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Weekend Remote Concept Artist Jobs in Seattle, WA

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

Staff Environment Artist Stone Kite is a world building studio that thoughtfully develops heroic ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

... and on weekends). Requirements: * A passion for teaching (and learning too) * A minimum of 500 ... Bachelor of Arts/Science degree from a highly reputable university. * A track record of having ...

Senior Designer

Auburn, WA ยท Remote

$90K/yr

Beyond delivering your own high-quality work from concept to execution, you'll take a lead role in ... The position is remote but candidates must be in the general Seattle or Chicago area. What you will ...

Senior Designer

Auburn, WA ยท Remote

$90K/yr

Beyond delivering your own high-quality work from concept to execution, you'll take a lead role in ... The position is remote but candidates must be in the general Seattle or Chicago area. What you will ...

Wireless Systems Engineer

Seattle, WA ยท On-site +1

$140K - $190K/yr

... remote work option (for senior/more experienced candidates). AN IDEAL CANDIDATE HAS * A Sense of ... Lead projects from concept to reality, rapidly and effectively * First Principles Engineering

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Weekend Remote Concept Artist information

See Seattle, WA salary details

$136.6K

$151.2K

$166.7K

How much do weekend remote concept artist jobs pay per year?

As of Aug 28, 2026, the average yearly pay for weekend remote concept artist in Seattle, WA is $151,160.00, according to ZipRecruiter salary data. Most workers in this role earn between $144,500.00 and $166,200.00 per year, depending on experience, location, and employer.

What does a weekend remote concept artist do?

A Weekend Remote Concept Artist creates visual representations of ideas, characters, environments, and props for video games, films, or other creative projects, specifically working remotely and usually on weekends. They collaborate with art directors and other team members to develop the look and feel of a project, often using digital art tools. Their work helps guide 3D modelers, animators, and other artists in bringing concepts to life. Working remotely allows for flexibility, but strong communication and self-motivation are essential. Weekend schedules are common for freelancers or those supplementing weekday work.

What are the key skills and qualifications needed to thrive as a weekend remote concept artist?

To thrive as a Weekend Remote Concept Artist, you need strong artistic skills, a solid portfolio demonstrating creativity and design proficiency, and experience with visual storytelling. Expertise in digital illustration tools such as Adobe Photoshop, Corel Painter, or Procreate is typically required, along with familiarity with remote collaboration platforms. Excellent communication, time management, and self-motivation are standout soft skills for this role. These abilities are essential for producing high-quality artwork independently, collaborating effectively with remote teams, and meeting project deadlines.

How do weekend remote concept artists typically collaborate with creative teams despite working offsite and nontraditional hours?

Weekend Remote Concept Artists generally communicate and share their work through digital collaboration platforms like Slack, Zoom, or project management tools such as Trello or Asana. Most teams set up regular check-ins or feedback sessions to ensure alignment with the project's vision, even if team members are in different time zones. While independent work is common, clear communication and responsiveness during agreed-upon hours are crucial for meeting deadlines and maintaining creative synergy. Successful artists are proactive about sharing progress and seeking feedback to ensure their concepts fit seamlessly into the broader project.

What is the difference between Weekend Remote Concept Artist vs Part-Time Remote Concept Artist?

AspectWeekend Remote Concept ArtistPart-Time Remote Concept Artist
Work SchedulePrimarily works on weekends, flexible hours within weekendsWorks fewer hours per week, can be any days including weekdays
CredentialsPortfolio, relevant art certifications, experience in concept artSimilar credentials, portfolio, and experience required
Work EnvironmentRemote, independent, project-basedRemote, flexible, project-based or ongoing
Industry UsageCommon in gaming, entertainment, and design studiosUsed across similar industries, often interchangeable with weekend roles

The main difference between a Weekend Remote Concept Artist and a Part-Time Remote Concept Artist lies in their work schedule. Weekend roles focus on working primarily during weekends, while part-time roles may involve fewer hours spread across weekdays or weekends. Both roles require similar skills, credentials, and work environments, making them suitable for artists seeking flexible remote opportunities in creative industries.

Is there a demand for weekend remote concept artists?

Weekend remote concept artists are in moderate demand, especially in industries like gaming, film, and animation that require flexible scheduling and digital collaboration tools. Many companies seek freelance or part-time artists for specific projects, making weekend work a viable option for those with strong skills in digital painting and concept design. However, full-time roles with weekend-only schedules are less common, and demand varies based on industry needs and project deadlines.

What are popular job titles related to Weekend Remote Concept Artist jobs in Seattle, WA?

For Weekend Remote Concept Artist jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Weekend Remote Concept Artist jobs in Seattle, WA look for?

The top searched job categories for Weekend Remote Concept Artist jobs in Seattle, WA are:

Infographic showing various Weekend Remote Concept Artist job openings in Seattle, WA as of August 2026, with employment types broken down into 1% As Needed, 70% Full Time, 23% Part Time, 5% Contract, and 1% Nights. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $151,160 per year, or $72.7 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 12 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/