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Asset Artist Jobs (NOW HIRING)

A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D Artist will work across all aspects of a game's visual design, UI, art, and more. Blending artistic ...

Senior Artist

$130K - $155K/yr

Create high-quality game art assets including symbols, UI elements, logos, characters, backgrounds ... Troubleshoot and resolve artistic and technical implementation issues throughout production.

Technical Artist

Austin, TX · On-site

$75 - $95/hr

Mentor the art team in the technical aspects of Unity asset creation. * Perform R&D for new ... Adhere to file structure in artistic source, directory, and version management. * Communicate ...

Build the asset pipeline; Automate import, validation, LOD generation, and asset audit processes ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Senior Artist

Cleveland, OH · On-site

$123K - $147K/yr

Create high-quality game art assets including symbols, UI elements, logos, characters, backgrounds ... Troubleshoot and resolve artistic and technical implementation issues throughout production.

AI Artist

Los Angeles, CA

$100K - $160K/yr

Create feature-film quality character elements, environments and motion assets for use in ... A strong artistic foundation and excellent visual judgement, particularly when creating ...

Technical Artist

Austin, TX

$125K - $150K/yr

Own technical delivery of assets for scheduled updates, ensuring all assets are fully tested and perform and reliably delivered against production deadlines. * Demonstrate a strong desire to ...

Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Own technical delivery of assets for scheduled updates, ensuring all assets are fully tested and perform and reliably delivered against production deadlines. * Demonstrate a strong desire to ...

AI Artist

Los Angeles, CA · On-site

$100K - $160K/yr

Create feature-film quality character elements, environments and motion assets for use in ... A strong artistic foundation and excellent visual judgement, particularly when creating ...

Unreal Technical Artist

New Orleans, LA

$122K - $146K/yr

Unreal Technical Artist Location: New Orleans, LA Studio: Swaybox Studios Department: VFX ... Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling ...

New

Senior Environment Artist

Bellevue, WA · On-site

$143K - $171K/yr

Our team of talented artists, designers, and developers work collaboratively to build immersive ... Optimize assets for performance and memory constraints while maintaining high visual fidelity.

Senior Environment Artist

Bellevue, WA · On-site

$143K - $171K/yr

Our team of talented artists, designers, and developers work collaboratively to build immersive ... Optimize assets for performance and memory constraints while maintaining high visual fidelity.

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

Unreal Technical Artist Location: New Orleans, LA Studio: Swaybox Studios Department: VFX ... Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling ...

3D Artist

New York, NY · Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Create detailed 3D models, assets, environments, and visual elements. * Develop realistic or ...

Senior Technical Artist

Austin, TX · On-site

$80 - $100/hr

Own technical delivery of assets for scheduled updates, ensuring all assets are fully tested and perform and reliably delivered against production deadlines.* Demonstrate a strong desire to ...

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Asset Artist information

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How much do asset artist jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for asset artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What does an asset artist do?

An Asset Artist is responsible for creating 3D models, textures, and other visual elements used in games, films, and digital media. They design props, environments, and sometimes characters, ensuring they meet artistic and technical requirements. Asset Artists work closely with concept artists, animators, and developers to maintain a consistent visual style. They use software such as Maya, Blender, and Substance Painter to craft high-quality assets optimized for real-time or pre-rendered applications.

What are the key skills and qualifications needed to thrive as an asset artist, and why are they important?

To thrive as an Asset Artist, you need a solid foundation in 3D modeling, texturing, and digital art, often supported by a degree in art, design, or a related field. Familiarity with industry-standard tools like Autodesk Maya, Blender, ZBrush, and texture software such as Substance Painter is typically required. Strong attention to detail, creativity, and the ability to collaborate effectively with multidisciplinary teams are highly valued soft skills. These qualifications are crucial to producing high-quality, game-ready assets that enhance overall project visuals and meet production deadlines.

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Cities with the most Asset Artist job openings:

What are the most commonly searched types of Asset Artist jobs?

The most popular types of Asset Artist jobs are:

What states have the most Asset Artist jobs?

States with the most job openings for Asset Artist jobs include:

Infographic showing various Asset Artist job openings in the United States as of August 2026, with employment types broken down into 11% Internship, 82% Full Time, and 7% Part Time. Highlights an 86% In-person, 7% Hybrid, and 7% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Expression of Interest - Asset Artist

AGBO

Los Angeles, CA • On-site

Temporary

Re-posted 11 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Asset Artist to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team.

This is an Expression of Interest role.


Key Responsibilities:

  • Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
  • Proficiency in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
  • Collaborate with the Pipeline, VAD and Lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine.
  • Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment.
  • Ingest assets that are internally created or from third parties into our projects.
  • Active in creative research and development and communicates goals and objectives clearly.
  • Utilize the latest advancements in Unreal Engine to expedite asset development process.
  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
  • Technical ability to create project-based materials in engine.
  • Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
  • Creating Control Rigs in DCC and Unreal Engine when requested.
  • Generate documentation on processes used for content creation.
  • Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
  • Creating custom parent materials, procedural materials, and functions.
  • Address revisions in a timely manner with creative and technical solutions.
  • Performs other duties as assigned.


Qualifications & Skills

  • 5+ years of experience with real-time content creation.
  • Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
  • Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.
  • Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
  • Experience with optimization processes for assets while keeping high fidelity details intact.
  • Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
  • Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
  • Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
  • Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras.
  • Experience photogrammetry and scanning.
  • Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine.
  • Experience with advanced rigging and control rigs within DCC and Unreal Engine.
  • Strong aesthetic sense and keen eye for detail.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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