Senior Technical Artist - ILM San Francisco (Project Hire) Req ID: 10153466 ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across ...
Senior Technical Artist - ILM San Francisco (Project Hire) Req ID: 10153466 ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across ...
Senior Technical Artist
Fort Lauderdale, FL · On-site +1
$121K - $145K/yr
As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a ...
Senior Technical Artist
Fort Lauderdale, FL · On-site +1
$121K - $145K/yr
As our projects continue to grow in scale and technical ambition, we're looking for a Senior Technical Artist to help drive performance and visual quality on a large-scale open world title. This is a ...
Senior Technical Artist
Cary, NC · On-site
$117K - $140K/yr
What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to join the Fortnite team. In this role, you'll be responsible for building visually rich, performant ...
Senior Technical Artist
Cary, NC · On-site
$117K - $140K/yr
What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to join the Fortnite team. In this role, you'll be responsible for building visually rich, performant ...
Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...
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Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...
Principal Technical Artist
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...
Principal Technical Artist
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Req ID ... Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Req ID ... Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows ...
Senior Procedural Technical Artist (Apex Legends)
Madison, WI · On-site
$143K - $217K/yr
The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a ...
Senior Procedural Technical Artist (Apex Legends)
Madison, WI · On-site
$143K - $217K/yr
The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a ...
[HIRING] Senior Technical/VFX Artist [In Person Preferred, Remote Maybe OK]
San Francisco, CA · On-site
$149K - $179K/yr
Senior VFX Artist (Card Pack Rips) We're the 1 gaming app on iOS, and we're hiring a senior VFX ... If you're senior in Unity, Spine, After Effects, Rive, or similar, you'll pick it up. * Using AI as ...
[HIRING] Senior Technical/VFX Artist [In Person Preferred, Remote Maybe OK]
San Francisco, CA · On-site
$149K - $179K/yr
Senior VFX Artist (Card Pack Rips) We're the 1 gaming app on iOS, and we're hiring a senior VFX ... If you're senior in Unity, Spine, After Effects, Rive, or similar, you'll pick it up. * Using AI as ...
Technical Artist III- UI/UX (REMOTE)
OR · Remote
$89K - $170K/yr
Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... Unity. 6. Collaborate with other artists and developers to expand the 3D product library for real ...
Technical Artist III- UI/UX (REMOTE)
OR · Remote
$89K - $170K/yr
Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... Unity. 6. Collaborate with other artists and developers to expand the 3D product library for real ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$131K - $157K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. This is a full-time, in-office position based out of Rockstar's new state-of-the-art ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$131K - $157K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. This is a full-time, in-office position based out of Rockstar's new state-of-the-art ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site
$140K - $155K/yr
... Senior 3D Visualization Animation Technical Artist to join our team in Culver City, CA. The will ... Familiarity with Unity and/or Marmoset * Familiarity with scripting languages such as Python or MEL ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site
$140K - $155K/yr
... Senior 3D Visualization Animation Technical Artist to join our team in Culver City, CA. The will ... Familiarity with Unity and/or Marmoset * Familiarity with scripting languages such as Python or MEL ...
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA
Irvine, CA · On-site
$136K - $163K/yr
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA Requisition ID: R027921 Your mission We are looking for a Senior Technical Artist I, Pipeline to support world-building and ...
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA
Irvine, CA · On-site
$136K - $163K/yr
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA Requisition ID: R027921 Your mission We are looking for a Senior Technical Artist I, Pipeline to support world-building and ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$105K - $140K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. This is a full-time, in-office position based out of Rockstar's new state-of-the-art ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$105K - $140K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. This is a full-time, in-office position based out of Rockstar's new state-of-the-art ...
Senior Technical Artist I, Pipeline | StarCraft | Irvine, CA
Irvine, CA · On-site +1
$39.54 - $73.16/hr
Senior Technical Artist I, Pipeline | StarCraft | Irvine, CA Requisition ID:R027921 Your mission Blizzard Entertainment is assembling a team to build the next chapter of StarCraft, returning to a ...
Senior Technical Artist I, Pipeline | StarCraft | Irvine, CA
Irvine, CA · On-site +1
$39.54 - $73.16/hr
Senior Technical Artist I, Pipeline | StarCraft | Irvine, CA Requisition ID:R027921 Your mission Blizzard Entertainment is assembling a team to build the next chapter of StarCraft, returning to a ...
$93K - $112K/yr
ABOUT THE ROLE: The Senior AI Video Technical Artist is a hands‑on production role owning AI shot execution, reusable video workflows, technical QA, product‑fidelity validation, and ...
$93K - $112K/yr
ABOUT THE ROLE: The Senior AI Video Technical Artist is a hands‑on production role owning AI shot execution, reusable video workflows, technical QA, product‑fidelity validation, and ...
Sr. AI Video Technical Artist
Manhattan Beach, CA · On-site
$135K - $161K/yr
ABOUT THE ROLE: The Senior AI Video Technical Artist is a hands‑on production role owning AI shot execution, reusable video workflows, technical QA, product‑fidelity validation, and ...
Sr. AI Video Technical Artist
Manhattan Beach, CA · On-site
$135K - $161K/yr
ABOUT THE ROLE: The Senior AI Video Technical Artist is a hands‑on production role owning AI shot execution, reusable video workflows, technical QA, product‑fidelity validation, and ...
$93K - $112K/yr
The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution, reusable video workflows, technical QA, product-fidelity validation, and production-ready handoff across ...
$93K - $112K/yr
The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution, reusable video workflows, technical QA, product-fidelity validation, and production-ready handoff across ...
