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Technical Artist Remote Jobs in Oregon (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Audio Director

OR · On-site +1

As the Audio Director at teamLFG, you will drive the creative and technical vision of an ... Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality ...

Solutions Architect

OR · Remote

$59 - $77.75/hr

Remote - Midwest (Minnesota, Wisconsin, Illinois, Missouri, Indiana) What You'll Do: * Support the ... Core competency of technical and business skills necessary to close sales of high end graphic arts ...

Solutions Architect

OR · On-site +1

$59 - $77.75/hr

Remote - Midwest (Minnesota, Wisconsin, Illinois, Missouri, Indiana) What You'll Do: * Support the ... Core competency of technical and business skills necessary to close sales of high end graphic arts ...

Work with FST and Technical Advisor Group to provide resolution to escalated customer problems ... Knowledge of current Graphic Arts Industry technology and trends * Ability to work under highly ...

Remote Employment Type: Full-Time Travel: As required by client (typically 10-20%) Eligibility ... Lead program and release activities across multiple Agile Release Trains (ARTs) * Provide servant ...

PROJECT MANAGER

OR · On-site +1

Remote Employment Type: Full-Time Travel: As required by client (typically 10-20%) Eligibility ... Lead program and release activities across multiple Agile Release Trains (ARTs) * Provide servant ...

PROJECT MANAGER

OR · On-site +1

Remote Employment Type: Full-Time Travel: As required by client (typically 10-20%) Eligibility ... Lead program and release activities across Agile Release Trains (ARTs) * Demonstrate servant ...

Remote Employment Type: Full-Time Travel: As required by client (typically 10-20%) Eligibility ... Lead program and release activities across Agile Release Trains (ARTs) * Demonstrate servant ...

Creative Director

OR · Remote

$160.12K - $234.84K/yr

Strong B2B experience, with the ability to make technical products feel urgent, relevant, and human ... Proven ability to lead cross-disciplinary creatives (designers, videographers, motion artists, web ...

Technical Artist Remote information

What are the key skills and qualifications needed to thrive as a Technical Artist (Remote), and why are they important?

To thrive as a Technical Artist in a remote setting, you need a solid understanding of 3D art pipelines, scripting (such as Python or MEL), and foundational knowledge in both art and computer science. Familiarity with tools like Unity, Unreal Engine, Autodesk Maya, and version control systems is typically expected, along with relevant technical art certifications. Strong problem-solving, communication, and collaboration skills help bridge the gap between artists and programmers, especially when working remotely. These skills and qualities ensure efficient asset integration, smooth workflows, and successful project outcomes in geographically distributed teams.

How do Technical Artists working remotely typically collaborate with developers and artists to ensure smooth production pipelines?

Remote Technical Artists often rely on digital communication tools and project management platforms to bridge the gap between developers and artists. They regularly participate in video meetings, share updates via chat or ticketing systems, and use version control software to manage assets. Clear documentation and frequent feedback are essential for addressing technical challenges and ensuring all team members are aligned. This collaborative environment requires strong communication skills and proactive problem-solving to maintain an efficient workflow, despite working from different locations.

What are Technical Artists (Remote)?

Technical Artists (Remote) are professionals who act as a bridge between artists and programmers in the game development or digital content creation process, working from a remote location. They help implement artistic visions using technical solutions, ensuring that art assets are both visually impressive and optimized for performance. Technical Artists may work on tasks such as developing tools, creating shaders, troubleshooting workflow issues, and ensuring that assets meet the technical requirements of the project. Remote Technical Artists collaborate with teams using digital communication and project management tools, allowing them to contribute from anywhere in the world.

What is the difference between Technical Artist Remote vs 3D Artist Remote?

AspectTechnical Artist Remote3D Artist Remote
Required SkillsTechnical skills, scripting, shader development, pipeline optimizationModeling, texturing, rendering, artistic creativity
Work EnvironmentCollaborates with developers, artists, and engineers in a tech-driven settingFocuses on creating visual assets, often independently or with a small team
Industry UsageUsed in game development, animation, and VFX companiesPrimarily in gaming, film, and advertising industries

While both roles are remote and involve digital creation, Technical Artist Remote focuses on bridging art and technology through scripting and pipeline work, whereas 3D Artist Remote emphasizes creating visual assets and models. Understanding these differences helps candidates target the right roles based on their skills and career goals.

What are the most commonly searched types of Technical Artist jobs in Oregon? The most popular types of Technical Artist jobs in Oregon are:
What are popular job titles related to Technical Artist Remote jobs in Oregon? For Technical Artist Remote jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Technical Artist Remote jobs in Oregon look for? The top searched job categories for Technical Artist Remote jobs in Oregon are:
What cities in Oregon are hiring for Technical Artist Remote jobs? Cities in Oregon with the most Technical Artist Remote job openings:
Infographic showing various Technical Artist Remote job openings in Oregon as of May 2026, with employment types broken down into 100% Contract. Highlights an 100% Remote job distribution.
Principal Technical Artist, Games R&D - Tech Lab

Principal Technical Artist, Games R&D - Tech Lab

Netflix

On-site, Remote

$126.90K - $151.80K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 22 days ago


Netflix rating

5.6

Company rating: 5.6 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

59th of 64 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what's next.

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds. These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun.

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization. This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies - often on constrained, early, or unproven platforms where optimization is critical to proving what's possible.

Responsibilities

  • Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines. Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms.

  • Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.

  • Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment - with a constant eye toward what will and won't hold up under real performance constraints.

  • Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight.

  • Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization.

Requirements

  • 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership

  • Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines

  • Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements

  • Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games

  • Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision

  • Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring

  • Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics

  • Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc.

  • Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments

Bonus Skills

  • Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling

  • Experience writing or heavily modifying custom render features, post-process effects, or compute shaders

  • Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets

Location

  • LG/LA/Remote

Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00. This compensation range will vary based on location.

Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here.

Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

Job is open for no less than 7 days and will be removed when the position is filled.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997