1

Asset Artist Jobs (NOW HIRING)

Technical Artist

Oregon, WI · On-site

$70 - $110/hr

As a Technical Artist, you will work closely with the Art Lead and Product Owner to create visually ... Your responsibilities will include preparing, exporting, optimizing, and implementing game assets ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

Ensure timely delivery of assets to meet production deadlines while maintaining visual consistency. Requirements Experience and Education * Degree in Design, Fine Arts, Visual Arts, or related field ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

Ensure timely delivery of assets to meet production deadlines while maintaining visual consistency. Requirements Experience and Education * Degree in Design, Fine Arts, Visual Arts, or related field ...

Key Responsibilities 3D Asset Development: * Create and modify 3D models for airport terminals ... A related technical or artistic discipline * An Associate's degree, technical certification ...

Key Responsibilities 3D Asset Development: * Create and modify 3D models for airport terminals ... A related technical or artistic discipline * An Associate's degree, technical certification ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

Ensure timely delivery of assets to meet production deadlines while maintaining visual consistency. Requirements: Experience and Education * Degree in Design, Fine Arts, Visual Arts, or related field ...

Visual Artist

$70K - $95K/yr

Create engaging visual assets optimized for web, social media, email, and digital platforms ... Fine Arts, Multimedia Design, or a related field preferred. * 2-5 years of experience in graphic ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform. * Collaborate with artists and engineers to implement assets effectively, facilitate ...

Showing results 21-40

Asset Artist information

See salary details

$9

$24

$40

How much do asset artist jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for asset artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What does an asset artist do?

An Asset Artist is responsible for creating 3D models, textures, and other visual elements used in games, films, and digital media. They design props, environments, and sometimes characters, ensuring they meet artistic and technical requirements. Asset Artists work closely with concept artists, animators, and developers to maintain a consistent visual style. They use software such as Maya, Blender, and Substance Painter to craft high-quality assets optimized for real-time or pre-rendered applications.

What are the key skills and qualifications needed to thrive as an asset artist, and why are they important?

To thrive as an Asset Artist, you need a solid foundation in 3D modeling, texturing, and digital art, often supported by a degree in art, design, or a related field. Familiarity with industry-standard tools like Autodesk Maya, Blender, ZBrush, and texture software such as Substance Painter is typically required. Strong attention to detail, creativity, and the ability to collaborate effectively with multidisciplinary teams are highly valued soft skills. These qualifications are crucial to producing high-quality, game-ready assets that enhance overall project visuals and meet production deadlines.

More about Asset Artist jobs

What cities are hiring for Asset Artist jobs?

Cities with the most Asset Artist job openings:

What are the most commonly searched types of Asset Artist jobs?

The most popular types of Asset Artist jobs are:

What states have the most Asset Artist jobs?

States with the most job openings for Asset Artist jobs include:

Infographic showing various Asset Artist job openings in the United States as of August 2026, with employment types broken down into 11% Internship, 82% Full Time, and 7% Part Time. Highlights an 86% In-person, 7% Hybrid, and 7% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Senior Technical Artist - Rendering & Shaders

Snail Games USA

Beverly Hills, CA • On-site, Remote

$100K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 18 hours ago

Posted today


Job description

Senior Technical Artist – Rendering & Shaders

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.

  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.

  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.

  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup, debugging, implementation, and optimization.

  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality, consistency, and performance.

  • Create documentation, examples, and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience, preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.

  • Understanding of real-time rendering, profiling, optimization, and performance constraints.

  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

100,000-130,000 annually

Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.