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Weekend Remote Concept Artist Jobs (NOW HIRING)

Senior Artist

$130K - $155K/yr

... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... You will be involved in every stage of game development, from concept exploration and visual ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... concept to completion * Solid experience profiling and optimizing shaders and vfx on multiple ...

... concept to execution. Key Responsibilities: * Produce and scale product image stacks and silo ... Fully remote position. * No waiting period for medical, dental, and vision benefits - Available on ...

New

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Take models from concept and blockout through to final, game-ready delivery, with clean topology ...

Showing results 21-40

Weekend Remote Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do weekend remote concept artist jobs pay per year?

As of Aug 22, 2026, the average yearly pay for weekend remote concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What does a weekend remote concept artist do?

A Weekend Remote Concept Artist creates visual representations of ideas, characters, environments, and props for video games, films, or other creative projects, specifically working remotely and usually on weekends. They collaborate with art directors and other team members to develop the look and feel of a project, often using digital art tools. Their work helps guide 3D modelers, animators, and other artists in bringing concepts to life. Working remotely allows for flexibility, but strong communication and self-motivation are essential. Weekend schedules are common for freelancers or those supplementing weekday work.

What are the key skills and qualifications needed to thrive as a weekend remote concept artist?

To thrive as a Weekend Remote Concept Artist, you need strong artistic skills, a solid portfolio demonstrating creativity and design proficiency, and experience with visual storytelling. Expertise in digital illustration tools such as Adobe Photoshop, Corel Painter, or Procreate is typically required, along with familiarity with remote collaboration platforms. Excellent communication, time management, and self-motivation are standout soft skills for this role. These abilities are essential for producing high-quality artwork independently, collaborating effectively with remote teams, and meeting project deadlines.

How do weekend remote concept artists typically collaborate with creative teams despite working offsite and nontraditional hours?

Weekend Remote Concept Artists generally communicate and share their work through digital collaboration platforms like Slack, Zoom, or project management tools such as Trello or Asana. Most teams set up regular check-ins or feedback sessions to ensure alignment with the project's vision, even if team members are in different time zones. While independent work is common, clear communication and responsiveness during agreed-upon hours are crucial for meeting deadlines and maintaining creative synergy. Successful artists are proactive about sharing progress and seeking feedback to ensure their concepts fit seamlessly into the broader project.

What is the difference between Weekend Remote Concept Artist vs Part-Time Remote Concept Artist?

AspectWeekend Remote Concept ArtistPart-Time Remote Concept Artist
Work SchedulePrimarily works on weekends, flexible hours within weekendsWorks fewer hours per week, can be any days including weekdays
CredentialsPortfolio, relevant art certifications, experience in concept artSimilar credentials, portfolio, and experience required
Work EnvironmentRemote, independent, project-basedRemote, flexible, project-based or ongoing
Industry UsageCommon in gaming, entertainment, and design studiosUsed across similar industries, often interchangeable with weekend roles

The main difference between a Weekend Remote Concept Artist and a Part-Time Remote Concept Artist lies in their work schedule. Weekend roles focus on working primarily during weekends, while part-time roles may involve fewer hours spread across weekdays or weekends. Both roles require similar skills, credentials, and work environments, making them suitable for artists seeking flexible remote opportunities in creative industries.

Is there a demand for weekend remote concept artists?

Weekend remote concept artists are in moderate demand, especially in industries like gaming, film, and animation that require flexible scheduling and digital collaboration tools. Many companies seek freelance or part-time artists for specific projects, making weekend work a viable option for those with strong skills in digital painting and concept design. However, full-time roles with weekend-only schedules are less common, and demand varies based on industry needs and project deadlines.
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What cities are hiring for Weekend Remote Concept Artist jobs?

Cities with the most Weekend Remote Concept Artist job openings:

What are the most commonly searched types of Weekend Concept Artist jobs?

The most popular types of Weekend Concept Artist jobs are:

What states have the most Weekend Remote Concept Artist jobs?

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What job categories do people searching Weekend Remote Concept Artist jobs look for?

The top searched job categories for Weekend Remote Concept Artist jobs are:

Infographic showing various Weekend Remote Concept Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 68% Full Time, 26% Part Time, 4% Contract, and 1% Nights. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 20 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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