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting ...
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting ...
Senior Technical Artist (Rigger) NBA 2K
California, MO · On-site
$54 - $75/hr
The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and ...
Senior Technical Artist (Rigger) NBA 2K
California, MO · On-site
$54 - $75/hr
The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and ...
Senior Unity Technical Artist information
See salary details
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
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$106K - $111.3K
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$111.3K - $116.6K
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$116.6K - $121.9K
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$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
0% of jobs
$137.7K - $143K
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$143K - $148.2K
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$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
How much do senior unity technical artist jobs pay per year?
What is a Senior Unity Technical Artist?
What are the key skills and qualifications needed to thrive as a Senior Unity Technical Artist?
How does a Senior Unity Technical Artist typically collaborate with other team members during game development?
What is the difference between Senior Unity Technical Artist vs Unity Technical Artist?
| Aspect | Senior Unity Technical Artist | Unity Technical Artist |
|---|---|---|
| Credentials | Typically requires 5+ years experience, advanced Unity certifications, and a strong portfolio | Usually 2-4 years experience, relevant Unity certifications, and portfolio |
| Work Environment | Leads technical art tasks, mentors junior staff, and collaborates on complex projects | Supports art teams, implements shaders, and optimizes assets within Unity |
| Industry Usage | Common in AAA and large-scale game studios, often in senior or lead roles | Found across indie, mobile, and mid-sized studios as a technical specialist |
The main difference is experience level and responsibility. Senior Unity Technical Artists lead technical art efforts and mentor others, while Unity Technical Artists focus on supporting art teams with technical solutions. Both roles require strong Unity skills, but the senior position involves more leadership and complex project involvement.
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For Senior Unity Technical Artist jobs, the most frequently searched job titles are:

Senior Technical Artist - ILM San Francisco (Project Hire)
San Francisco, CA
$134K - $171K/yr
Full-time
Re-posted 5 days ago
Walt Disney Company rating
7.4
Based on 148 frontline employees who took The Breakroom Quiz
Job description
Job Posting Title:
Senior Technical Artist - ILM San Francisco (Project Hire)Req ID:
10153466Job Description:
ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Senior Technical Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
The Senior Technical Artist is instrumental in creating, building, and delivering key content and workflows contributing with artists, designers, and engineers to achieve both artistic and optimization goals in the creation of next-generation immersive experiences. This role acts as a key liaison between the content and engineering teams and facilitates problem solving, strategies, and implementations between departments.
We are looking for a creative technologist who is passionate about bringing the latest technical trends in real-time development to their craft, and who reflects the innovative spirit and immersive storytelling that defines ILM Immersive.
What You'll DoConceive, prototype, implement technically advanced visuals and procedural systems.
Contribute to look development of the highest-caliber real-time art by creating shaders, lighting and particle effects, and partnering with character and environment artists on asset lookdev.
Partner with the art and engineering teams to understand, define and manage project technical requirements and project asset production.
Assist artists and designers via tool development, and in concept testing of new ideas, and building of rapid prototypes.
Look/dev passes of environmental supporting elements, atmospherics, lighting, post-processes and other VFX for scene / level. Actively participate in optimizations, identify, triage, and fix bugs as required.
Explore and implement new tools and techniques to continuously push the visual bar to the leading edge using scripting (Blueprints, Python) and rapid prototypes.
Mentor and collaborate with other Technical Artists to improve studio tools and pipelines.
Proactively identify problems, propose solutions, and seek out buy-in from the team regarding implementation strategy.
Provide hands-on support to the development team for asset performance profiling and optimization. Identify, triage, and fix bugs as required.
Standardize and improve best practices for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions.
Innovate discipline workflows and keep up to date on new tools/applications/trends in the industry.
5+ years experience in games, film, television, AR/VR or related fields.
Experience with programming/scripting languages such as Python, C++, C#, Java, VEX, or MEL and a proficiency with linear algebra.
Strong 3D art skills with experience and deep understanding of optimizing and constructing modeling, texturing, uv mapping, animation, shading, lighting and particle effects for real-time workflows.
Proficient in Maya, Houdini, Blender, Substance Designer, Substance Painter, and/or Photoshop.
Unreal Engine: extensive experience working with UE workflows: Blueprints, material networks, real-time lighting and simulations, post processing.
Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines and subsurface shaders.
Materials: extensive experience in the development, authoring & organization of efficient node-based materials, hierarchies, material functions, and custom shaders via the UE4 material editor.
Familiarity with profiling tools in the examination & diagnosis of performance issues.
Team-player mindset: open & receptive to ideas, constructive feedback, direction and changes.
Ability to work independently and efficiently under tight deadlines. Works well with direction, but also is self-motivated and will seek out or devise solutions to unexpected challenges.
Passion for playing and making games, experience or interest in VR and AR.
Visual Effects production / pipeline experience.
Interest and capacity to work with proprietary toolsets.
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications
JoinILM
The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.Job Posting Segment:
ILM San FranciscoJob Posting Primary Business:
ILM San FranciscoPrimary Job Posting Category:
Technical Artist - StudiosEmployment Type:
Full timePrimary City, State, Region, Postal Code:
San Francisco, CA, USAAlternate City, State, Region, Postal Code:
Date Posted:
2026-06-09What Walt Disney Company employees say
Pay
Benefits
Hours and flexibility
Workplace
Get the full story on Breakroom
About Walt Disney
Sourced by ZipRecruiter
At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!
Industry
Amusement, gambling, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US