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Full Time Asset Artist Jobs (NOW HIRING)

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling ...

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling ...

Schedule: Full-Time Shift: Day Job Travel: No Minimum Clearance Required: None Clearance Level Must ... Key Responsibilities 3D Asset Development: * Create and modify 3D models for airport terminals ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

Job Type Full-time Description Join the Fun at Arrow International! Arrow International is the ... Ensure timely delivery of assets to meet production deadlines while maintaining visual consistency.

Remote - USA Schedule: Full time To advance the purpose of InterVarsity Press (IVP), this position ... Preparing Marketing asset designs for digital channels (Amazon, social media, websites) * Designing ...

Production Artist

Columbia, MD · On-site

$85K - $95K/yr

Key Duties • Produce high-quality creative assets across presentations, social media, marketing ... Full-Time Position • Hybrid work environment with in-person collaboration in Columbia, MD and ...

Produce high-quality creative assets across presentations, social media, marketing collateral ... Comprehensive Benefits Package Work Environment * Full-Time Position * Hybrid work environment with ...

Remote - USA Schedule: Full time To advance the purpose of InterVarsity Press (IVP), this position ... Preparing Marketing asset designs for digital channels (Amazon, social media,websites) * Designing ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

Only applies to full-time positions. We are looking for a Level Design Artist to create Hidden ... Assemble captivating levels using existing assets. * Collaborate with designers and artists to ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

Only applies to full-time positions. We are looking for a Level Design Artist to create Hidden ... Assemble captivating levels using existing assets. * Collaborate with designers and artists to ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

Only applies to full-time positions. We are looking for a Level Design Artist to create Hidden ... Assemble captivating levels using existing assets. * Collaborate with designers and artists to ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Graphic Artist

Chantilly, VA · On-site

$95K - $105K/yr

... assets for publication or presentation. ~Conduct Section 508 accessibility testing on all graphic ... In addition, for fulltime, benefit eligible positions we offer a variety of benefits including ...

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

... digital assets, including event websites, perform or guide required remediations, and ensure ... fulltime, benefit eligible positions we offer a variety of benefits including company holidays ...

$58K - $103K/yr

Requisition Number: 30131 Required Travel: 0 - 10% Employment Type: Full Time/Salaried/Exempt ... assets with thoughtful recommendations * Refines and adapts complex subject matter into clear ...

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Full Time Asset Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do full time asset artist jobs pay per year?

As of Sep 13, 2026, the average yearly pay for full time asset artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Asset Artist vs Part Time Asset Artist?

AspectFull Time Asset ArtistPart Time Asset Artist
Work HoursTypically 40 hours/weekLess than 30 hours/week, flexible
Employment StatusFull-time employeePart-time or freelance
CredentialsPortfolio, relevant education, industry experienceSimilar credentials, often with less experience
Work EnvironmentStudio or office setting, team collaborationRemote or flexible locations, independent work

Full Time Asset Artists are employed on a permanent basis, working standard hours in a collaborative environment, focusing on consistent asset creation. Part Time Asset Artists work fewer hours, often remotely, providing flexibility but with potentially less involvement in ongoing projects. Both roles require similar skills and credentials, but differ mainly in hours, employment status, and work setting.

More about Full Time Asset Artist jobs

What are the most commonly searched types of Asset Artist jobs?

The most popular types of Asset Artist jobs are:

What are popular job titles related to Full Time Asset Artist jobs?

For Full Time Asset Artist jobs, the most frequently searched job titles are:

Infographic showing various Full Time Asset Artist job openings in the United States as of September 2026, with employment types broken down into 86% Full Time, 12% Part Time, 1% Temporary, and 1% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Unreal Technical Artist

New Orleans, LA • On-site

$122K - $146K/yr

Full-time

Posted 24 days ago


Job description

Unreal Technical Artist

Location: New Orleans, LA
Studio: Swaybox Studios
Department: VFX Department
Reports To: VFX Supervisor/Unreal Supervisor
Employment Type: Full Time - This is an ONSITE POSITION in New Orleans

Job Summary:

Swaybox Studios is currently seeking an Unreal Technical Artist to join our dynamic VFX team in bringing visually stunning work to life. This role serves as a bridge between the artistic and technical sides of production, helping ensure our Unreal Engine workflows support the visual quality, performance, and efficiency required for high-end cinematic work. It requires strong technical expertise, artistic sensibility, problem-solving skills, and a collaborative mindset.

