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Technical Artist Remote Jobs (NOW HIRING)

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... technical chops that can be flexible against various guidelines, mindful of production details, and ...

Technical Artist III- UI/UX (REMOTE)

OR ยท Remote

$89K - $170K/yr

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000.00 Main Objective : Assists in the development of high-end and innovative realtime software for ...

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.

$125K - $149K/yr

CURRENT PENN STATE EMPLOYEE (faculty, staff, technical service, or student), please login to ... Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ...

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Technical Artist Remote information

See salary details

$95.5K

$138.7K

$153.5K

How much do technical artist remote jobs pay per year?

As of Aug 29, 2026, the average yearly pay for technical artist remote in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a technical artist?

Technical Artists (Remote) are professionals who act as a bridge between artists and programmers in the game development or digital content creation process, working from a remote location. They help implement artistic visions using technical solutions, ensuring that art assets are both visually impressive and optimized for performance. Technical Artists may work on tasks such as developing tools, creating shaders, troubleshooting workflow issues, and ensuring that assets meet the technical requirements of the project. Remote Technical Artists collaborate with teams using digital communication and project management tools, allowing them to contribute from anywhere in the world.

What are the key skills and qualifications needed to thrive as a technical artist?

To thrive as a Technical Artist in a remote setting, you need a solid understanding of 3D art pipelines, scripting (such as Python or MEL), and foundational knowledge in both art and computer science. Familiarity with tools like Unity, Unreal Engine, Autodesk Maya, and version control systems is typically expected, along with relevant technical art certifications. Strong problem-solving, communication, and collaboration skills help bridge the gap between artists and programmers, especially when working remotely. These skills and qualities ensure efficient asset integration, smooth workflows, and successful project outcomes in geographically distributed teams.

How do technical artists typically collaborate with developers and artists to ensure smooth production pipelines?

Remote Technical Artists often rely on digital communication tools and project management platforms to bridge the gap between developers and artists. They regularly participate in video meetings, share updates via chat or ticketing systems, and use version control software to manage assets. Clear documentation and frequent feedback are essential for addressing technical challenges and ensuring all team members are aligned. This collaborative environment requires strong communication skills and proactive problem-solving to maintain an efficient workflow, despite working from different locations.

What is the difference between Technical Artist Remote vs 3D Artist Remote?

AspectTechnical Artist Remote3D Artist Remote
Required SkillsTechnical skills, scripting, shader development, pipeline optimizationModeling, texturing, rendering, artistic creativity
Work EnvironmentCollaborates with developers, artists, and engineers in a tech-driven settingFocuses on creating visual assets, often independently or with a small team
Industry UsageUsed in game development, animation, and VFX companiesPrimarily in gaming, film, and advertising industries

While both roles are remote and involve digital creation, Technical Artist Remote focuses on bridging art and technology through scripting and pipeline work, whereas 3D Artist Remote emphasizes creating visual assets and models. Understanding these differences helps candidates target the right roles based on their skills and career goals.

More about Technical Artist Remote jobs

What cities are hiring for Technical Artist Remote jobs?

Cities with the most Technical Artist Remote job openings:

What are the most commonly searched types of Technical Artist jobs?

The most popular types of Technical Artist jobs are:

What states have the most Technical Artist Remote jobs?

States with the most job openings for Technical Artist Remote jobs include:

Infographic showing various Technical Artist Remote job openings in the United States as of August 2026, with employment types broken down into 90% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$55 - $70/hr

Contractor

Posted 13 days ago


Job description

Senior Unity Technical Artist (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Technical Artist
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Create and integrate into Unity various art and VFX assets.
Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay Rate: $55-70 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Portfolio Required: All applicants must submit a portfolio representing their artwork.
Overview
We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, rรฉsumรฉ, and a link to your art portfolio to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/