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Senior Unity Technical Artist Jobs (NOW HIRING)

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Produces particles, shaders, and other VFX for Unity applications. * Identifies and applies new ...

Senior Technical Artist

Austin, TX · On-site

$120 - $180/hr

Senior Technical Artist Would you like to help push the visual quality of current and future games across some of the greatest franchises in gaming history, as well as new original IP? Certain ...

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx * Self-motivated and diligent, with established habits for tracking ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Senior Technical Artist Would you like to help push the visual quality of current and future games across some of the greatest franchises in gaming history, as well as new original IP? Certain ...

Technical Artist III

Las Vegas, NV · On-site

$85 - $110/hr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Produce particles, shaders, and other VFX for Unity applications. * Identify and apply new ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Produces particles, shaders, and other VFX for Unity applications. * Identifies and applies new ...

Senior Technical Artist

Fort Lauderdale, FL · On-site

$121K - $145K/yr

As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a ...

Senior Technical Artist

Fort Lauderdale, FL · On-site +1

$121K - $145K/yr

As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a ...

Senior Technical Artist

Fort Lauderdale, FL · Remote

$130K - $155K/yr

As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a ...

New

$110 - $115/hr

Senior Unity Engineer Cambridge, MA, US 3 days ago Requisition ID: 1011 About the role The Senior ... You have a passion for technical innovation and a desire to create exceptional, fun, and friendly ...

Unity 3d Developer

Manhattan, NY · On-site

$100 - $140/hr

As a Senior Unity 3D Developer, you will play a key role in leading the development of ... Collaborate closely with artists, designers, and other developers to create immersive and ...

Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta ... Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive ...

New

$108 - $123/hr

Position Overview PeopleFun is seeking a Principal Technical Artist to help stand up a brand new ... Establish UI implementation standards in Unity UI Toolkit, including hierarchy structure, layout ...

Technical Artist

Cincinnati, OH

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Role Overview We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely ...

Showing results 21-40

Senior Unity Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do senior unity technical artist jobs pay per year?

As of Aug 23, 2026, the average yearly pay for senior unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Senior Unity Technical Artist?

A Senior Unity Technical Artist is a specialized professional who bridges the gap between artists and programmers in game development, primarily using the Unity engine. They create, optimize, and implement visual assets and effects while ensuring that the final product is both visually appealing and runs efficiently on target platforms. Their responsibilities often include developing shaders, optimizing art pipelines, troubleshooting performance issues, and mentoring junior team members. Senior Unity Technical Artists play a critical role in maintaining high visual standards without compromising performance.

What are the key skills and qualifications needed to thrive as a Senior Unity Technical Artist?

To thrive as a Senior Unity Technical Artist, you need advanced expertise in 3D modeling, shading, texturing, and a deep understanding of Unity’s rendering pipeline, often supported by a degree in art, computer graphics, or a related field. Proficiency with Unity, scripting languages (such as C#), and tools like Maya, Blender, or Substance Painter is typically required. Strong problem-solving ability, collaboration, and effective communication are essential soft skills that help bridge creative and technical teams. These skills ensure visually impressive, technically optimized assets that enhance gameplay and performance across projects.

How does a Senior Unity Technical Artist typically collaborate with other team members during game development?

As a Senior Unity Technical Artist, collaboration is central to daily work. You'll frequently bridge the gap between artists and programmers, ensuring that visual assets are optimized and integrated smoothly within the Unity engine. This involves working closely with designers to understand creative goals, assisting engineers with shader development or performance issues, and guiding junior artists on best practices for asset creation. Regular communication and problem-solving are key, as you help translate artistic vision into technically feasible solutions that meet performance standards.

What is the difference between Senior Unity Technical Artist vs Unity Technical Artist?

AspectSenior Unity Technical ArtistUnity Technical Artist
CredentialsTypically requires 5+ years experience, advanced Unity certifications, and a strong portfolioUsually 2-4 years experience, relevant Unity certifications, and portfolio
Work EnvironmentLeads technical art tasks, mentors junior staff, and collaborates on complex projectsSupports art teams, implements shaders, and optimizes assets within Unity
Industry UsageCommon in AAA and large-scale game studios, often in senior or lead rolesFound across indie, mobile, and mid-sized studios as a technical specialist

The main difference is experience level and responsibility. Senior Unity Technical Artists lead technical art efforts and mentor others, while Unity Technical Artists focus on supporting art teams with technical solutions. Both roles require strong Unity skills, but the senior position involves more leadership and complex project involvement.

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Cities with the most Senior Unity Technical Artist job openings:

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Infographic showing various Senior Unity Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Technical Artist III

KONAMI GAMING INC

Las Vegas, NV • On-site

$116K - $139K/yr

Full-time

Medical, Retirement, PTO

Re-posted 15 days ago


Job description

Konami Gaming is looking for a Technical Artist III to join our team!

This in-office position is responsible for assisting artists and developers in their daily duties creating visually stunning, performant games in a Unity platform environment. Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling the highest quality of artwork to be implemented into our games while ensuring technical requirements including overall memory footprint and smooth performance are met. The role works directly and collaboratively with game teams (art and software developers in particular) with direction and guidance from Art Design Management.

What you'll be doing:

  • Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform.
  • Collaborate with artists and engineers to implement assets and presentations effectively.
  • Align each game's asset creation with the functional specification/graphic proposal. Create graphic data focusing on visual reinforcement of game rule and game flow. Applies cost effective, effort-maximizing techniques and tools.
  • Scopes project requirements and timelines with the project team, ensuring the quality and time commitments are kept.
  • Iterates and applies feedback with quick turnaround.
  • Follows company art direction and production pipeline.
  • Supports art production workflow/pipeline by writing scripts/tools to aid artists to create visually stunning work more effectively.
  • Produces particles, shaders, and other VFX for Unity applications.
  • Identifies and applies new techniques and plug-ins/tools to improve efficiency and quality.
  • Identifies, proposes, and implements process improvements.
  • Efficiently solves problems, communicates, and educates other team members as needed.
  • Proactively self-trains to remain at the forefront of Unity engine technology.
  • Analyzes Konami and competitor products and field performance from a player's perspective to find industry trends, consider players in art design, and discern which art approaches are most effective to appeal to gamblers. This includes:
    o Attending field research trips to casinos monthly or as required. Researching via online methods (e.g., YouTube) to build familiarity with the industry. Attends and provides input on follow-up team analysis discussions.
    o Attending G2E and other tradeshows or conferences as required.
    Performs other duties as assigned.
  • Konami Offers

    Competitive Wages

    Great 401(k) plan with company match

    Comprehensive health benefits package

    Generous Company paid Holidays and Paid Time Off (PTO)

    Tuition reimbursement program

    About Konami Gaming, Inc.:

    For Players. For Operators. For Each Other.

    Konami Gaming, Inc. entered the US gaming market in the 2000s and we have spent the last two decades moving the industry forward with breakthrough games, head turning cabinets, and a casino management system that brings it all together. Over that time, we have garnered our share of awards and established a corporate culture of success and innovation.

    A world leader in systems and game development, Konami can offer you the best of both worlds - stability within a dynamic, creative environment. We are excited to announce that Konami Gaming Inc. is growing and expanding into new product lines, including premium and standard games, and new market segments. As we enter a new growth period for the Company, we are expanding our reach to attract top talent in game studio operations, technology and product development.

What we'll want you to have:

  • Bachelor's degree in Graphic Design, Game Development, or related field; or equivalent experience.
  • 6+ years of related experience and/or training. Slot gaming experience preferred.
  • 3+ years of experience working with cross functional development teams creating multimedia-rich games.
  • 2+ years experience in Unity game development.
  • Ability to communicate professionally and efficiently, both verbal and written with all levels of the business.
  • Must be able to obtain and maintain Gaming licensure(s).
  • Supports development, maintenance, and improvements to art production workflow/pipeline.
  • Profiling and performance optimization of applications will be required.
  • Strong ability to solve problems.
  • Understanding of interactive game art standards (UI/UX design and appeal).
  • Photoshop, Unity engine, and C# experience required. Spine, Illustrator, and Maya experience desirable.
  • Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.
  • Significant experience using the MS Office suite including Excel is required.

Additional Requirements:

  • Minimal travel necessary. 0-10%, or as business requires. Employee must be flexible to the travel needs of the business. Must possess a valid driver's license.

Work Environment:

  • Full-time / 40+ hours per week. Must be flexible to work overtime, including nights, weekends, and holidays as required.
  • Must be comfortable working in an area with limited working space for long hours with the ability to remain seated at computer terminal for extended periods of time. Extreme repetitive motion using keyboard, mouse, and telephone. Must be able to work at assigned location to enable direct communications and interactions with team members, management, and others as necessary, unless traveling for a business-related purpose.
  • Ability to work effectively and efficiently in a high-stress, fast-paced, and high-pressure environment while maintaining high standards of accuracy, paying attention to detail, and meeting assigned deadlines. Demonstrates high integrity, trust, and strict confidentiality. Ability to maintain excellent communication and a positive, respectful, and professional attitude and relationship with clients, employees, peers, co-workers, all levels of management, and all outside organizations conducting business or otherwise interacting with the company. Ability to always act autonomously while adhering to overall department and company policies and procedures.
  • Position shall work primarily in a smoke free office environment. The noise level is low to moderate. Position shall maintain a cubicle or office in close proximity to other cubicles and offices.
  • Position must attend monthly Field Research trips to casinos, tradeshows, or as needed. Must be able to tolerate areas containing varying noise and temperature levels, illumination, vibration, crowds, and air quality. Must be able to tolerate areas containing secondhand smoke.

Konami Gaming is an Equal Opportunity Employer committed to diversity in the workplace. All qualified employees and applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, age, national origin, disability, marital status, protected veteran status, gender identity or any other factor protected by applicable federal, state, or local laws.

If you need a reasonable accommodation because of a disability for any part of the employment process, please call 702-616-1400 and let us know the nature of your request and your contact information.