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Unreal Broadcast Jobs (NOW HIRING)

C++ Developer VSAR

Melville, NY · On-site

$110 - $160/hr

... of Unreal Engine Plugin. * You will be working on the design and development of real-time, 3D graphics software and systems. * Working with physical tracking and broadcasting systems related to ...

New

Remote Virtual Production Lead

Manhattan, NY · On-site

$20.75 - $28.50/hr

... broadcast environment including 3D asset construction; real‑time graphic optimizations in Unreal Engine and Cinema 4D; camera tracking protocols; newsroom control systems; in‑house data systems ...

New

Experience operating LED walls, video walls, media servers, broadcast systems, live event technology, or virtual production equipment. * Familiarity with Pixera, Unreal Engine, Brompton or similar ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

... Turner Broadcasting System, Sprout, Virgin Australia and many more. Our team is tight-knit and ... We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

... Turner Broadcasting System, Sprout, Virgin Australia and many more. Our team is tight-knit and ... We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely ...

Senior Visual Designer

Manhattan, NY · On-site

$145K - $155K/yr

This role combines broadcast design, information design, branding, and visual storytelling to ... Strong working knowledge of Figma and PowerPoint; experience with Unreal Engine is highly valued.

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Unreal Broadcast information

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$32K

$86.6K

$135.5K

How much do unreal broadcast jobs pay per year?

As of Aug 21, 2026, the average yearly pay for unreal broadcast in the United States is $86,597.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,500.00 and $112,500.00 per year, depending on experience, location, and employer.

What is an Unreal Broadcast specialist?

An Unreal Broadcast specialist is a professional who uses Unreal Engine, a real-time 3D creation tool, to produce high-quality virtual environments and graphics for live broadcasts and events. They are responsible for integrating real-time graphics, virtual sets, and augmented reality elements into television production, sports, news, and other live broadcast scenarios. This role requires expertise in Unreal Engine, broadcast technology, and often involves working closely with directors, producers, and technical teams to deliver visually engaging content in real time.

What are the key skills and qualifications needed to thrive as an Unreal Broadcast specialist?

To thrive as an Unreal Broadcast Specialist, you need strong expertise in real-time 3D graphics, broadcast production, and a solid understanding of Unreal Engine, typically supported by a background in computer graphics or broadcast technology. Familiarity with virtual production tools, motion capture systems, camera tracking, and certifications in Unreal Engine are highly valuable. Creativity, problem-solving, and effective communication are standout soft skills for collaborating with multidisciplinary teams and managing live production demands. These abilities are crucial for delivering high-quality, visually engaging broadcasts that seamlessly integrate virtual and real elements in fast-paced environments.

How does an Unreal Broadcast specialist typically collaborate with production teams during live events?

An Unreal Broadcast specialist works closely with directors, producers, and technical crew to integrate real-time graphics and virtual sets into live broadcasts. They often participate in pre-production meetings to align on creative vision, and during live events, they coordinate with camera operators and switchers to ensure smooth operation of augmented reality elements. Collaboration is key, as they must quickly troubleshoot any technical issues and adapt to last-minute changes in the show's rundown. This role requires strong communication skills and the ability to work efficiently under pressure in a fast-paced, team-oriented environment.
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Cities with the most Unreal Broadcast job openings:

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What job categories do people searching Unreal Broadcast jobs look for?

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Infographic showing various Unreal Broadcast job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 81% Full Time, 16% Part Time, and 2% Contract. Highlights an 92% Physical, 4% Hybrid, and 4% Remote job distribution, with an average salary of $86,597 per year, or $41.6 per hour.

C++ Developer VSAR

Chyron

Melville, NY • On-site

$110 - $160/hr

Other

Posted 3 days ago

New


Job description

Chyron is a global leader in products, services, and solutions for professional broadcast. As part of the Chyron team, you will be working with products that create content viewed by billions every day. We serve live television, news, and sports production, as well as other markets such as corporate, government, house of worship, esports and education. We offer the industry leading PRIME Live Platform, encompassing broadcast grade graphics, branding, augmented reality, video and audio mixing and more. Privately held, Chyron is headquartered in Melville, New York.

We are looking to hire C++ developer for products focused on Virtual studios and augmented reality based on Unreal Engine. Using world class graphical fidelity to drive broadcasts augmented with virtual graphics all across the world.

Responsibilities
  • Extend the functionality and features of Unreal Engine Plugin.
  • You will be working on the design and development of real-time, 3D graphics software and systems.
  • Working with physical tracking and broadcasting systems related to testing and I/O of the solution.
  • You will be working on solutions that will interact with graphics and I/O cards (including but not limited to Nvidia and Matrox).
Requirements
  • You have a master's degree in computer science or obtained a similar level through relevant work experience.
  • You have a good knowledge of Object-Oriented Design.
  • You have a good knowledge of agile development methodologies, unit testing, and CI/CD principles.
  • You have a good knowledge of C++ programming.
  • Experience with Unreal Engine or similar engines like Unity, CryEngine.
Nice to have
  • Experience with AR, VR, XR.
  • Experience with Chroma keying, Background Subtraction, Talent Tracking.
  • Experience with QT.
  • Basic understanding of C#.
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