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Remote Unity Technical Artist Jobs (NOW HIRING)

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Play and evaluate games in studio test environments, Unity builds, and standalone game versions ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Play and evaluate games in studio test environments, Unity builds, and standalone game versions ...

Immersive Artist

Austin, TX · On-site +1

$55K - $126K/yr

Remote Work: Yes Job Number: R0247819 Location: Austin,TX,US Share job via: Share Immersive Artist ... Experience with Unity, Unreal, or related real-time engines * Knowledge of accessibility and ...

This 40 hour a week position is remote Summary: The OnBase Technical Lead serves as the principal ... Unity Client and how it is used for OnBase applications Lead the development group in designing ...

Technical Leadership: Mentor senior mobile engineers, set the standard for code quality, and define ... Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed ...

Manager, Software Engineering

Seattle, WA · On-site +1

$172K - $258K/yr

... technical strategy for the team * Collaborate internally with other core Unity engineering and ... Expertise leading remote teams using Agile development methodologies * Familiarity with when and ...

Showing results 41-60

Remote Unity Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do remote unity technical artist jobs pay per year?

As of Sep 13, 2026, the average yearly pay for remote unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What does a remote Unity technical artist do?

A Remote Unity Technical Artist bridges the gap between art and programming in game development, focusing on optimizing and implementing visual assets within the Unity engine. They collaborate with artists and developers to create visually appealing, technically efficient content, often developing shaders, optimizing assets, and troubleshooting performance issues. Working remotely, they use digital communication tools to coordinate with teams and ensure that art assets function correctly in the final product. Their expertise helps achieve high-quality visuals while maintaining smooth performance across multiple platforms.

What are the key skills and qualifications needed to thrive as a remote Unity technical artist?

To thrive as a Remote Unity Technical Artist, you need strong proficiency in Unity, 3D art creation, shader development, and a good understanding of game engines and real-time rendering, often backed by a degree in computer graphics or a related field. Familiarity with tools like Maya, Blender, Substance Painter, and scripting languages such as C# is usually required, along with a portfolio demonstrating your technical artistry. Excellent problem-solving, communication, and collaboration skills help you bridge the gap between artists and programmers in a remote environment. These skills ensure efficient asset integration, visually compelling results, and smooth production workflows critical to game and interactive project success.

How does a remote Unity technical artist typically collaborate with developers and designers across different time zones?

As a Remote Unity Technical Artist, you’ll regularly coordinate with developers, designers, and other artists through digital communication tools such as Slack, Zoom, and project management platforms. Effective collaboration often involves clear documentation, asynchronous feedback, and regular check-ins to ensure everyone stays aligned despite time zone differences. You may need to adjust your working hours occasionally for key meetings or deadlines, but most teams are flexible and value proactive communication to overcome these challenges. Building strong relationships and maintaining transparency helps ensure smooth workflows and high-quality results.
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Infographic showing various Remote Unity Technical Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 86% Full Time, 9% Part Time, 2% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Environment Artist - GameSim - Talent Pipeline

Austin, TX • On-site, Remote

Keywords Studios
Arts, Entertainment, and Recreation • 10K+ employees

Full-time

Re-posted 11 days ago


Key responsibilities

  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content.

  • Build, assemble, and integrate assets and environments in Unreal Engine, ensuring composition, readability, performance, and technical requirements are met.

  • Review artwork, provide feedback, and help translate project or client feedback into actionable tasks for artists.


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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