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Entry Level Character Design Jobs (NOW HIRING)

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design ...

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design ...

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design ...

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design ...

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Entry Level Character Design information

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How much do entry level character design jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for entry level character design in the United States is $17.46, according to ZipRecruiter salary data. Most workers in this role earn between $15.62 and $18.99 per hour, depending on experience, location, and employer.

What is an entry level character design?

An Entry Level Character Design job involves creating original character concepts for video games, animation, comics, or other media. Designers at this level typically assist senior artists by sketching, refining designs, and ensuring characters fit the project's artistic style. They may work with modelers, animators, and writers to bring characters to life. Strong drawing skills, creativity, and proficiency in design software like Photoshop or Illustrator are essential. Entry-level designers often build portfolios showcasing their best work to secure opportunities.

What does an entry level character design do?

A typical day for an Entry Level Character Designer involves brainstorming and sketching out initial character concepts, refining them based on feedback from art directors or senior designers, and preparing finalized assets for animation or game development. You’ll often work closely with other artists, animators, and writers to ensure your designs support the overall narrative and style of the project. Expect frequent meetings to review your work and make revisions as needed, as well as time dedicated to learning new tools or techniques. This collaborative process helps you gain valuable experience and mentorship, setting the stage for future growth in character design or related creative roles.

What are the key skills and qualifications needed for entry level character design?

To succeed as an Entry Level Character Designer, you need strong drawing abilities, a solid understanding of anatomy and color theory, and a relevant portfolio showcasing original characters, often supported by a degree or coursework in art, illustration, or animation. Familiarity with digital illustration tools such as Adobe Photoshop, Illustrator, and sometimes 3D software like Blender or ZBrush is highly valued. Creativity, openness to feedback, and effective communication help you collaborate with team members and adapt to project needs. These skills allow you to create compelling, production-ready characters that fit the visual style and storytelling goals of the team.

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Infographic showing various Entry Level Character Design job openings in the United States as of August 2026, with employment types broken down into 76% Full Time, and 24% Part Time. Highlights an 94% In-person, and 6% Hybrid job distribution, with an average salary of $36,327 per year, or $17.5 per hour.

Character Designer

3METAD

San Jose, CA • On-site, Remote

$141K - $148K/yr

Part-time

This job post has expired 2 days ago. Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .