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Weekend Remote Concept Artist Jobs in Oregon (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

... arts centers, and cultural institutions, spanning four continents. Position Summary The Marketing ... Strong collaboration skills with the ability to partner with stakeholders from concept through ...

... arts centers, and cultural institutions, spanning four continents. Position Summary The Marketing ... Strong collaboration skills with the ability to partner with stakeholders from concept through ...

Game Designer

$154K/yr

From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

Game Producer

$123K - $125K/yr

From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

Associate Mathematician

$15 - $19.75/hr

From concept to execution, we combine creativity with technical excellence to shape the future of ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

Partnering closely with Copywriters, Motion Designers, Visual Designers, Generative AI Artists ... S. #LI-Remote

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Weekend Remote Concept Artist information

What are the key skills and qualifications needed to thrive as a weekend remote concept artist?

To thrive as a Weekend Remote Concept Artist, you need strong artistic skills, a solid portfolio demonstrating creativity and design proficiency, and experience with visual storytelling. Expertise in digital illustration tools such as Adobe Photoshop, Corel Painter, or Procreate is typically required, along with familiarity with remote collaboration platforms. Excellent communication, time management, and self-motivation are standout soft skills for this role. These abilities are essential for producing high-quality artwork independently, collaborating effectively with remote teams, and meeting project deadlines.

What is the difference between Weekend Remote Concept Artist vs Part-Time Remote Concept Artist?

AspectWeekend Remote Concept ArtistPart-Time Remote Concept Artist
Work SchedulePrimarily works on weekends, flexible hours within weekendsWorks fewer hours per week, can be any days including weekdays
CredentialsPortfolio, relevant art certifications, experience in concept artSimilar credentials, portfolio, and experience required
Work EnvironmentRemote, independent, project-basedRemote, flexible, project-based or ongoing
Industry UsageCommon in gaming, entertainment, and design studiosUsed across similar industries, often interchangeable with weekend roles

The main difference between a Weekend Remote Concept Artist and a Part-Time Remote Concept Artist lies in their work schedule. Weekend roles focus on working primarily during weekends, while part-time roles may involve fewer hours spread across weekdays or weekends. Both roles require similar skills, credentials, and work environments, making them suitable for artists seeking flexible remote opportunities in creative industries.

What does a weekend remote concept artist do?

A Weekend Remote Concept Artist creates visual representations of ideas, characters, environments, and props for video games, films, or other creative projects, specifically working remotely and usually on weekends. They collaborate with art directors and other team members to develop the look and feel of a project, often using digital art tools. Their work helps guide 3D modelers, animators, and other artists in bringing concepts to life. Working remotely allows for flexibility, but strong communication and self-motivation are essential. Weekend schedules are common for freelancers or those supplementing weekday work.

How do weekend remote concept artists typically collaborate with creative teams despite working offsite and nontraditional hours?

Weekend Remote Concept Artists generally communicate and share their work through digital collaboration platforms like Slack, Zoom, or project management tools such as Trello or Asana. Most teams set up regular check-ins or feedback sessions to ensure alignment with the project's vision, even if team members are in different time zones. While independent work is common, clear communication and responsiveness during agreed-upon hours are crucial for meeting deadlines and maintaining creative synergy. Successful artists are proactive about sharing progress and seeking feedback to ensure their concepts fit seamlessly into the broader project.
What are popular job titles related to Weekend Remote Concept Artist jobs in Oregon? For Weekend Remote Concept Artist jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Weekend Remote Concept Artist jobs in Oregon look for? The top searched job categories for Weekend Remote Concept Artist jobs in Oregon are:
What cities in Oregon are hiring for Weekend Remote Concept Artist jobs? Cities in Oregon with the most Weekend Remote Concept Artist job openings:

3D Environment Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR โ€ข On-site, Remote

$26 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 13 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our 2026 talent pool for exceptional 3D Environment Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team - working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.
Within your first 90 days, you will:
  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Some of the cool stuff you'll be doing:
  • Collaborate with art leadership to understand and develop artistically consistent captivating worlds
  • Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
  • Build and maintain modular environment kits, including materials and trim sheets
  • Contribute to the project's organization and optimization of both data and production pipelines
  • Track and fix bugs during production and post production

Requirements
What you'll bring to the table:
  • A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**)
  • 5+ years of experience in video game production with a track record of shipped projects
  • Possess a strong grasp of composition, visual design, and color theory
  • Proficiency in industry standard 3D modeling, sculpting, and texturing software
  • Experience shipping environment art in multiple game engines.
  • Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
  • Strong knowledge of game production pipelines
  • Strong proactive collaboration and communication skills

Bonus Points!
  • Experience with Unreal Engine 5.

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $56K - $80K per year ($26/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organizaciรณn Participa en E-Verify
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote