Required : • Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production • Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar ...
Required : • Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production • Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar ...
Senior VFX Artist
Frisco, TX · Remote
Work closely with the Technical Art Director and Lead Artist to understand and, if necessary ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...
Senior VFX Artist
Frisco, TX · Remote
Work closely with the Technical Art Director and Lead Artist to understand and, if necessary ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...
Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
Quick apply
Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
Quick apply
Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
Division Controller for Schools Division (Full-Time, Remote)
Denver, CO · Remote
$125K - $145K/yr
Division Controller, Schools--Ensemble Performing Arts Remote | Accounting Leadership Ensemble ... Identify and resolve complex technical accounting issues (e.g., revenue recognition for tuition and ...
New
Quick apply
Division Controller for Schools Division (Full-Time, Remote)
Denver, CO · Remote
$125K - $145K/yr
Division Controller, Schools--Ensemble Performing Arts Remote | Accounting Leadership Ensemble ... Identify and resolve complex technical accounting issues (e.g., revenue recognition for tuition and ...
New
Division Controller for Schools Division (Full-Time, Remote)
Denver, CO · Remote
$125K - $145K/yr
Division Controller, Schools--Ensemble Performing Arts Remote | Accounting Leadership Ensemble ... Identify and resolve complex technical accounting issues (e.g., revenue recognition for tuition and ...
Division Controller for Schools Division (Full-Time, Remote)
Denver, CO · Remote
$125K - $145K/yr
Division Controller, Schools--Ensemble Performing Arts Remote | Accounting Leadership Ensemble ... Identify and resolve complex technical accounting issues (e.g., revenue recognition for tuition and ...
Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$24 - $28/hr
Technical proficiency in game art workflows including UV layout, texel density, and texture ... Remote
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$24 - $28/hr
Technical proficiency in game art workflows including UV layout, texel density, and texture ... Remote
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$24 - $28/hr
Technical proficiency in game art workflows including UV layout, texel density, and texture ... Remote
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$24 - $28/hr
Technical proficiency in game art workflows including UV layout, texel density, and texture ... Remote
Tech Art Lead
$143K - $215K/yr
... Technical Art team, including mentoring and management of internal Tech Artists and overseeing ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.
Tech Art Lead
$143K - $215K/yr
... Technical Art team, including mentoring and management of internal Tech Artists and overseeing ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.
Staff Environment Artist
Seattle, WA · Remote
$150K - $170K/yr
This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Help define technical standards for environment production inside Unreal * Collaborate with the ...
Staff Environment Artist
Seattle, WA · Remote
$150K - $170K/yr
This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Help define technical standards for environment production inside Unreal * Collaborate with the ...
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
Proven artistic and technical skills in basic 3D and or 2D art production. * Experienced with game ... This position is not open to fully remote status at this time.
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
Proven artistic and technical skills in basic 3D and or 2D art production. * Experienced with game ... This position is not open to fully remote status at this time.
CONTRACT - Environment Artist I (NST)
Redmond, WA · On-site +1
Proven artistic and technical skills in basic 3D and or 2D art production. * Experienced with game ... This position is not open to fully remote status at this time.
CONTRACT - Environment Artist I (NST)
Redmond, WA · On-site +1
Proven artistic and technical skills in basic 3D and or 2D art production. * Experienced with game ... This position is not open to fully remote status at this time.
The Company supports more than 125,000 artists and songwriters whose works are licensed, marketed ... This is a contract, remote position that works under general direction of the VP of Product and ...
The Company supports more than 125,000 artists and songwriters whose works are licensed, marketed ... This is a contract, remote position that works under general direction of the VP of Product and ...
Principal Concept Artist
Madison, WI · On-site +1
$128K - $147K/yr
... open to remote work for those located in the United States and Canada. This role will work ... Possesses technical expertise yet remains humble and open-minded to new ideas. * Able to create ...
Principal Concept Artist
Madison, WI · On-site +1
$128K - $147K/yr
... open to remote work for those located in the United States and Canada. This role will work ... Possesses technical expertise yet remains humble and open-minded to new ideas. * Able to create ...
Division Controller for Schools Division (Full-Time, Remote)
Denver, CO · On-site +1
$125K - $145K/yr
Division Controller, Schools--Ensemble Performing Arts Remote | Accounting Leadership Ensemble ... Identify and resolve complex technical accounting issues (e.g., revenue recognition for tuition and ...
Division Controller for Schools Division (Full-Time, Remote)
Denver, CO · On-site +1
$125K - $145K/yr
Division Controller, Schools--Ensemble Performing Arts Remote | Accounting Leadership Ensemble ... Identify and resolve complex technical accounting issues (e.g., revenue recognition for tuition and ...
Animator IV
Reno, NV · On-site +1
$105K - $120K/yr
Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...
Animator IV
Reno, NV · On-site +1
$105K - $120K/yr
Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...
Animator IV
Reno, NV · On-site +1
$105K - $120K/yr
Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...
Animator IV
Reno, NV · On-site +1
$105K - $120K/yr
Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...
Technical Artist Remote information
See salary details
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
0% of jobs
$106K - $111.3K
0% of jobs
$111.3K - $116.6K
0% of jobs
$116.6K - $121.9K
0% of jobs
$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
0% of jobs
$137.7K - $143K
0% of jobs
$143K - $148.2K
0% of jobs
$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
How much do technical artist remote jobs pay per year?
What is the difference between Technical Artist Remote vs 3D Artist Remote?
| Aspect | Technical Artist Remote | 3D Artist Remote |
|---|---|---|
| Required Skills | Technical skills, scripting, shader development, pipeline optimization | Modeling, texturing, rendering, artistic creativity |
| Work Environment | Collaborates with developers, artists, and engineers in a tech-driven setting | Focuses on creating visual assets, often independently or with a small team |
| Industry Usage | Used in game development, animation, and VFX companies | Primarily in gaming, film, and advertising industries |
While both roles are remote and involve digital creation, Technical Artist Remote focuses on bridging art and technology through scripting and pipeline work, whereas 3D Artist Remote emphasizes creating visual assets and models. Understanding these differences helps candidates target the right roles based on their skills and career goals.
What are the key skills and qualifications needed to thrive as a technical artist?
How do technical artists typically collaborate with developers and artists to ensure smooth production pipelines?
What is a technical artist?

Job description
Prolific is a leader in the AI space, aiming to build the largest pool of quality human data globally. They are seeking experienced 3D Artists and VFX experts to join their network for a gaming project, focusing on asset licensing and technical processing to improve AI systems for video generation.
Responsibilities:
• Asset licencing: Licence existing works from your personal/ studio archives for a flat fee
• Technical processing including rendering, layering, and preparing these files to our data specifications
• In some cases, making variations to scenes and re-rendering
Qualifications:
Required:
• Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production
• Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar
• Expertise in rendering, lighting and texturing
• Comfortable using technical workflows and tools
• Existing assets for licensing, with scenes separated into coherent, compositable layers
Company:
Building the most advanced global infrastructure for People Science. Founded in 2014, the company is headquartered in London, GBR, with a team of 51-200 employees. The company is currently Growth Stage.