.
8.    Maintain proper documentation of processes, workflows, and configurations.
9.    Report progress and status of assigned tasks on a timely basis. 
10.    Works productively and harmoniously with medical education, developers, 3D animators, modelers and artists in a team driven environment.

Skills:

   Experience creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal.
   Understanding of automation and preparation of Engineering models from cad software like Solidworks for use in realtime graphic applications.
   Experience with distributed version control systems such as Git or PlasticSCM.
   Understanding of the process of tracking artistic solution development using project management tools like Jira, Trello or Cloud CMS.
   Knowledge of company practices, standards, and collaboration in a team with diverse skillsets.

   Advanced knowledge of Realtime applications, and Engines.
   General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe Substance 3D Suite and Photoshop.
   Proficiency in scripting, automation and two or more of the following: art tool development, material nodes, rigging/skinning, VFX nodes, UI Design, creating and modifying shaders.
   Advanced knowledge of cutting edge realtime graphics technologies like virtual geometry, dynamic lighting, global illumination systems, ray tracing, particle systems, super sampling or custom shaders.
   Experience with one or more of the following: VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.
   Intermediate knowledge of the automation of art tasks, development of art pipelines, art workflow improvements, and art reusability using scripting in realtime engines or 3D software tools.
   Advanced knowledge of documentation practices.

Discretion/Latitude:

Work is performed under general direction. Participates in determining success metrics for work performed. Mentors lower-level personnel.

Education/Experience:

   Bachelor's degree preferred.
   5 years of professional experience


Arthrex Benefits

  • Medical, Dental and Vision Insurance
  • Company-Provided Life Insurance
  • Voluntary Life Insurance
  • Flexible Spending Account (FSA)
  • Supplemental Insurance Plans (Accident, Cancer, Hospital, Critical Illness)
  • Matching 401(k) Retirement Plan
  • Annual Bonus
  • Wellness Incentive Program
  • Gym Reimbursement Program
  • Tuition Reimbursement Program
  • Trip of a Lifetime
  • Paid Parental Leave
  • Paid Time Off
  • Volunteer PTO
  • Employee Assistance Provider (EAP)

All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, disability, protected veteran status, or any other status protected by law.


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