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Remote Craft Artist Jobs in Seattle, WA (NOW HIRING)

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Work across palette creation, set dressing, lighting, and post-processing to craft the "final frame"

Senior Designer

Auburn, WA · Remote

$90K/yr

You'll lead through craft, guidance, and example rather than direct management. The ideal candidate ... The position is remote but candidates must be in the general Seattle or Chicago area. What you will ...

Senior Designer

Auburn, WA · Remote

$90K/yr

You'll lead through craft, guidance, and example rather than direct management. The ideal candidate ... The position is remote but candidates must be in the general Seattle or Chicago area. What you will ...

Principal Engineer

Seattle, WA · Remote

$217K - $246K/yr

Do you want to craft games that challenge expectations and inspire players? Come build something ... Currently we can hire remote candidates with legal residence in Arizona, California, Florida ...

Remote Craft Artist information

See Seattle, WA salary details

$10

$28

$45

How much do remote craft artist jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for remote craft artist in Seattle, WA is $28.05, according to ZipRecruiter salary data. Most workers in this role earn between $19.95 and $31.73 per hour, depending on experience, location, and employer.

What is a remote craft artist?

Remote craft artists are creative professionals who design, create, and sell handmade crafts from a location outside of a traditional studio or workshop, often working from home. They use various materials and techniques to produce unique items such as jewelry, textiles, pottery, or home décor. Remote craft artists typically market and sell their work online through platforms like Etsy or their own websites, allowing them to reach a wider audience and maintain flexible work schedules.

What are the key skills and qualifications needed to thrive as a remote craft artist, and why are they important?

To thrive as a Remote Craft Artist, you need strong artistic abilities, attention to detail, and proficiency in various crafting techniques, often supported by a portfolio of work or relevant training. Familiarity with digital design tools, online marketplaces like Etsy, and virtual collaboration platforms is typically required. Creativity, self-motivation, and excellent time management are crucial soft skills for independently managing projects and engaging with clients online. These skills and qualities enable high-quality craftsmanship, efficient remote work, and successful business growth in a competitive digital landscape.

What are some common challenges remote craft artists face, and how can they overcome them?

Remote craft artists often encounter challenges such as sourcing quality materials, maintaining motivation without in-person collaboration, and marketing their work online. To overcome these, many artists join virtual communities for networking, utilize reliable online suppliers, and set structured schedules to stay productive. Additionally, building a strong online presence through social media and e-commerce platforms can help reach new clients and grow their business.

What is the difference between Remote Craft Artist vs Remote Graphic Designer?

AspectRemote Craft ArtistRemote Graphic Designer
CredentialsPortfolio, craft-specific skills, sometimes certifications in arts or craftsDesign degree or certification, portfolio of digital work
Work EnvironmentHome studio, craft workshops, online platformsHome office, digital design tools, online collaboration
Industry UsageArts and crafts, handmade products, custom projectsAdvertising, marketing, digital media, branding

Remote Craft Artists focus on creating handmade or craft-based products, often showcasing their skills through physical or digital portfolios. Remote Graphic Designers primarily work on digital visual content for brands and clients. While both roles require creativity and a portfolio, the main difference lies in the medium and industry focus, with craft artists emphasizing physical craftsmanship and graphic designers specializing in digital design.

What are popular job titles related to Remote Craft Artist jobs in Seattle, WA?

For Remote Craft Artist jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Remote Craft Artist jobs in Seattle, WA look for?

The top searched job categories for Remote Craft Artist jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Remote Craft Artist jobs?

Cities near Seattle, WA with the most Remote Craft Artist job openings:

Infographic showing various Remote Craft Artist job openings in Seattle, WA as of August 2026, with employment types broken down into 80% Full Time, and 20% Part Time. Highlights an 60% In-person, 20% Hybrid, and 20% Remote job distribution, with an average salary of $58,338 per year, or $28 per hour.

Technical Artist (Mid - Senior)

Hardsuit Labs

Seattle, WA • Remote

$130K - $155K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 12 days ago


Job description

ABOUT HARDSUIT LABS 

Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft! 

As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms. 

Role Overview

We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.

The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms—from high-end AAA environments to optimized mobile devices.

Key Responsibilities
  • Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
  • Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
  • Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5’s PCG framework) to streamline world-building and environment art pipelines.
  • Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
  • Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.
What You’ll Bring (Requirements)
  • Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
  • Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
  • Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
  • Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
  • Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.

Bonus Points (Preferred Qualifications)

  • Tooling: Experience designing, developing, and deploying custom toolsets to
  • improve artist workflows.
  • Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
  • Shipped Titles: Track record of delivering results on previously published or shipped game titles.
  • Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.

Job Details 

  • Job Title: Technical Artist
  • Reports to: Studio Art & Animation Director
  • Department: Art
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).

Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $66,000 to $95,000 USD

Primary working language: English

ABOUT HARDSUIT LABS 

We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can  only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and  positive work environment that values them. We believe in a diverse and inclusive workplace and building equity  throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and  efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are  always looking to deliver excellence in the experiences and products that we craft! 

As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of  genres and games, from support work and engagement for hire to the development of original in-house projects.  We have long standing relationships with some of the largest gaming companies in the industry and are certified  developers across all major platforms.  

Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not  discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health  decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a  protected veteran, status as an individual with a disability, genetic information, political views or activity, or other  applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also  consider qualified applicants with criminal histories consistent with applicable federal, state, and local law. 

Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and  disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability,  you may contact us at HR@Hardsuitlabs.com

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at  https://www.keywordsstudios.com/en/applicant-privacy-notice.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organización Participa en E-Verify

Role Information: EN

Studio: Hardsuit Labs

Location: Americas

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Remote