... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
Animator IV
Reno, NV · On-site +1
$105K - $120K/yr
Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Play and evaluate games in studio test environments, Unity builds, and standalone game versions ...
Animator IV
Reno, NV · On-site +1
$105K - $120K/yr
Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Play and evaluate games in studio test environments, Unity builds, and standalone game versions ...
The Technical Designer is responsible to understand the product vision as defined by the Lead ... Work Culture * Remote, Hybrid, and On-site policy. * Collaborative, open-minded, creative ...
The Technical Designer is responsible to understand the product vision as defined by the Lead ... Work Culture * Remote, Hybrid, and On-site policy. * Collaborative, open-minded, creative ...
Animator IV
Reno, NV · On-site +1
$105K - $120K/yr
Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Play and evaluate games in studio test environments, Unity builds, and standalone game versions ...
Animator IV
Reno, NV · On-site +1
$105K - $120K/yr
Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Play and evaluate games in studio test environments, Unity builds, and standalone game versions ...
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... on art skills, solid technical judgment, and the potential to grow into broader lead ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
Remote (Milwaukee, WI area preferred for occasional in-office collaboration) What You'll Do ... Create technical diagrams, deployment plans, and installation documentation. * Perform software QA, ...
Remote (Milwaukee, WI area preferred for occasional in-office collaboration) What You'll Do ... Create technical diagrams, deployment plans, and installation documentation. * Perform software QA, ...
3D Character Artist (Mid-Senior)
$81K - $114K/yr
... Unity) * Familiarity with Maya rigging/skinning Nice to Haves: * A passionate Gamer * A Sky Player ... We look forward to meeting you! #L1-Remote
3D Character Artist (Mid-Senior)
$81K - $114K/yr
... Unity) * Familiarity with Maya rigging/skinning Nice to Haves: * A passionate Gamer * A Sky Player ... We look forward to meeting you! #L1-Remote
3D Character Artist (Mid-Senior)
Los Angeles, CA · Remote
$81K - $114K/yr
... Unity) * Familiarity with Maya rigging/skinning Nice to Haves: * A passionate Gamer * A Sky Player ... We look forward to meeting you! #L1-Remote
Quick apply
3D Character Artist (Mid-Senior)
Los Angeles, CA · Remote
$81K - $114K/yr
... Unity) * Familiarity with Maya rigging/skinning Nice to Haves: * A passionate Gamer * A Sky Player ... We look forward to meeting you! #L1-Remote
OnBase Technical Lead
Harrisburg, PA · Remote
Harrisburg, PA - Remote / Local Preferred Duration: Through 12/31/2026, with expected extension ... OnBase, WorkView, Workflow, Unity Client, OnBase Administration, OnBase Configuration Position ...
Quick apply
OnBase Technical Lead
Harrisburg, PA · Remote
Harrisburg, PA - Remote / Local Preferred Duration: Through 12/31/2026, with expected extension ... OnBase, WorkView, Workflow, Unity Client, OnBase Administration, OnBase Configuration Position ...
Immersive Artist
Austin, TX · On-site +1
$55K - $126K/yr
Remote Work: Yes Job Number: R0247819 Location: Austin,TX,US Share job via: Share Immersive Artist ... Experience with Unity, Unreal, or related real-time engines * Knowledge of accessibility and ...
Immersive Artist
Austin, TX · On-site +1
$55K - $126K/yr
Remote Work: Yes Job Number: R0247819 Location: Austin,TX,US Share job via: Share Immersive Artist ... Experience with Unity, Unreal, or related real-time engines * Knowledge of accessibility and ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
San Francisco, CA · Remote
$74.25 - $97.75/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams. * Remain engaged post-sale as a technical participant, supporting smooth handoff to the TPgM and ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
San Francisco, CA · Remote
$74.25 - $97.75/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams. * Remain engaged post-sale as a technical participant, supporting smooth handoff to the TPgM and ...
OnBase Technical Lead
Harrisburg, PA · On-site +1
This 40 hour a week position is remote Summary: The OnBase Technical Lead serves as the principal ... Unity Client and how it is used for OnBase applications Lead the development group in designing ...
OnBase Technical Lead
Harrisburg, PA · On-site +1
This 40 hour a week position is remote Summary: The OnBase Technical Lead serves as the principal ... Unity Client and how it is used for OnBase applications Lead the development group in designing ...
Principal Engineer, Unity Rewards
$227K - $341K/yr
Technical Leadership: Mentor senior mobile engineers, set the standard for code quality, and define ... Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed ...
Principal Engineer, Unity Rewards
$227K - $341K/yr
Technical Leadership: Mentor senior mobile engineers, set the standard for code quality, and define ... Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
San Jose, CA · Remote
$73.75 - $97.25/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams. * Remain engaged post-sale as a technical participant, supporting smooth handoff to the TPgM and ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
San Jose, CA · Remote
$73.75 - $97.25/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams. * Remain engaged post-sale as a technical participant, supporting smooth handoff to the TPgM and ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
Los Angeles, CA · Remote
$68 - $89.50/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams. * Remain engaged post-sale as a technical participant, supporting smooth handoff to the TPgM and ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
Los Angeles, CA · Remote
$68 - $89.50/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams. * Remain engaged post-sale as a technical participant, supporting smooth handoff to the TPgM and ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
New York, NY · On-site +1
$69 - $90.75/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams. * Remain engaged post-sale as a technical participant, supporting smooth handoff to the TPgM and ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
New York, NY · On-site +1
$69 - $90.75/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams. * Remain engaged post-sale as a technical participant, supporting smooth handoff to the TPgM and ...
Manager, Software Engineering
Seattle, WA · On-site +1
$172K - $258K/yr
... technical strategy for the team * Collaborate internally with other core Unity engineering and ... Expertise leading remote teams using Agile development methodologies * Familiarity with when and ...
Manager, Software Engineering
Seattle, WA · On-site +1
$172K - $258K/yr
... technical strategy for the team * Collaborate internally with other core Unity engineering and ... Expertise leading remote teams using Agile development methodologies * Familiarity with when and ...
Remote Unity Technical Artist information
See salary details
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
0% of jobs
$106K - $111.3K
0% of jobs
$111.3K - $116.6K
0% of jobs
$116.6K - $121.9K
0% of jobs
$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
0% of jobs
$137.7K - $143K
0% of jobs
$143K - $148.2K
0% of jobs
$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
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Cities with the most Remote Unity Technical Artist job openings:
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States with the most job openings for Remote Unity Technical Artist jobs include:
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For Remote Unity Technical Artist jobs, the most frequently searched job titles are:

Environment Artist - GameSim - Talent Pipeline
Austin, TX • On-site, Remote
Full-time
Re-posted 11 days ago
Key responsibilities
Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content.
Build, assemble, and integrate assets and environments in Unreal Engine, ensuring composition, readability, performance, and technical requirements are met.
Review artwork, provide feedback, and help translate project or client feedback into actionable tasks for artists.
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US