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Remote Unity Technical Artist Jobs in Iowa (NOW HIRING)

Remote - candidate can be considered remote if currently lives in the US and lives more than 50 ... SQL warehouses, Unity Catalog configuration, etc.). Required Skills 7+ years of technical ...

Remote Unity Technical Artist information

What are the key skills and qualifications needed to thrive as a Remote Unity Technical Artist, and why are they important?

To thrive as a Remote Unity Technical Artist, you need strong proficiency in Unity, 3D art creation, shader development, and a good understanding of game engines and real-time rendering, often backed by a degree in computer graphics or a related field. Familiarity with tools like Maya, Blender, Substance Painter, and scripting languages such as C# is usually required, along with a portfolio demonstrating your technical artistry. Excellent problem-solving, communication, and collaboration skills help you bridge the gap between artists and programmers in a remote environment. These skills ensure efficient asset integration, visually compelling results, and smooth production workflows critical to game and interactive project success.

How does a Remote Unity Technical Artist typically collaborate with developers and designers across different time zones?

As a Remote Unity Technical Artist, you’ll regularly coordinate with developers, designers, and other artists through digital communication tools such as Slack, Zoom, and project management platforms. Effective collaboration often involves clear documentation, asynchronous feedback, and regular check-ins to ensure everyone stays aligned despite time zone differences. You may need to adjust your working hours occasionally for key meetings or deadlines, but most teams are flexible and value proactive communication to overcome these challenges. Building strong relationships and maintaining transparency helps ensure smooth workflows and high-quality results.

What does a Remote Unity Technical Artist do?

A Remote Unity Technical Artist bridges the gap between art and programming in game development, focusing on optimizing and implementing visual assets within the Unity engine. They collaborate with artists and developers to create visually appealing, technically efficient content, often developing shaders, optimizing assets, and troubleshooting performance issues. Working remotely, they use digital communication tools to coordinate with teams and ensure that art assets function correctly in the final product. Their expertise helps achieve high-quality visuals while maintaining smooth performance across multiple platforms.
What are popular job titles related to Remote Unity Technical Artist jobs in Iowa? For Remote Unity Technical Artist jobs in Iowa, the most frequently searched job titles are:
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What cities in Iowa are hiring for Remote Unity Technical Artist jobs? Cities in Iowa with the most Remote Unity Technical Artist job openings:
Infographic showing various Remote Unity Technical Artist job openings in Iowa as of July 2026, with employment types broken down into 77% Full Time, 19% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution.

Sr Principal Software Architect

Corteva

Johnston, IA • Remote

Full-time

Re-posted 17 days ago


Corteva Agriscience rating

8.2

Company rating: 8.2 out of 10

Based on 73 frontline employees who took The Breakroom Quiz

87th of 536 rated manufacturers


Job description

Platform Staffing Group (an STA Group Company) is looking for a Sr. Principal Software Architect to assist our client in leading the development and evolution of our Data & ML Platform using Databricks as the foundational technology.

Remote - candidate can be considered remote if currently lives in the US and lives more than 50 miles from Johnston, IA location. Johnston, IA – candidate living within 50-mile radius of location required onsite T/W/TH each week.

DUTIES & RESPONSIBILITIES

This individual will lead the development and evolution of our client’s Data & ML Platform using Databricks as the foundational technology. This role focuses on building platform capabilities that enable federated domain teams across R&D to efficiently build, operate, and manage their own data and AI products. This includes working closely with data professionals to understand friction points and develop platform features, patterns, and enablement pathways that improve productivity, governance, and adoption. This work directly supports a federated data mesh strategy and is expected to grow over multiple years.

Develop and enhance Databricks-based platform capabilities to improve the productivity, governance, and autonomy of federated domain teams.

Collaborate with Data Platform and ML Platform leadership to align platform features to strategic roadmap and domain enablement needs.

Act as a technical and architectural advisor to teams onboarding to the platform, helping them apply best practices rather than building their solutions for them.

Identify friction points experienced by data engineers, data scientists, and analysts, and translate them into platform features, reusable patterns, and enablement artifacts.

Work across federated data domains to ensure platform consistency, governance alignment, and scalable adoption aligned with data mesh principles.

Provide technical leadership while still being capable of hands-on development when shaping reference implementations, IaC modules, or platform accelerators.

Advocate for secure-by-default design, applying modern security principles and working knowledge of cyber practices in a cloud-native platform context.

Contribute to FinOps-aware decision-making by communicating trade-offs between different Databricks implementation patterns (clusters vs. serverless vs. SQL warehouses, Unity Catalog configuration, etc.).

Required Skills

7+ years of technical leadership with data or platform engineering roles preferred

Experience or deep understanding of designing or enabling federated data/ML environments where teams self-serve platform capabilities.

Strong understanding of platform architecture and patterns that support data mesh or domain-oriented enablement.

Ability to think in terms of platform products including prioritizing reusable capabilities, reducing cognitive load for users, and avoiding central engineering bottlenecks.

Experience influencing architecture decisions and guiding teams through platform-aligned adoption pathways.

Knowledge of/or expertise with Databricks as a platform beyond notebook usage, including governance, workspace design, multi-domain enablement, and Unity Catalog patterns.

Nice to Have Skills

Hands-on familiarity with Terraform, AWS infrastructure concepts (IAM, S3, networking), and IaC workflows.

Platform mindset with experience building internal platform products with developer experience and scale in mind.

General knowledge of cybersecurity and secure-by-default design patterns in cloud platforms.

Awareness of FinOps principles and cost optimization patterns specific to Databricks (e.g., cluster policy trade-offs, compute model selection, multi-workspace vs multi-catalog trade-offs).

Experience working within a federated data governance or data mesh operating model.

PLATFORM STAFFING GROUP, an STA Group Company IS AN EQUAL OPPORTUNITY EMPLOYER Follow us on X @PLATSTAFFJOBS



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