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Senior Unity Technical Artist Jobs (NOW HIRING)

Role Summary We're seeking a pragmatic, mission-driven Senior Unity Developer to join our small ... Contribute to architectural decisions and help define technical standards and best practices.

Principal Technical Artist

Seattle, WA · Remote

$130K - $155.60K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...

Principal Technical Artist

Seattle, WA

$144.50K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...

Implement UI/UX and gameplay dynamics in Unity. * Discover new generative AI models and implement ... Collaborate directly with the founders to define the creative and technical direction of our ...

Principal Technical Artist

Seattle, WA · On-site +1

$144.50K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...

OR

$126.90K - $151.80K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... Unity. 6. Collaborate with other artists and developers to expand the 3D product library for real ...

Principal Character Technical Artist

San Mateo, CA · On-site +1

$133.40K - $198K/yr

Experience: 8+ years of game development experience, with at least 3 years in a Senior or Principal Technical Artist role on a shipped AAA title. * Engine Mastery: Deep expertise in Unreal Engine 5, ...

Experience: 8+ years of game development experience, with at least 3 years in a Senior or Principal Technical Artist role on a shipped AAA title. * Engine Mastery: Deep expertise in Unreal Engine 5, ...

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Senior Unity Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do senior unity technical artist jobs pay per year?

As of Jun 1, 2026, the average yearly pay for senior unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Senior Unity Technical Artist, and why are they important?

To thrive as a Senior Unity Technical Artist, you need advanced expertise in 3D modeling, shading, texturing, and a deep understanding of Unity’s rendering pipeline, often supported by a degree in art, computer graphics, or a related field. Proficiency with Unity, scripting languages (such as C#), and tools like Maya, Blender, or Substance Painter is typically required. Strong problem-solving ability, collaboration, and effective communication are essential soft skills that help bridge creative and technical teams. These skills ensure visually impressive, technically optimized assets that enhance gameplay and performance across projects.

How does a Senior Unity Technical Artist typically collaborate with other team members during game development?

As a Senior Unity Technical Artist, collaboration is central to daily work. You'll frequently bridge the gap between artists and programmers, ensuring that visual assets are optimized and integrated smoothly within the Unity engine. This involves working closely with designers to understand creative goals, assisting engineers with shader development or performance issues, and guiding junior artists on best practices for asset creation. Regular communication and problem-solving are key, as you help translate artistic vision into technically feasible solutions that meet performance standards.

What is a Senior Unity Technical Artist?

A Senior Unity Technical Artist is a specialized professional who bridges the gap between artists and programmers in game development, primarily using the Unity engine. They create, optimize, and implement visual assets and effects while ensuring that the final product is both visually appealing and runs efficiently on target platforms. Their responsibilities often include developing shaders, optimizing art pipelines, troubleshooting performance issues, and mentoring junior team members. Senior Unity Technical Artists play a critical role in maintaining high visual standards without compromising performance.

What is the difference between Senior Unity Technical Artist vs Unity Technical Artist?

AspectSenior Unity Technical ArtistUnity Technical Artist
CredentialsTypically requires 5+ years experience, advanced Unity certifications, and a strong portfolioUsually 2-4 years experience, relevant Unity certifications, and portfolio
Work EnvironmentLeads technical art tasks, mentors junior staff, and collaborates on complex projectsSupports art teams, implements shaders, and optimizes assets within Unity
Industry UsageCommon in AAA and large-scale game studios, often in senior or lead rolesFound across indie, mobile, and mid-sized studios as a technical specialist

The main difference is experience level and responsibility. Senior Unity Technical Artists lead technical art efforts and mentor others, while Unity Technical Artists focus on supporting art teams with technical solutions. Both roles require strong Unity skills, but the senior position involves more leadership and complex project involvement.

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What cities are hiring for Senior Unity Technical Artist jobs? Cities with the most Senior Unity Technical Artist job openings:
What are the most commonly searched types of Unity Technical Artist jobs? The most popular types of Unity Technical Artist jobs are:
What states have the most Senior Unity Technical Artist jobs? States with the most job openings for Senior Unity Technical Artist jobs include:

Full-time

Medical, Dental, Vision, Retirement

Posted 18 days ago


Job description

About Magpie
At Magpie, we envision a world where every child, no matter their background, becomes a confident reader. Our nonprofit team combines research-backed instruction, joyful game design, and innovative technology to tackle America's reading crisis head-on - with the goal of eradicating illiteracy through a digital-first, student-centered approach.
Role Summary
We're seeking a pragmatic, mission-driven Senior Unity Developer to join our small, high-ownership team building Magpie's next generation of learning games. You'll wear many hats, work across boundaries, and lead two games from inception through alpha-ready delivery-shipping clear, consistent milestones along the way.
In this role, you'll design and deliver the core gameplay systems that power joyful, effective reading experiences for students. You'll work cross-functionally with Product, Learning Design, and Engineering to turn learning specifications into engaging gameplay, and you'll own quality and performance-especially for web delivery (Chromebook-friendly).
You're drawn to missions that matter. You think deeply about the systems behind learning, not just the visuals. You balance pragmatism with curiosity and build for the long term. The ideal candidate pairs strong technical execution with deep empathy for users, thrives in a collaborative startup environment, and is motivated by the opportunity to make reading joyful and accessible for all.
What You'll Do:
  • Design and build core gameplay architecture that is reliable, testable, and scalable (game states, core loop, progression, input, UI flow).
  • Build and iterate on novel game components and reusable systems (animation/state machines, interaction systems, dialogue/tutorial systems, level/puzzle frameworks).
  • Collaborate closely with product managers, learning designers, and fellow engineers to create new gameplay experiences and improve existing ones.
  • Integrate with backend / live game services for personalization and persistence (APIs, data flows, offline/online resilience).
  • Approach the games as products: understand learner and educator needs, identify friction, and take ownership of outcomes with metrics-informed decision making.
  • Take ownership across all phases of development, from design to production, and monitor performance in live environments (especially WebGL).
  • Implement a pragmatic automated testing strategy: unit tests + integration tests tied to game states, services, and core systems.
  • Drive playtesting loops: instrument builds for fast feedback, triage issues, ship fixes, and improve stability.
  • Write clean, efficient, and well-documented code following best practices.
  • Ensure application performance, quality, and responsiveness across platforms (Chromebook-friendly, web constraints).
  • Participate in code reviews, testing, and debugging to maintain high-quality deliverables.
  • Mentor other engineers and contribute to their growth.
  • Contribute to architectural decisions and help define technical standards and best practices.
  • Stay up to date with emerging technologies and suggest improvements to enhance development processes.

Requirements
A strong candidate will possess:
5+ years of professional Unity development experience (shipping products).
Demonstrated ability to own a game/system end-to-end: architecture → implementation → testing → bugfixing → release.
Strong experience with state management, core loop implementation, and building reusable components.
Production experience integrating client-side experiences with server-side services (APIs, persistence, personalization).
Solid testing discipline (unit + integration), and comfort setting up testing patterns for a game codebase.
Strong debugging skills and a bias toward shipping stable builds.
Experience working with designers/product partners in an iterative development loop.
Strong collaboration and communication skills in a small, cross-functional environment.
Bonus points
  • WebGL and web performance optimization experience (Chromebook-friendly)
  • Experience with analytics/instrumentation for playtesting and quality
  • Experience building educational games or child-friendly experiences
Tech Stack
  • Game Client: Unity (C#)
  • Web Delivery: WebGL (performance optimization, profiling, memory constraints)
  • Services & Integrations: APIs for personalization + persistence (backend partners)
  • Tooling: GitHub, CI, testing frameworks, analytics/telemetry (as applicable)

Within your first 30 days, you will:
  • Demonstrate a clear understanding of Magpie's mission, OKRs, and learner-focused product strategy by mapping how the learning games contribute to joyful practice, measurable progress, and equitable access for students and educators.
  • Develop a comprehensive understanding of the current game and platform landscape by reviewing codebase architecture, game state patterns, asset pipelines, build/deploy workflows, and integration points with game services-documenting key insights to inform development.
  • Build effective cross-functional relationships with Product, Learning Design, Engineering, and QA stakeholders, and establish clear channels for collaboration on game design, implementation, and quality.
  • Align on the monthly milestone scope and delivery plan (inception + core development): technical design for initial core logic, core loop + game states, initial engine/build requirements, and early implementation of novel game components-so execution is unblocked for the first monthly ship.
  • Learn Magpie's gameplay tooling ecosystem (testing patterns, instrumentation, performance profiling) and demonstrate foundational proficiency through guided walkthroughs and hands-on exploration.
  • Engage in shadowing and pairing sessions to observe playtesting, bug triage, and release processes, identifying areas where architecture or workflow improvements can strengthen reliability and velocity.
By day 60, you're:
  • Shipping meaningful progress toward the monthly milestone scope (release readiness): integrating server-side game services (personalization + persistence), completing initial unit test coverage, and running initial playtesting + bug fixing to improve stability.
  • Strengthening functional relationships by consistently engaging with partners across disciplines, demonstrating responsiveness, clarity, and a collaborative approach to solving gameplay, performance, and reliability challenges.
  • Delivering a concise findings summary synthesizing observations from the first 30-60 days, highlighting risks (performance, testing gaps, architecture debt), dependencies, and the highest-leverage improvements to support shipping.
  • Completing one low-risk, well-scoped improvement-such as enhancing a core state machine pattern, adding a key integration test, or improving a performance hotspot-to demonstrate early ownership while prioritizing context gathering.
By day 90, you will:
  • Leading a lightweight technical design review for a major game system (e.g., state management, progression, input/UI flow, content pipeline), articulating clear tradeoffs and a plan for maintainable implementation.
  • Shipping the monthly milestone scope (alpha-ready for the first game): completed unit test coverage plus initial end-to-end integration test coverage, QA bug fixing, and delivery of pre-release enhancements with release confidence.
  • Assuming clear ownership of one or more core domains (e.g., game state architecture, testing strategy, WebGL performance), providing reliable guidance and steadily improving these systems.
  • Demonstrating increasing strategic impact by balancing quality with velocity, communicating clearly with stakeholders, and serving as a trusted partner in delivering two games on an aggressive timeline.
  • Improving observability and performance by tuning instrumentation, profiling workflows, or build diagnostics to support faster iteration and higher stability in production.
What Success Looks Like
  • Delivers two learning games to alpha-ready on time, with clear monthly milestones shipped and validated through playtesting.
  • Maintains a high-quality codebase with strong unit and integration test coverage for core game systems, reducing regressions and improving release confidence.
  • Improves WebGL performance and reliability (Chromebook-friendly), resulting in smoother gameplay and fewer production issues for students and educators.
  • Enables cross-functional collaboration by translating learning specifications into concrete, implementable gameplay systems-without sacrificing maintainability or long-term extensibility.

Benefits
Benefits
What You'll Receive:
  • Salary range of $150,000-$155,000 per annum
  • Competitive medical, dental, vision benefits
  • Opportunity to work remotely for a mission-driven company full of change-makers
  • Enjoy the freedom of flexible time off to balance work and personal life, ensuring you stay refreshed and productive.
  • 401k with 4% guaranteed match
  • Work environment that values balance and harmony with a deep commitment to diversity, equity and inclusion
  • Opportunity to travel and meet your team members in-person 2x per year
Join Us
At Magpie, your work will directly unlock the great reader in every child. If you're ready to lead with purpose, build with urgency, and partner with a mission-driven team to solve one of America's biggest educational challenges - we want to hear from you.