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Remote Asset Artist Jobs in Oregon (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Create game assets - textures, models, shaders, and effects - that can ship in a real game with a ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

The candidate will be expected to work in a remote team environment via web conferences, and via ... Bachelor of Science / Bachelor of Arts degree or equivalent work experience is required.

... arts centers, and cultural institutions, spanning four continents. Position Summary The Marketing ... Refresh and adapt reusable assets, graphics, and templates as needed. * Conceptualize and execute ...

... arts centers, and cultural institutions, spanning four continents. Position Summary The Marketing ... Refresh and adapt reusable assets, graphics, and templates as needed. * Conceptualize and execute ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Graphic Designer/Multimedia Specialist

$19.50 - $26.75/hr

Remote work is anticipated. However, occasional travel for client engagements may be required ... Provide professional, artistic, high-quality graphics, publication designs, and multimedia to ...

Solutions Architect

OR · Remote

$59 - $77.75/hr

Remote - Midwest (Minnesota, Wisconsin, Illinois, Missouri, Indiana) What You'll Do: * Support the ... Experience selling high end capital equipment in the graphic arts industry would be a asset. * Core ...

Solutions Architect

OR · On-site +1

$59 - $77.75/hr

Remote - Midwest (Minnesota, Wisconsin, Illinois, Missouri, Indiana) What You'll Do: * Support the ... Experience selling high end capital equipment in the graphic arts industry would be a asset. * Core ...

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Remote Asset Artist information

What are the key skills and qualifications needed to thrive as a remote asset artist?

To thrive as a Remote Asset Artist, you need strong proficiency in 3D modeling, texturing, and digital art, often supported by a portfolio demonstrating your work and experience with game or film assets. Expertise in industry-standard software such as Autodesk Maya, Blender, ZBrush, and Adobe Photoshop, along with familiarity with version control systems like Git or Perforce, is typically required. Excellent communication, time management, and self-motivation are vital soft skills for collaborating with remote teams and meeting project deadlines. These skills and qualities are crucial for delivering high-quality, production-ready assets efficiently while maintaining alignment with creative direction and technical requirements.

How does a remote asset artist typically collaborate with other team members on a game or film project?

As a Remote Asset Artist, collaboration is primarily facilitated through digital communication tools and project management platforms. You’ll regularly participate in virtual meetings with art directors, animators, and developers to discuss project requirements, share progress updates, and receive feedback on your work. File sharing platforms and version control systems are essential for submitting assets and ensuring everyone is working with the latest versions. Clear communication and responsiveness are key to overcoming the challenges of remote teamwork and delivering high-quality assets that fit the overall artistic vision.

What is a remote asset artist?

A Remote Asset Artist is a digital artist who creates 2D or 3D assets, such as models, textures, and props, for video games, films, or other media, while working from a location outside of a traditional studio. These professionals collaborate with creative teams online to deliver high-quality visual content that fits project specifications. Remote Asset Artists must have strong communication skills, proficiency in relevant software (like Blender, Maya, or Photoshop), and the ability to manage their workflow independently.
What are the most commonly searched types of Asset Artist jobs in Oregon? The most popular types of Asset Artist jobs in Oregon are:
What job categories do people searching Remote Asset Artist jobs in Oregon look for? The top searched job categories for Remote Asset Artist jobs in Oregon are:
Infographic showing various Remote Asset Artist job openings in Oregon as of August 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 100% Remote job distribution.

Principal Technical Artist, Games R&D - Tech Lab

Netflix

OR • On-site, Remote

$126K - $151K/yr

Other

Medical, Life, Retirement, PTO

Re-posted 3 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

70th of 76 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology.

Come be a part of what's next. The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds.

These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization.

This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies - often on constrained, early, or unproven platforms where optimization is critical to proving what's possible. Responsibilities Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines.

Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms. Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.

Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment - with a constant eye toward what will and won't hold up under real performance constraints. Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight. Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization.

Requirements 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc. Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments Bonus Skills Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling Experience writing or heavily modifying custom render features, post-process effects, or compute shaders Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets Location LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not have bonuses

You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00

This compensation range will vary based on location. Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs.

Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates.

If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully.

We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service. Job is open for no less than 7 days and will be removed when the position is filled.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997