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Remote Character Design Jobs (NOW HIRING)

Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation. * Experience with high- and low-poly modeling, texturing, and shading techniques.

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Work on 3D solid modeling, design theory, and game design principles. Communicate effectively ...

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Work on 3D solid modeling, design theory, and game design principles. Communicate effectively ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Work on 3D solid modeling, design theory, and game design principles. Communicate effectively ...

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Work on 3D solid modeling, design theory, and game design principles. Communicate effectively ...

Los Angeles preferred (open to remote) To Apply Please send: * Portfolio or relevant work samples * Examples of character, prop, or environment design work * Optional: links to any animation, film ...

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to ... for our players. #LI-Remote The pay range for this position in California at the start of ...

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Remote Character Design information

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$10

$19

$37

How much do remote character design jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for remote character design in the United States is $19.08, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $24.28 per hour, depending on experience, location, and employer.

What is a remote character design?

A Remote Character Design job involves creating unique and visually engaging characters for various media, such as video games, animation, comics, and marketing materials, while working from a remote location. Designers use digital tools to sketch, refine, and finalize character concepts based on project requirements and client feedback. This role requires strong artistic skills, knowledge of anatomy and proportions, and creativity to bring characters to life. Collaboration with art directors, writers, and developers is common, even when working remotely.

What are the typical daily responsibilities for a remote character designer?

A Remote Character Designer usually spends their day conceptualizing and illustrating new characters based on project briefs, collaborating with art directors and writers through video calls or project management platforms. Their responsibilities often include creating character turnarounds, expression sheets, and refining designs based on feedback from team members working across different locations. Designers may also participate in virtual team meetings and provide input on how their characters will fit within the overall style of a game, animation, or marketing campaign. Staying organized and communicating proactively are essential, as the role involves balancing multiple projects and adapting to creative direction remotely.

What are the key skills and qualifications needed to thrive in the remote character design position, and why are they important?

Remote Character Designers require a strong portfolio demonstrating proficiency in drawing, digital illustration, and an understanding of anatomy, movement, and visual storytelling, often supported by a degree in art or design. Familiarity with industry-standard tools like Adobe Creative Suite, Procreate, and 3D modeling software, as well as experience working with collaborative platforms, is highly valued. Excellent communication, time management, and the ability to incorporate feedback make candidates stand out in a remote and collaborative environment. These skills ensure the designer can effectively bring creative visions to life while meeting project deadlines and working seamlessly with distributed teams.

More about Remote Character Design jobs

What cities are hiring for Remote Character Design jobs?

Cities with the most Remote Character Design job openings:

What are the most commonly searched types of Character Design jobs?

The most popular types of Character Design jobs are:

What states have the most Remote Character Design jobs?

States with the most job openings for Remote Character Design jobs include:

Infographic showing various Remote Character Design job openings in the United States as of August 2026, with employment types broken down into 82% Full Time, and 18% Part Time. Highlights an 100% Remote job distribution, with an average salary of $39,680 per year, or $19.1 per hour.

Illustrator - Product & Character Design

Kelly Services

Berkeley, CA โ€ข Remote

Full-time

Medical, Dental, Vision, Life, Retirement

Posted 19 days ago


Job description

Illustrator — Product & Character Design
Remote | Full-Time | Pacific Time Business Hours | $74,000–$78,000
Our CA-based client is a highly respected leader in the seasonal products industry, designing and developing innovative Halloween and Christmas products for major retailers and online consumers. Their product line includes large-scale animatronics, 3D characters, seasonal décor, licensed merchandise, and other highly detailed physical products. Due to continued growth, they are expanding their existing team of talented Illustrators and are seeking a creative, versatile Illustrator to join the team.
This is an exciting opportunity for an illustrator who enjoys seeing their artwork move from concept to physical product. You’ll develop visual concepts for a wide range of products, including seasonal décor, costumes, large-scale animatronics and 3D character-based products, licensed merchandise, and premium/luxury collections.
Previous Halloween or Christmas product experience is not required, although experience with seasonal products is highly desirable.
What You'll Do

