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Remote Environment Artist Intern Jobs in Oregon (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

... environment - with a constant eye toward what will and won't hold up under real performance ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

A private and professional environment for conducting sessions. * Excellent written communication ... Unfortunately, if you are an intern or if you require supervision to provide therapy services, you ...

... arts centers, and cultural institutions, spanning four continents. Position Summary The Marketing ... The ideal candidate aligns strategy with design solutions, thrives in a collaborative environment ...

... arts centers, and cultural institutions, spanning four continents. Position Summary The Marketing ... The ideal candidate aligns strategy with design solutions, thrives in a collaborative environment ...

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Remote Environment Artist Intern information

What does a remote environment artist intern do?

A Remote Environment Artist Intern assists in creating digital environments for video games, movies, or virtual experiences while working from a remote location. Their responsibilities typically include modeling, texturing, and lighting 3D assets to bring virtual worlds to life under the guidance of senior artists. Interns also collaborate with other team members through online communication tools, learning industry-standard software and workflows. This role provides valuable hands-on experience and helps build a portfolio for a future career in environment art.

What are some common challenges faced by remote environment artist interns, and how can they be overcome?

As a Remote Environment Artist Intern, one common challenge is maintaining clear communication and alignment with the team when working from different locations. To overcome this, it's important to proactively participate in regular video meetings, share progress updates, and ask for feedback through collaboration tools. Additionally, managing your own time and staying motivated in a remote setting can be difficult; setting daily goals and maintaining a structured routine can help. Building strong relationships with mentors and teammates will not only support your learning but also enhance your contributions to collaborative projects.

What are the key skills and qualifications needed to thrive as a remote environment artist intern, and why are they important?

To thrive as a Remote Environment Artist Intern, you need a solid understanding of 3D modeling, texturing, and digital art fundamentals, often backed by coursework or a portfolio. Familiarity with industry-standard tools like Autodesk Maya, Blender, Substance Painter, and game engines such as Unreal Engine or Unity is typically required. Strong communication, time management, and the ability to take feedback are crucial soft skills in a remote setting. These skills ensure high-quality asset creation, efficient collaboration across distributed teams, and successful adaptation to the fast-paced demands of game development.
What are popular job titles related to Remote Environment Artist Intern jobs in Oregon? For Remote Environment Artist Intern jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote Environment Artist Intern jobs in Oregon look for? The top searched job categories for Remote Environment Artist Intern jobs in Oregon are:
What cities in Oregon are hiring for Remote Environment Artist Intern jobs? Cities in Oregon with the most Remote Environment Artist Intern job openings:
Infographic showing various Remote Environment Artist Intern job openings in Oregon as of August 2026, with employment types broken down into 25% Internship, 25% Full Time, 25% Part Time, and 25% Contract. Highlights an 100% Remote job distribution.

3D Environment Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR โ€ข On-site, Remote

$26 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 14 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our 2026 talent pool for exceptional 3D Environment Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team - working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.
Within your first 90 days, you will:
  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Some of the cool stuff you'll be doing:
  • Collaborate with art leadership to understand and develop artistically consistent captivating worlds
  • Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
  • Build and maintain modular environment kits, including materials and trim sheets
  • Contribute to the project's organization and optimization of both data and production pipelines
  • Track and fix bugs during production and post production

Requirements
What you'll bring to the table:
  • A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**)
  • 5+ years of experience in video game production with a track record of shipped projects
  • Possess a strong grasp of composition, visual design, and color theory
  • Proficiency in industry standard 3D modeling, sculpting, and texturing software
  • Experience shipping environment art in multiple game engines.
  • Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
  • Strong knowledge of game production pipelines
  • Strong proactive collaboration and communication skills

Bonus Points!
  • Experience with Unreal Engine 5.

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $56K - $80K per year ($26/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organizaciรณn Participa en E-Verify
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote