Scopely is looking for a Lead Technical Artist to join our unannounced project in person at our ... Strong experience developing tools or workflows for Unity. * Strong experience with DCC tools such ...
Scopely is looking for a Lead Technical Artist to join our unannounced project in person at our ... Strong experience developing tools or workflows for Unity. * Strong experience with DCC tools such ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
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Rockstar Games creates world-class entertainment experiences and is seeking a talented Technical Artist with a passion for technology and innovation. The role involves designing and developing tools ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$130K - $156K/yr
Rockstar Games creates world-class entertainment experiences and is seeking a talented Technical Artist with a passion for technology and innovation. The role involves designing and developing tools ...
Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire) Req ID: 10153466 This posting is an opportunity to submit your resume for future consideration; this is not a role ...
Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire) Req ID: 10153466 This posting is an opportunity to submit your resume for future consideration; this is not a role ...
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $163K/yr
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
Los Angeles, CA · On-site
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As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $163K/yr
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $163K/yr
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Req ID ... Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Req ID ... Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows ...
Senior Technical Artist: Procedural Art
$131K - $157K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. This is a full-time, in-office position based out of Rockstar's new state-of-the-art ...
Senior Technical Artist: Procedural Art
$131K - $157K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. This is a full-time, in-office position based out of Rockstar's new state-of-the-art ...
Be Seen First
Senior Unity & Backend Engineer
Oyster Bay, NY · Remote
$100K - $160K/yr
Serve as the internal technical counterpart to our external dev team -- reviewing work, setting ... Unity & C# -- you've built and maintained production mobile games. · Hands-on with gameplay ...
Quick apply
Be Seen First
Senior Unity & Backend Engineer
Oyster Bay, NY · Remote
$100K - $160K/yr
Serve as the internal technical counterpart to our external dev team -- reviewing work, setting ... Unity & C# -- you've built and maintained production mobile games. · Hands-on with gameplay ...
Senior Procedural Technical Artist (Apex Legends)
Madison, WI · On-site
$143K - $217K/yr
The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a ...
Senior Procedural Technical Artist (Apex Legends)
Madison, WI · On-site
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The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$105K - $140K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. This is a full-time, in-office position based out of Rockstar's new state-of-the-art ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$105K - $140K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. This is a full-time, in-office position based out of Rockstar's new state-of-the-art ...
Senior 3D Artist, Technical
$144K - $173K/yr
As a Senior Technical Animator, you will be working with a team of talented engineers, artists, and technical artists to push the boundaries of what is possible on the Roblox platform. You will be ...
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Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site
$140K - $155K/yr
... Senior 3D Visualization Animation Technical Artist to join our team in Culver City, CA. The will ... Familiarity with Unity and/or Marmoset * Familiarity with scripting languages such as Python or MEL ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site
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... Senior 3D Visualization Animation Technical Artist to join our team in Culver City, CA. The will ... Familiarity with Unity and/or Marmoset * Familiarity with scripting languages such as Python or MEL ...
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting ...
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting ...
Senior 3D Technical Artist/Creative Technologist
Redmond, WA · On-site
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We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for onboarding new robots to the AirGen and GRID platforms, customizing implementations to specific use cases ...
Senior 3D Technical Artist/Creative Technologist
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As a Senior Technical Artist (Technical Animation) , you'll define and maintain the systems that bring our characters and creatures to life including complex animation state machines, layered ...
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San Mateo, CA · On-site
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Senior Technical Artist, Animation - Unpublished R&D Product
Los Angeles, CA · On-site
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As a Senior Technical Artist (Technical Animation) , you'll define and maintain the systems that bring our characters and creatures to life including complex animation state machines, layered ...
Senior Technical Artist, Animation - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $163K/yr
As a Senior Technical Artist (Technical Animation) , you'll define and maintain the systems that bring our characters and creatures to life including complex animation state machines, layered ...
Senior Technical Artist, Animation - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $163K/yr
As a Senior Technical Artist (Technical Animation) , you'll define and maintain the systems that bring our characters and creatures to life including complex animation state machines, layered ...
Senior Technical Artist, Animation - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $163K/yr
As a Senior Technical Artist (Technical Animation) , you'll define and maintain the systems that bring our characters and creatures to life including complex animation state machines, layered ...
Senior Unity Technical Artist information
See salary details
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
0% of jobs
$106K - $111.3K
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$111.3K - $116.6K
0% of jobs
$116.6K - $121.9K
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$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
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$137.7K - $143K
0% of jobs
$143K - $148.2K
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$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
How much do senior unity technical artist jobs pay per year?
What is the difference between Senior Unity Technical Artist vs Unity Technical Artist?
| Aspect | Senior Unity Technical Artist | Unity Technical Artist |
|---|---|---|
| Credentials | Typically requires 5+ years experience, advanced Unity certifications, and a strong portfolio | Usually 2-4 years experience, relevant Unity certifications, and portfolio |
| Work Environment | Leads technical art tasks, mentors junior staff, and collaborates on complex projects | Supports art teams, implements shaders, and optimizes assets within Unity |
| Industry Usage | Common in AAA and large-scale game studios, often in senior or lead roles | Found across indie, mobile, and mid-sized studios as a technical specialist |
The main difference is experience level and responsibility. Senior Unity Technical Artists lead technical art efforts and mentor others, while Unity Technical Artists focus on supporting art teams with technical solutions. Both roles require strong Unity skills, but the senior position involves more leadership and complex project involvement.
What is a Senior Unity Technical Artist?
What are the key skills and qualifications needed to thrive as a Senior Unity Technical Artist, and why are they important?
How does a Senior Unity Technical Artist typically collaborate with other team members during game development?

Job description
Scopely is looking for a Lead Technical Artist to join our unannounced project in person at our Culver City hub, or remotely within the US or Canada.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people worldwide daily.
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO featuring a well-known IP. You have the opportunity to join a highly experienced team to make a lasting impact on one of the next big releases.
What You Will Do
We are looking for a hands-on Lead Technical Artist to help drive technical art direction, tools development, content pipelines, optimization efforts, and cross-disciplinary collaboration for a large-scale mobile, live service game project.
This role combines active technical contribution with team leadership. The ideal candidate is equally comfortable building tools, solving complex production challenges, guiding technical strategy, supporting artists and animators, and partnering with engineering, design, production, QA, outsourcing, and co-development teams.
This is not a pure management role. We are looking for a technical leader who remains close to the work, enjoys solving problems directly, and can help make an entire development organization more effective.
What We're Looking For
- Highly experienced in Technical Art, Tools Development, Pipeline Development, Game Development, or a related discipline.
- Significant hands-on experience building tools, scripts, automation, or pipeline systems.
- Strong experience developing tools or workflows for Unity.
- Strong experience with DCC tools such as Maya, Blender, Houdini, or similar.
- Proficiency with C#, Python, or similar scripting/programming languages.
- Experience optimizing game content for memory, performance, asset size, loading, or runtime efficiency.
- Strong understanding of game content pipelines, asset integration, source control, and production workflows.
- Experience leading or mentoring Technical Artists, Technical Animators, Riggers, or similar technical content roles.
- Experience working with outsourcing and/or co-development partners.
- Excellent communication skills and the ability to work across Art, Animation, Engineering, Design, Production, QA, and external teams.
- Comfortable working with distributed teams across multiple time zones.
- Artists, animators, designers, and developers are unblocked quickly and supported by reliable workflows.
- Tools and pipelines improve team efficiency and reduce repeated manual work.
- Content is easier to create, validate, integrate, and optimize.
- Technical risks are identified early and communicated clearly.
- The technical art team is well-supported, well-prioritized, and aligned with project goals.
- Internal and external teams can deliver content that meets quality, workflow, and performance expectations.
- The project has a clear technical art direction that balances creativity, production needs, and platform realities.
Hands-On Technical Art Development
- Design, build, and maintain tools, automation, and workflows for both Unity and DCC applications.
- Develop editor tools, validation systems, pipeline utilities, and workflow improvements that increase team efficiency.
- Prototype technical solutions for content creation, game integration, visual systems, and production workflows.
- Investigate and resolve complex technical issues across assets, shaders, materials, animation, prefabs, source control, build processes, and runtime content.
- Support implementation of art, animation, VFX, and gameplay-facing visual systems in-engine.
Technical Leadership & Pipeline Ownership
- Own and evolve technical art workflows from content creation through engine integration and production adoption.
- Establish technical standards, best practices, naming conventions, validation requirements, and content guidelines.
- Partner with Art, Animation, Engineering, Design, QA, Production, and external partners to define scalable production pipelines.
- Identify pipeline risks, recurring workflow pain points, and technical bottlenecks, then drive practical solutions.
- Help teams make informed technical tradeoffs while preserving creative goals and meeting performance requirements.
Performance & Optimization
- Drive optimization efforts across content pipelines, runtime assets, shaders, materials, animation systems, memory usage, and asset delivery.
- Partner with engineering teams to diagnose and resolve rendering, memory, asset loading, and performance issues.
- Establish and communicate technical budgets and platform constraints.
- Help content teams understand and work within mobile performance requirements.
- Review assets and workflows for scalability, efficiency, and runtime impact.
Team Leadership & Coordination
- Manage, mentor, and support a team of approximately 6-9 Technical Artists, Technical Animators, and Riggers.
- Help prioritize teamwork across tools, pipelines, support requests, production needs, and long-term technical goals.
- Coordinate technical animation and rigging efforts with animation, character art, design, engineering, and production teams.
- Provide feedback, career support, and clear expectations for direct reports.
- Support planning, staffing, and roadmap discussions for technical art workstreams.
Technical Support & Team Enablement
- Act as a technical resource for artists, animators, designers, and developers across the project.
- Help unblock day-to-day production issues in Unity, DCC tools, source control, content workflows, and technical pipelines.
- Translate recurring support issues into better tools, documentation, validation, or workflow changes.
- Communicate technical constraints and solutions clearly to both technical and non-technical stakeholders.
- Help teams work more efficiently by improving the systems, processes, and tools they rely on.
Outsourcing & Co-Development
- Collaborate with outsourcing and co-development partners to define technical expectations, workflows, and integration requirements.
- Support external teams with tools, documentation, troubleshooting, and feedback.
- Ensure externally developed content meets project standards, technical requirements, and performance expectations.
- Coordinate across distributed teams and time zones to keep technical artwork aligned and moving forward.
Bonus Points
- Experience developing mobile games.
- Experience with Unity editor tooling and custom workflow development.
- Experience with shader, material, rendering, or asset bundle optimization.
- Experience with technical animation, rigging, character pipelines, or animation implementation.
- Experience creating validation tools, content review systems, or production-readiness workflows.
- Experience with Git, Perforce, or similar source control systems.
- Experience managing technical request intake, prioritization, or Jira-based workflows.
- Experience supporting large-scale content teams through tools, documentation, and technical support.
About Scopely
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
Culver City, CA, US
Year founded
2011