  • Develop original concepts and polished product imagery for seasonal and licensed products
  • Create artwork for a wide range of products, including décor, costumes, animatronics, characters, props, and premium/luxury items
  • Translate creative concepts into compelling, dimensional illustrations that communicate how a finished product should look
  • Develop character and creature concepts with accurate anatomy, proportions, structure, and dimensionality
  • Produce concept art, product imagery, specification sheets, presentation materials, and other visual assets used throughout product development
  • Work closely with product development teams to refine concepts based on aesthetics, functionality, customer expectations, and cost considerations
  • Participate in brainstorming and creative meetings, contributing original ideas and providing visual input
  • Provide artwork and revisions according to established project priorities and deadlines
  • Provide visual and verbal art direction throughout product development as needed
  • Review product development at various stages, providing feedback on sculpture quality, construction, framing, cladding, mechanisms, sound, and overall aesthetics
  • Create visual assets for product presentations, sales meetings, displays, and customer approvals
  • Develop character sound scripts and creative direction when needed, including dialogue, mood, sound effects, and timing
  • Use Photoshop as the primary creative tool and incorporate 3D or other software when appropriate
  • Research retail trends, competitor products, merchandising, pricing, and emerging technologies to inform new product concepts
  • Attend occasional industry events, customer meetings, and team gatherings
  • Collaborate closely with a creative team while working remotely
What We're Looking For
  • Bachelor's degree in illustration, fine arts, design, or a related field, or equivalent professional experience
  • 2–4+ years of professional experience as an Illustrator or in a closely related illustration/concept-art role
  • Strong portfolio demonstrating advanced anatomy and figure-drawing skills — this is a key requirement for the role
  • Portfolio must demonstrate a strong understanding of human and/or creature anatomy, including proportions, musculature, structure, and movement
  • Ability to accurately construct and render the human or creature figure in a variety of poses, perspectives, and angles
  • Strong portfolio demonstrating excellent illustration and rendering ability
  • Ability to render objects and characters convincingly in three dimensions
  • Strong understanding of light, shadow, color, form, perspective, and materials
  • Excellent Photoshop skills are required
  • Ability to move comfortably between quick concept development and highly refined finished artwork
  • Strong attention to detail while maintaining efficiency and meeting deadlines
  • Ability to take creative direction, incorporate feedback, and communicate visual ideas clearly
  • Strong collaborative skills and the ability to work effectively with product development and creative teams

Portfolio Requirement:
Candidates will be evaluated heavily on their portfolio, particularly their anatomy and character work. Please ensure your portfolio includes clear examples demonstrating your ability to draw and render human and/or creature anatomy. Anatomy studies, figure drawings, character concepts, and other work demonstrating your understanding of the underlying structure of the figure are highly encouraged.

Preferred Qualifications

  • Experience creating artwork for Halloween, Christmas, or other seasonal products
  • Experience with character design, creature design, costumes, props, or physical product concepts
  • Strong experience designing characters or creatures intended for physical, three-dimensional production
  • Experience with animatronics or sculptural/3D products
  • Familiarity with ZBrush or other 3D sculpting/modeling software
  • Experience working with licensed properties or recognizable entertainment brands
  • Experience creating artwork intended to guide physical product development
Work Environment & Schedule
  • 100% remote position
  • Must be available to work during Pacific Time business hours
  • Occasional travel is required, approximately twice per year, for company-wide team meetings and collaboration
  • Additional travel may be requested for industry events, customer meetings, or trade shows as needed

Interviews are happening now


As part of our promise to talent, Kelly supports those who work with us through a variety of benefits, perks, and work-related resources. Please note: The following benefits reflect Kelly's general offerings. Eligibility may vary by assignment, location, and job type. Kelly offers eligible employees voluntary benefit plans including medical, dental, vision, telemedicine, term life, whole life, accident insurance, critical illness, a legal plan, and short-term disability. As a Kelly employee, you will have access to a retirement savings plan, service bonus and holiday pay plans (earn up to eight paid holidays per benefit year), and a transit spending account. In addition, employees are entitled to earn paid sick leave under the applicable state or local plan. Click here for more information on benefits and perks that may be available to you as a member of the Kelly Talent Community.

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Work changes everything. And at Kelly, we’re obsessed with where it can take you. To us, it’s about more than simply accepting your next job opportunity. It’s the fuel that powers every next step of your life. It’s the ripple effect that changes and improves everything for your family, your community, and the world. Which is why, here at Kelly, we are dedicated to providing you with limitless opportunities to enrich your life-just ask the 300,000 people we employ each year.
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