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Remote Artist Jobs in Seattle, WA (NOW HIRING)

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$70K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Staff Environment Artist Stone Kite is a world building studio that thoughtfully develops heroic ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

VFX Artist

Bellevue, WA ยท Remote

  • Medical

  • Dental

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  • Life

  • Retirement

  • PTO

The Opportunity KOMODO is seeking a VFX Artist to define the visual identity of Nanos, the codename for a competitive PvP game built in Unreal Engine. You will create high-quality, stylized real-time ...

VFX Artist

Bellevue, WA ยท On-site +1

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

The Opportunity KOMODO is seeking a VFX Artist to define the visual identity of Nanos, the codename for a competitive PvP game built in Unreal Engine. You will create high-quality, stylized real-time ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

  • Dental

  • Vision

  • PTO

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our ...

Remote online tutoring Materials: Yes Requirement: Bachelor's degree and at least 2 years of ... Bachelor of Arts/Science degree from a highly reputable university. * A track record of having ...

Senior Designer

Auburn, WA ยท Remote

$90K/yr

  • Medical

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  • PTO

Bachelor's degree in Graphic Design, Fine Arts, or related field preferred. Qualified candidates can expect a salary range up to $90,000. #LI-LM1 #LI- Remote Zones offers a comprehensive Benefits ...

Senior Designer

Auburn, WA ยท Remote

$90K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Bachelor's degree in Graphic Design, Fine Arts, or related field preferred. Qualified candidates can expect a salary range up to $90,000. #LI-LM1 #LI- Remote Zones offers a comprehensive Benefits ...

After successful on-boarding and training, remote work is an option for you. * In this role, you'll ... Graphics Arts experience is a plus...we create products based on customer logos and branding and ...

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Showing results 1-20

Remote Artist information

See Seattle, WA salary details

$34.7K

$147.4K

$173.6K

How much do remote artist jobs pay per year?

As of Aug 17, 2026, the average yearly pay for remote artist in Seattle, WA is $147,421.00, according to ZipRecruiter salary data. Most workers in this role earn between $144,500.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a remote artist?

Remote Artists are creative professionals who produce visual art, illustrations, or graphic designs while working from a location outside of a traditional office or studio, typically from home. They collaborate with clients or companies using digital tools and communication platforms to complete projects. Remote Artists can work in various fields, such as gaming, advertising, publishing, and entertainment, offering flexibility and access to a global job market.

What does a remote artist do?

Remote artist positions usually refer to graphic designers and animators. They work for technology companies, production studios, marketing firms, and other industries that need visual effects. Remote artists develop images and designs in a way that is unique to them, using a personal creative process to complete their project. Instead of traveling to the office daily, remote artists work from home or another location outside of the office with internet connectivity. Most remote artists utilize computer graphic applications to draw and design different projects. Specific job duties vary, depending on the company and industry. But some common projects that remote artists work on include advertising campaigns, animation or other eye-catching images on websites, and movie posters.

What are the key skills and qualifications needed to thrive as a remote artist?

To thrive as a Remote Artist, you need strong artistic ability, proficiency in design principles, and a solid portfolio showcasing your work, often backed by a relevant degree or equivalent experience. Familiarity with digital art tools such as Adobe Creative Suite, Procreate, or 3D modeling software is typically required. Excellent time management, self-motivation, and clear communication skills help remote artists collaborate effectively with clients and teams. These skills and qualities are crucial for delivering high-quality creative work, meeting deadlines, and succeeding in a remote, often independent environment.

How do remote artists typically collaborate with teams and clients despite working from different locations?

Remote Artists often use digital collaboration tools such as Slack, Zoom, and project management platforms like Trello or Asana to stay connected with their teams and clients. Regular virtual meetings, clear documentation, and shared digital workspaces help facilitate feedback and ensure alignment on creative projects. Successfully navigating time zone differences and maintaining proactive communication are common challenges, but these are often addressed through flexible scheduling and setting clear expectations. This collaborative environment allows Remote Artists to contribute creatively while enjoying the flexibility of remote work.

What is the difference between Remote Artist vs Remote Illustrator?

AspectRemote ArtistRemote Illustrator
CredentialsTypically requires a portfolio, art degree or equivalent experienceUsually needs a portfolio, art or design degree, and specialized illustration skills
Work EnvironmentWorks independently, often on multiple projects across industriesFocuses on creating visual representations, often for publishing, advertising, or media
Industry UsageUsed across various creative fields including gaming, film, and marketingPrimarily in publishing, advertising, and media industries

Remote Artists and Remote Illustrators share similar skills and work environments, but Remote Illustrators often specialize in creating detailed visual artwork for specific media. Both roles require a strong portfolio and can be performed remotely, but their focus areas and industry applications differ slightly.

What are the most commonly searched types of Artist jobs in Seattle, WA?

The most popular types of Artist jobs in Seattle, WA are:

What are popular job titles related to Remote Artist jobs in Seattle, WA?

For Remote Artist jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Remote Artist jobs in Seattle, WA look for?

The top searched job categories for Remote Artist jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Remote Artist jobs?

Cities near Seattle, WA with the most Remote Artist job openings:

Infographic showing various Remote Artist job openings in Seattle, WA as of August 2026, with employment types broken down into 84% Full Time, 4% Part Time, and 12% Contract. Highlights an 100% Remote job distribution, with an average salary of $147,421 per year, or $70.9 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted yesterday

New


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/