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Remote 2D Concept Artist Jobs (NOW HIRING)

Our partner is looking for a Product Artist based in Netherlands. This is an opportunity to shape ... Strong 2D art skills covering concept development, asset creation, and animation. * Proven ...

Use GenAI tools such as ComfyUI to generate concept frames, style frames, character explorations ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... concept to completion * Solid experience profiling and optimizing shaders and vfx on multiple ...

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Remote 2D Concept Artist information

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$120K

$132.8K

$146.5K

How much do remote 2d concept artist jobs pay per year?

As of Aug 23, 2026, the average yearly pay for remote 2d concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is a remote 2D concept artist?

A Remote 2D Concept Artist is a creative professional who designs and illustrates visual concepts for games, movies, animation, or other media while working from a location outside the traditional studio environment. Their main role is to produce sketches, character designs, environments, and other visual elements that guide the production team’s vision. Working remotely allows them flexibility and the opportunity to collaborate with international teams using digital tools and communication platforms. They typically use software like Photoshop or Procreate and must have a strong portfolio showcasing their artistic skills and imagination.

What are the key skills and qualifications needed to thrive as a remote 2D concept artist?

To thrive as a Remote 2D Concept Artist, you need strong drawing and painting abilities, a solid understanding of visual storytelling, and a portfolio showcasing your artistic range. Proficiency with digital art tools such as Adobe Photoshop, Corel Painter, or Procreate is required, and familiarity with project management systems like Trello or Slack is often helpful. Creativity, time management, and effective communication are essential soft skills, especially when collaborating remotely with teams. These skills ensure the timely delivery of high-quality visual concepts that align with project goals and facilitate smooth collaboration across dispersed teams.

How do remote 2D concept artists typically collaborate with other team members despite working remotely?

Remote 2D Concept Artists often use digital collaboration tools like Slack, Zoom, or project management platforms to stay connected with art directors, game designers, and fellow artists. Regular virtual meetings and feedback sessions are common to ensure alignment on style, themes, and project milestones. Sharing work-in-progress images, participating in brainstorming sessions, and providing timely revisions based on team input are key parts of the workflow. This collaborative environment helps maintain clear communication and supports a cohesive visual direction for the project.

What is the difference between Remote 2D Concept Artist vs Remote Character Designer?

AspectRemote 2D Concept ArtistRemote Character Designer
CredentialsPortfolio, artistic skills, possibly a degree in art or designPortfolio, strong character design skills, possibly a degree in art or related field
Work EnvironmentRemote, collaborative with game/film studiosRemote, often freelance or studio-based, focused on character creation
Industry UsageVideo games, film, animationVideo games, animation, comics
Search & Comparison IntentUnderstanding roles, job requirements, or applying for similar positionsComparing character design roles, job scope, or skills needed

Remote 2D Concept Artists and Remote Character Designers both create visual assets for entertainment industries. While concept artists focus on developing initial visual ideas and environments, character designers specialize in creating detailed character visuals. Both roles require strong artistic skills and often overlap in industries like gaming and animation, but their specific focus areas differ.

More about Remote 2D Concept Artist jobs

What cities are hiring for Remote 2D Concept Artist jobs?

Cities with the most Remote 2D Concept Artist job openings:

What are the most commonly searched types of 2D Concept Artist jobs?

The most popular types of 2D Concept Artist jobs are:

What states have the most Remote 2D Concept Artist jobs?

States with the most job openings for Remote 2D Concept Artist jobs include:

Infographic showing various Remote 2D Concept Artist job openings in the United States as of August 2026, with employment types broken down into 2% Internship, 75% Full Time, 16% Part Time, and 7% Contract. Highlights an 100% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 22 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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