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Weekend Remote Concept Artist Jobs (NOW HIRING)

Principal Concept Artist

Madison, WI ยท On-site +1

$128K - $147K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Defines artistic direction and drives results through collaboration. * Understands concept artwork ...

Collaborate with project leads, concept artists, and designers * Brainstorm ideas and create rapid ... Active and passionate Sky player This position is available for remote work for candidates within ...

Senior Artist

$130K - $155K/yr

... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... You will be involved in every stage of game development, from concept exploration and visual ...

New

You should be comfortable taking assets from concept through final in-engine implementation ... We're looking for artists of all levels who can operate independently, bring thoughtful creative ...

Tower 33 VFX is looking for a talented FX Artist to join our team and create high-quality ... Ability to work independently in a remote setting * Strong communication and collaboration skills

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Weekend Remote Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do weekend remote concept artist jobs pay per year?

As of Aug 1, 2026, the average yearly pay for weekend remote concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Weekend Remote Concept Artist, and why are they important?

To thrive as a Weekend Remote Concept Artist, you need strong artistic skills, a solid portfolio demonstrating creativity and design proficiency, and experience with visual storytelling. Expertise in digital illustration tools such as Adobe Photoshop, Corel Painter, or Procreate is typically required, along with familiarity with remote collaboration platforms. Excellent communication, time management, and self-motivation are standout soft skills for this role. These abilities are essential for producing high-quality artwork independently, collaborating effectively with remote teams, and meeting project deadlines.

What is the difference between Weekend Remote Concept Artist vs Part-Time Remote Concept Artist?

AspectWeekend Remote Concept ArtistPart-Time Remote Concept Artist
Work SchedulePrimarily works on weekends, flexible hours within weekendsWorks fewer hours per week, can be any days including weekdays
CredentialsPortfolio, relevant art certifications, experience in concept artSimilar credentials, portfolio, and experience required
Work EnvironmentRemote, independent, project-basedRemote, flexible, project-based or ongoing
Industry UsageCommon in gaming, entertainment, and design studiosUsed across similar industries, often interchangeable with weekend roles

The main difference between a Weekend Remote Concept Artist and a Part-Time Remote Concept Artist lies in their work schedule. Weekend roles focus on working primarily during weekends, while part-time roles may involve fewer hours spread across weekdays or weekends. Both roles require similar skills, credentials, and work environments, making them suitable for artists seeking flexible remote opportunities in creative industries.

What does a Weekend Remote Concept Artist do?

A Weekend Remote Concept Artist creates visual representations of ideas, characters, environments, and props for video games, films, or other creative projects, specifically working remotely and usually on weekends. They collaborate with art directors and other team members to develop the look and feel of a project, often using digital art tools. Their work helps guide 3D modelers, animators, and other artists in bringing concepts to life. Working remotely allows for flexibility, but strong communication and self-motivation are essential. Weekend schedules are common for freelancers or those supplementing weekday work.

How do Weekend Remote Concept Artists typically collaborate with creative teams despite working offsite and nontraditional hours?

Weekend Remote Concept Artists generally communicate and share their work through digital collaboration platforms like Slack, Zoom, or project management tools such as Trello or Asana. Most teams set up regular check-ins or feedback sessions to ensure alignment with the project's vision, even if team members are in different time zones. While independent work is common, clear communication and responsiveness during agreed-upon hours are crucial for meeting deadlines and maintaining creative synergy. Successful artists are proactive about sharing progress and seeking feedback to ensure their concepts fit seamlessly into the broader project.
More about Weekend Remote Concept Artist jobs
What cities are hiring for Weekend Remote Concept Artist jobs? Cities with the most Weekend Remote Concept Artist job openings:
What are the most commonly searched types of Weekend Concept Artist jobs? The most popular types of Weekend Concept Artist jobs are:
What states have the most Weekend Remote Concept Artist jobs? States with the most job openings for Weekend Remote Concept Artist jobs include:
What job categories do people searching Weekend Remote Concept Artist jobs look for? The top searched job categories for Weekend Remote Concept Artist jobs are:
Infographic showing various Weekend Remote Concept Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 18% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

Principal Concept Artist

PUBG Madglory

Madison, WI โ€ข On-site, Remote

$128K - $147K/yr

Part-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 8 days ago


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States and Canada. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean strongly preferred.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and drives results through collaboration.
  • Understands concept artwork not as standalone images but as part of the game experience.
  • Can rapidly visualize ideas and explore a wide range of possibilities.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Define the project's visual direction and establish and maintain concept art quality standards.
  • Lead the overall visual development of characters, environments, props, etc., and give shape to the art direction.
  • Explore visual directions from the early ideation stage and establish the project's visual language.
  • Collaborate with Art Directors, Design, and 3D teams to ensure concepts are realized in the final in-game output.
  • Review work from team members and outsource artists and provide clear feedback.
  • Build and maintain style guides and visual references.
  • Quickly present alternatives when project direction shifts and reestablish the visual direction.
  • Define the project's overall visual language and design and maintain the standards that align deliverables toward a cohesive direction.
Qualifications:
  • 8+ years of experience for Principal level in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality character or environment concept art.
  • Strong visual design capabilities across characters, environments, and other domains.
  • Deep understanding of form, structure, color, and lighting.
  • Ability to produce work ranging from rapid ideation sketches to highly polished concept pieces.
  • Understanding of the 3D production pipeline.
  • Experience leading a team or mentoring artists.
  • Experience communicating clearly and solving problems in a collaborative environment.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with weekly ability to meet in the evenings (5-8pm PT) for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

โ€ข We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Professional fluency in English and Korean strongly preferred.
  • Experience with style development and building visual guides.
  • Experience working on games developed across multiple countries.
  • Experience working across a variety of game genres and styles.
  • Understanding of the production pipeline including 3D, lighting, and shaders.
  • Experience collaborating with outsource vendors.
  • Experience with storytelling-driven visual development.
  • Multi-platform (PC/Console) development experience.
  • Experience defining visual direction in the early stages of a project and maintaining it through completion.
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.