2

Remote Character Rigger Jobs in Seattle, WA (NOW HIRING)

Remote Character Rigger information

See Seattle, WA salary details

$16

$29

$41

How much do remote character rigger jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for remote character rigger in Seattle, WA is $29.61, according to ZipRecruiter salary data. Most workers in this role earn between $26.25 and $33.94 per hour, depending on experience, location, and employer.

What is a remote character rigger?

Remote Character Riggers are specialists in the animation and gaming industries who create digital skeletons and control systems for 3D character models. Working remotely, they ensure characters can move realistically by designing and implementing rigs that animators use to bring characters to life. Their work involves close collaboration with modelers and animators to make sure the rigs are functional and meet the project's needs. Remote Character Riggers typically use software like Maya, Blender, or 3ds Max and communicate with teams via digital collaboration tools.

What skills and qualifications are needed to be a remote character rigger?

To thrive as a Remote Character Rigger, you need a solid understanding of 3D animation principles, rigging techniques, and proficiency in software like Autodesk Maya or Blender, often supported by a relevant degree or portfolio. Experience with rigging toolsets, scripting languages such as Python or MEL, and familiarity with game engines like Unity or Unreal Engine are typically required. Strong problem-solving skills, attention to detail, and effective communication are vital soft skills for collaborating remotely with artists and animators. These competencies ensure the creation of robust, animation-ready character rigs that meet production needs and facilitate seamless teamwork across distributed environments.

What challenges do remote character riggers face, and how can they be overcome?

Remote character riggers often face challenges with communication and file management, as collaborating on complex rigs requires clear feedback and version control. To overcome these challenges, it's important to use structured communication platforms, maintain detailed documentation, and leverage cloud-based file sharing or version control systems. Regular check-ins with animators and modelers help ensure rigs meet production needs and technical requirements. Building a disciplined workflow and being proactive in asking questions or clarifying specifications can greatly enhance productivity and team cohesion.

What is the difference between Remote Character Rigger vs Remote 3D Modeler?

AspectRemote Character RiggerRemote 3D Modeler
Required SkillsRigging, anatomy, animation basicsModeling, texturing, sculpting
Work EnvironmentAnimation studios, game development, VFXGame studios, animation, VFX
Common CertificationsNone mandatory, but relevant courses preferredNone mandatory, but relevant courses preferred

Remote Character Riggers focus on creating the skeletons and controls that animate 3D characters, requiring rigging and animation knowledge. Remote 3D Modelers primarily build the visual models, emphasizing modeling and texturing skills. Both roles often work in similar industries and environments but serve different stages of the 3D production pipeline.

What are popular job titles related to Remote Character Rigger jobs in Seattle, WA?

For Remote Character Rigger jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Remote Character Rigger jobs in Seattle, WA look for?

The top searched job categories for Remote Character Rigger jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Remote Character Rigger jobs?

Cities near Seattle, WA with the most Remote Character Rigger job openings:

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$55 - $70/hr

Contractor

Posted 11 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, resume, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/