We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
Lead Rigger | North America | Canada | Europe | Fully Remote
$24.50 - $31.75/hr
Lead and mentor our Riggers and Character Technical Artists, fostering growth and accountability ... To that end, we are 'Fully Remote' and support team members nearly anywhere in the world. We ...
Lead Rigger | North America | Canada | Europe | Fully Remote
$24.50 - $31.75/hr
Lead and mentor our Riggers and Character Technical Artists, fostering growth and accountability ... To that end, we are 'Fully Remote' and support team members nearly anywhere in the world. We ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio ...
Technical Program Manager - Adobe 3D & Immersive
Austin, TX · Remote
$127K - $165K/yr
The opportunity We are looking for a Technical Program Manager (remote possible) to lead the ... Be the orchestrator between the customer, product, engineering and technical artist team. This ...
Technical Program Manager - Adobe 3D & Immersive
Austin, TX · Remote
$127K - $165K/yr
The opportunity We are looking for a Technical Program Manager (remote possible) to lead the ... Be the orchestrator between the customer, product, engineering and technical artist team. This ...
Technical Program Manager - Adobe 3D & Immersive
New York, NY · Remote
$141K - $182K/yr
The opportunity We are looking for a Technical Program Manager (remote possible) to lead the ... Be the orchestrator between the customer, product, engineering and technical artist team. This ...
Technical Program Manager - Adobe 3D & Immersive
New York, NY · Remote
$141K - $182K/yr
The opportunity We are looking for a Technical Program Manager (remote possible) to lead the ... Be the orchestrator between the customer, product, engineering and technical artist team. This ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio ...
Technical Program Manager - Adobe 3D & Immersive
Los Angeles, CA · Remote
$139K - $179K/yr
The opportunity We are looking for a Technical Program Manager (remote possible) to lead the ... Be the orchestrator between the customer, product, engineering and technical artist team. This ...
Technical Program Manager - Adobe 3D & Immersive
Los Angeles, CA · Remote
$139K - $179K/yr
The opportunity We are looking for a Technical Program Manager (remote possible) to lead the ... Be the orchestrator between the customer, product, engineering and technical artist team. This ...
Technical Program Manager - Adobe 3D & Immersive
San Jose, CA · Remote
$151K - $195K/yr
The opportunity We are looking for a Technical Program Manager (remote possible) to lead the ... Be the orchestrator between the customer, product, engineering and technical artist team. This ...
Technical Program Manager - Adobe 3D & Immersive
San Jose, CA · Remote
$151K - $195K/yr
The opportunity We are looking for a Technical Program Manager (remote possible) to lead the ... Be the orchestrator between the customer, product, engineering and technical artist team. This ...
Technical Program Manager - Adobe 3D & Immersive
San Francisco, CA · Remote
$152K - $196K/yr
The opportunity We are looking for a Technical Program Manager (remote possible) to lead the ... Be the orchestrator between the customer, product, engineering and technical artist team. This ...
Technical Program Manager - Adobe 3D & Immersive
San Francisco, CA · Remote
$152K - $196K/yr
The opportunity We are looking for a Technical Program Manager (remote possible) to lead the ... Be the orchestrator between the customer, product, engineering and technical artist team. This ...
Technical Program Manager - Adobe 3D & Immersive
San Jose, CA · Remote
$151K - $195K/yr
The opportunity We are looking for a Technical Program Manager (remote possible) to lead the ... Be the orchestrator between the customer, product, engineering and technical artist team. This ...
Technical Program Manager - Adobe 3D & Immersive
San Jose, CA · Remote
$151K - $195K/yr
The opportunity We are looking for a Technical Program Manager (remote possible) to lead the ... Be the orchestrator between the customer, product, engineering and technical artist team. This ...
Digital Artist | $65/hr Remote
Manhattan, NY · Remote
$65/hr
Remote Commitment: 10-40 hours/week Role Responsibilities Execute end-to-end digital illustration ... Troubleshoot and resolve creative or technical illustration challenges. Requirements Proven ...
Digital Artist | $65/hr Remote
Manhattan, NY · Remote
$65/hr
Remote Commitment: 10-40 hours/week Role Responsibilities Execute end-to-end digital illustration ... Troubleshoot and resolve creative or technical illustration challenges. Requirements Proven ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
Los Angeles, CA · Remote
$68 - $89.50/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams. * Remain engaged post-sale as a technical participant, supporting smooth handoff to the TPgM and ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
Los Angeles, CA · Remote
$68 - $89.50/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams. * Remain engaged post-sale as a technical participant, supporting smooth handoff to the TPgM and ...
Technical Artist Remote information
See salary details
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
0% of jobs
$106K - $111.3K
0% of jobs
$111.3K - $116.6K
0% of jobs
$116.6K - $121.9K
0% of jobs
$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
0% of jobs
$137.7K - $143K
0% of jobs
$143K - $148.2K
0% of jobs
$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
How much do technical artist remote jobs pay per year?
What is the difference between Technical Artist Remote vs 3D Artist Remote?
| Aspect | Technical Artist Remote | 3D Artist Remote |
|---|---|---|
| Required Skills | Technical skills, scripting, shader development, pipeline optimization | Modeling, texturing, rendering, artistic creativity |
| Work Environment | Collaborates with developers, artists, and engineers in a tech-driven setting | Focuses on creating visual assets, often independently or with a small team |
| Industry Usage | Used in game development, animation, and VFX companies | Primarily in gaming, film, and advertising industries |
While both roles are remote and involve digital creation, Technical Artist Remote focuses on bridging art and technology through scripting and pipeline work, whereas 3D Artist Remote emphasizes creating visual assets and models. Understanding these differences helps candidates target the right roles based on their skills and career goals.
What are the key skills and qualifications needed to thrive as a Technical Artist (Remote), and why are they important?
How do Technical Artists working remotely typically collaborate with developers and artists to ensure smooth production pipelines?
What are Technical Artists (Remote)?

Full-time
Posted 3 days ago
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
- Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US