The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative challenges while maintaining the unique visual aesthetic of the film. They will also play an important role in developing and refining Unreal workflows, troubleshooting production issues, and helping artists work effectively within the engine.

This is a perfect position for a Technical Artist who is passionate about combining artistry and technology to push cinematic quality and hybrid visual storytelling.

Key Responsibilities:

  • Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and optimization of high-quality assets and environments for cinematic production.
  • Collaborate with the VFX Supervisor, Unreal Supervisor, CG artists, and TDs to develop technical solutions that support the creative and production goals of the film.
  • Develop and maintain Unreal Engine tools and workflows utilizing Blueprints and other engine-based systems to improve artist efficiency and production consistency.
  • Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling and performance analysis tools to identify bottlenecks and maintain visual quality while ensuring efficient render performance.
  • Support real-time compositing and cinematic rendering workflows, including Unreal Composure, ACES/OCIO color management, and HDR rendering.
  • Support the integration and optimization of assets created in industry-standard DCC applications such as Maya, Rhino3D, Blender, Substance, Mari, and Photoshop.
  • Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements.
  • Create and maintain clear technical documentation for Unreal tools, workflows, best practices, and troubleshooting procedures.
  • Communicate technical issues, requirements, and solutions clearly to both technical and non-technical team members.
  • Research and evaluate new Unreal Engine features, tools, and techniques that may improve production efficiency or visual quality, while sharing knowledge and providing technical guidance to other artists as needed.
  • Excel in a fast-paced environment where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain quality amid evolving creative and technical requirements.

Required Qualifications:

  • 5+ years of experience as a Technical Artist or in a comparable technical art role within high-end live action VFX, animation, Virtual Production, or cinematic production.
  • Strong proficiency in Unreal Engine, including Blueprints, lighting, rendering, materials, shaders, content integration, and real-time compositing.
  • Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender, Substance, Mari, and Photoshop, with a solid understanding of 3D asset workflows.
  • Proven experience working on photorealistic projects using Unreal Engine, with a strong understanding of the visual standards required for high-end cinematic work.
  • Strong understanding of real-time rendering and performance constraints, including experience using Unreal Engine profiling and performance analysis tools to identify and resolve bottlenecks.
  • Strong understanding of shader development and optimization, including experience with HLSL and/or GLSL.
  • Experience with color-managed pipelines, including ACES/OCIO and HDR rendering workflows.
  • Proficiency working within version control systems such as Perforce, Git, or similar platforms.
  • Ability to independently plan, design, troubleshoot, and implement solutions to a broad range of technical art challenges.
  • Strong written and verbal communication skills, including the ability to explain technical concepts to non-technical team members and create clear technical documentation.
  • Experience developing artist-facing tools and workflows within Unreal Engine.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • A collaborative mindset with a willingness to receive feedback, share knowledge, and continually explore new tools, skills, and techniques.

Preferred Qualifications:

  • Experience with Virtual Production and hybrid workflows combining live action, practical elements, CG, and real-time rendered content.
  • Familiarity with Python and/or other scripting languages used to support DCC and Unreal production workflows.
  • Experience working closely with pipeline TDs or developers to design and implement production tools.
  • Understanding of traditional offline VFX rendering and compositing workflows and how they integrate with real-time production.
  • Basic knowledge of compositing in Nuke to create, evaluate, or troubleshoot slap comps and rendered output.
  • Familiarity with tracking software such as ShotGrid (Flow Production Tracking) and version control software such as Perforce.
  • Previous experience mentoring artists or helping establish technical art best practices within a production team.