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Remote 3D Character Artist Jobs in Oregon (NOW HIRING)

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... Responsibilities: Lead 3D character art and coordinate work with a multidisciplinary team ...

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

Nice-To-Have Skills Understanding of 3D art. Understanding of Unity. Demonstrated Ability To Make ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

Nice-To-Have Skills • Understanding of 3D art. • Understanding of Unity. Demonstrated Ability ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

... 3D and animation to make in-game gameplay affordances clear to players REQUIRED SKILLS Intuitive ... with designers, artists, programmers, audio professionals, quality assurance and producers to ...

Project Art Director

Eugene, OR · On-site +1

$121K - $127K/yr

This role bridges artistic direction, team management, and cross-disciplinary collaboration ... Actively contribute hands-on art support in at least two areas of art (2D, 3D, UI, etc.) when ...

Project Art Director

Eugene, OR · On-site +1

$106K - $127K/yr

This role bridges artistic direction, team management, and cross-disciplinary collaboration ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Project Art Director

Eugene, OR · On-site +1

$106K - $127K/yr

This role bridges artistic direction, team management, and cross-disciplinary collaboration ... Actively contribute hands-on art support in at least two areas of art (2D, 3D, UI, etc.) when ...

Remote 3D Character Artist information

What is a remote 3D character artist?

Remote 3D character artists are digital artists who specialize in designing, modeling, and texturing characters for video games, animation, film, or virtual reality, all while working from a remote location. They use software like Blender, Maya, or ZBrush to create detailed character models that meet specific artistic and technical requirements. These professionals collaborate with other team members online, such as art directors and animators, to ensure the characters fit the project’s vision and style. Working remotely allows them to contribute to projects globally, often as freelancers or employees for studios offering flexible work arrangements.

What skills and qualifications are needed to thrive as a remote 3D character artist?

To thrive as a Remote 3D Character Artist, you need strong artistic ability, a solid understanding of anatomy and character design, and proficiency with 3D modeling and sculpting, often supported by a degree in art or a related field. Expertise in industry-standard software such as Blender, ZBrush, Maya, and familiarity with texture painting tools and game engines is typically required. Excellent communication, time management, and self-motivation are crucial soft skills for collaborating in a remote environment and meeting project deadlines. These skills ensure the creation of high-quality, visually compelling characters while maintaining productivity and effective teamwork across distributed teams.

What challenges do remote 3D character artists face when collaborating with distributed teams?

Remote 3D Character Artists often face challenges such as maintaining clear communication with team members across different time zones and ensuring their work aligns with the project's artistic vision. Sharing large 3D files and getting timely feedback can also be difficult due to technical limitations or scheduling differences. To overcome these challenges, artists typically use cloud-based asset management tools, regular video meetings, and clear documentation to keep everyone on the same page. Building strong communication habits and being proactive about updates are key to successful remote collaboration.

What is the difference between Remote 3D Character Artist vs Remote 3D Environment Artist?

AspectRemote 3D Character ArtistRemote 3D Environment Artist
CredentialsPortfolio, 3D modeling certifications, artistic skillsPortfolio, 3D modeling certifications, environment design skills
Work EnvironmentCreative studios, gaming, animation companiesGame studios, film, virtual production
Industry UsageVideo games, animation, VR/ARVideo games, film, architectural visualization
Search IntentJobs focused on character modeling and riggingJobs focused on environment creation and scene design

The main difference between a Remote 3D Character Artist and a Remote 3D Environment Artist lies in their focus areas. The character artist specializes in creating detailed 3D characters, while the environment artist focuses on designing immersive scenes and backgrounds. Both roles require strong artistic skills and 3D modeling expertise but serve different aspects of game and animation production.

What are the most commonly searched types of 3D Character Artist jobs in Oregon?

The most popular types of 3D Character Artist jobs in Oregon are:

What are popular job titles related to Remote 3D Character Artist jobs in Oregon?

For Remote 3D Character Artist jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Remote 3D Character Artist jobs in Oregon look for?

The top searched job categories for Remote 3D Character Artist jobs in Oregon are:

What cities in Oregon are hiring for Remote 3D Character Artist jobs?

Cities in Oregon with the most Remote 3D Character Artist job openings:

3D Character Art Lead

OR • On-site, Remote

Full-time

This job post has expired 2 days ago. Applications are no longer accepted.


Job description

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!

As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!

Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.

We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.

Responsibilities:

Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design

Mentor and inspire a talented team of artists through all phases of production

Foster a safe culture for growth, feedback and coaching to encourage strong creative debate

Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios

Inspire and motivate the team with craft and process advisement

Embrace "we" culture in addition to being an outstanding collaborator and communicator

Develop internal and external style guides and workflows, and manage teams through creation of game assets

Be accountable to the art director visual goals and directions

Required Skills:

Deep understanding of the character art decisions that matter to competitive players in action or fighting games

Proven experience in early AAA game development leadership role(s)

Experience in leading art teams that include but not limited to 3D character art, character customization, NPC

Demonstrated skills and deep understanding of stylized art and style adaptability

Expert knowledge in Maya, Blender or Max, Substance

Expert knowledge in Unreal Engine

Strong organizational, analytical and problem-solving capability with high attention to detail

Strategic and critical thinking skills with a proactive, investigative mindset

Help created or established character customization in Unreal and scaled content with outsourcing companies

Nice-to-have Skills:

Platformer genre development experience

Experience working on a game with a high angle isometric camera perspective

Experience leading multiple teams on a live game ("game as a service")