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Remote Game Artist Jobs in Oregon (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

... Arts & Entertainment, Business, Design & Style, Sports & Gaming, Writing and more. Step into Nas ... We're a remote-first workforce with collaborative work spaces in San Francisco and Kitchener ...

... Arts & Entertainment, Business, Design & Style, Sports & Gaming, Writing and more. Step into Nas ... We're a remote-first workforce with collaborative work spaces in San Francisco and Kitchener ...

Remote Game Artist information

See Oregon salary details

$39.1K

$130.2K

$207.2K

How much do remote game artist jobs pay per year?

As of Aug 3, 2026, the average yearly pay for remote game artist in Oregon is $130,190.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,500.00 and $180,300.00 per year, depending on experience, location, and employer.

What does a remote game artist do?

A remote game artist works from home to develop the story and artwork for computer and video games. As a remote game artist, you follow the project from concept to final production. Your responsibilities include preparing a concept pitches, developing character designs, and working on virtual modeling. Your duties require you to adapt to various video game styles and produce creative and engaging material. Depending on your place within the art department, you may handle shading, placement, and other elements of gameplay. Game artists collaborate with programming teams to ensure the finished project reflects the original design. Working remotely allows you a flexible schedule, though you must still attend remote conferences and meetings.

What is a remote game artist?

A Remote Game Artist is a professional who creates visual elements for video games, such as characters, environments, textures, and animations, while working from a location outside of a traditional office setting. They collaborate with game designers, developers, and other artists using digital tools and online communication platforms. Remote Game Artists can specialize in 2D or 3D art and are responsible for ensuring their work fits the style and vision of the game. This role allows for greater flexibility and the ability to work with studios or clients worldwide.

How do remote game artists typically collaborate with other team members during a project?

Remote game artists often work closely with designers, programmers, and other artists using digital collaboration tools such as Slack, Trello, and shared cloud drives. Communication is key, and regular video meetings help ensure everyone stays aligned on project goals and deadlines. Artists usually share drafts and receive feedback asynchronously, allowing flexibility while maintaining project momentum. This setup encourages frequent updates and open dialogue, ensuring that creative visions are met even when working from different locations.

What is the difference between Remote Game Artist vs Remote Character Artist?

AspectRemote Game ArtistRemote Character Artist
CredentialsPortfolio, art degree, proficiency in design softwarePortfolio, art degree, specialized in character design software
Work EnvironmentRemote, collaborative with game development teamsRemote, focused on character modeling and texturing
Industry UsageUsed across all game genres and platformsPrimarily in character-centric games and animation
Search & ComparisonCommonly searched for general game art rolesOften compared for specialized character design roles

Remote Game Artists and Remote Character Artists share similar credentials and work environments, but the latter specializes in character creation. Both roles are vital in game development, with the main difference being the focus on character-specific assets versus broader game art responsibilities.

What are the most commonly searched types of Game Artist jobs in Oregon? The most popular types of Game Artist jobs in Oregon are:
What are popular job titles related to Remote Game Artist jobs in Oregon? For Remote Game Artist jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote Game Artist jobs in Oregon look for? The top searched job categories for Remote Game Artist jobs in Oregon are:
What cities in Oregon are hiring for Remote Game Artist jobs? Cities in Oregon with the most Remote Game Artist job openings:
Infographic showing various Remote Game Artist job openings in Oregon as of July 2026, with employment types broken down into 83% Full Time, 14% Part Time, 1% Temporary, and 2% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $130,190 per year, or $62.6 per hour.

Principal Technical Artist, Games R&D - Tech Lab

Netflix

OR • On-site, Remote

$126K - $151K/yr

Other

Medical, Life, Retirement, PTO

Re-posted 28 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

68th of 75 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology.

Come be a part of what's next. The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds.

These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization.

This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies - often on constrained, early, or unproven platforms where optimization is critical to proving what's possible. Responsibilities Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines.

Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms. Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.

Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment - with a constant eye toward what will and won't hold up under real performance constraints. Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight. Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization.

Requirements 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc. Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments Bonus Skills Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling Experience writing or heavily modifying custom render features, post-process effects, or compute shaders Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets Location LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not have bonuses

You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00

This compensation range will vary based on location. Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs.

Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates.

If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully.

We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service. Job is open for no less than 7 days and will be removed when the position is filled.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997