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3D Max Artist Jobs (NOW HIRING)

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard ...

OR

$126K - $151K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe ...

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Professional experience using a 3D content creation application such as Maya, 3ds Max, or Blender ...

Designer | Healthcare

San Diego, CA · On-site

$21.75 - $26.50/hr

The firm has 11 offices all around the world focusing on healthcare, arts and culture, community ... Proficiency in Revit, AutoCAD, 3D Max, SketchUp, Rhino, InDesign, and other BIM technology is ...

Senior Artist

$130K - $155K/yr

Experience with Spine, 3D software packages (Maya, Blender, 3ds Max, Cinema 4D), or motion graphics ... Exceptional artistic skills including composition, color theory, typography, visual hierarchy, and ...

Senior Artist

Cleveland, OH · On-site

$123K - $147K/yr

Experience with Spine, 3D software packages (Maya, Blender, 3ds Max, Cinema 4D), or motion graphics ... Exceptional artistic skills including composition, color theory, typography, visual hierarchy, and ...

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial. * Perforce required; Jira ...

3D Character Art Lead

$153K - $230K/yr

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... Blender or Max, Substance • Expert knowledge in Unreal Engine • Strong organizational ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

Applies cost effective, effort-maximizing techniques and tools. * Produce particles, shaders and ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

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3D Max Artist information

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How much do 3d max artist jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for 3d max artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a 3D Max artist?

A 3D Max Artist is a professional who specializes in creating three-dimensional models, animations, and visual effects using Autodesk 3ds Max software. They work in various industries such as gaming, film, architecture, and advertising to produce realistic or stylized digital assets. Their skills include modeling, texturing, lighting, rendering, and sometimes animating objects or scenes. 3D Max Artists collaborate with other designers and developers to bring creative concepts to life in digital form.

What are the key skills and qualifications needed to thrive as a 3D Max artist, and why are they important?

To thrive as a 3D Max Artist, you need strong proficiency in 3D modeling, texturing, and rendering, typically supported by formal training in graphic design, animation, or a related field. Expertise in Autodesk 3ds Max, along with familiarity with tools like V-Ray, Photoshop, and other industry-standard plugins, is essential. Creativity, attention to detail, and effective communication distinguish top performers in this role. These skills ensure the creation of visually compelling and technically accurate 3D assets that meet project requirements and client expectations.

What are some common challenges 3D Max artists face when working on large-scale projects, and how can they be managed?

3D Max Artists working on large-scale projects often encounter challenges such as managing complex scenes with high polygon counts, ensuring consistent file organization, and meeting tight deadlines. To handle these issues, it's important to use efficient modeling and rendering techniques, regularly optimize assets, and collaborate closely with other team members like animators and texture artists. Adopting a disciplined workflow and leveraging features like layers and proxies in 3ds Max can greatly improve efficiency and maintain project quality throughout the production process.

How much do 3D Max artists get paid?

3D Max artists' salaries vary based on experience, location, and industry, but entry-level positions typically start around $40,000 to $60,000 annually, while experienced professionals can earn $70,000 to over $100,000. Skilled artists proficient in modeling, texturing, and rendering with software like 3ds Max are in high demand in fields such as gaming, film, and architecture.

Are 3D Max artists in high demand?

3D Max artists are in high demand in industries such as gaming, film, architecture, and product design, where 3D modeling and rendering skills are essential. Proficiency in software like Autodesk 3ds Max, along with a strong portfolio and knowledge of related tools like V-Ray or Corona Renderer, can improve job prospects in this competitive field.
More about 3D Max Artist jobs
What cities are hiring for 3D Max Artist jobs? Cities with the most 3D Max Artist job openings:
What job categories do people searching 3D Max Artist jobs look for? The top searched job categories for 3D Max Artist jobs are:
Infographic showing various 3D Max Artist job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Character Artist - Talent Pool (N Americas)

Side

Remote

$123K - $130K/yr

Contractor

Re-posted 25 days ago


Job description

About Side
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements
Experience:
    • 3+ years of experience as a Character Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:
    • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
    • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
    • Experience with high- and low-poly modeling, texturing, and shading techniques.
    • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills:
    • Strong eye for detail, form, and style consistency.
    • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills:
    • Effective communication and teamwork abilities.
    • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.
Preferred Skills
  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.