1

3D Generalist Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline ...

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Small team generalist. You're happiest when the job crosses boundaries: modeling, texturing ...

Children of the Light with a Generalist. This position reports to the Art team while working ... As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ...

And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions We're looking for a versatile, self-sufficient, and highly capable 3D Artist (Generalist) who can model across a ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions We're looking for a versatile, self-sufficient, and highly capable 3D Artist (Generalist) who can model across a ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions We're looking for a versatile, self-sufficient, and highly capable 3D Artist (Generalist) who can model across a ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

next page

Showing results 1-20

3D Generalist Artist information

See salary details

$18.5K

$75K

$161.5K

How much do 3d generalist artist jobs pay per year?

As of Aug 9, 2026, the average yearly pay for 3d generalist artist in the United States is $74,971.00, according to ZipRecruiter salary data. Most workers in this role earn between $47,000.00 and $87,500.00 per year, depending on experience, location, and employer.

How much do 3D Generalist Artists make?

3D Generalist Artists typically earn between $50,000 and $85,000 annually, depending on experience, location, and industry. Entry-level artists may start lower, while those with advanced skills in software like Maya or Blender and a strong portfolio can earn higher salaries, especially in competitive markets.

What is a 3D generalist artist?

A 3D Generalist Artist is a versatile professional who creates a wide range of 3D assets and visuals for industries such as film, gaming, advertising, and virtual reality. Unlike specialists who focus on one area, 3D generalists have skills across modeling, texturing, lighting, rigging, animation, and rendering. They are valuable team members because they can handle multiple parts of the 3D production pipeline and adapt to various project needs. This flexibility makes them especially important in smaller studios or projects with diverse requirements.

What is the salary of a 3D generalist artist?

The salary of a 3D generalist artist typically ranges from $50,000 to $85,000 annually, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists with strong skills in software like Maya or Blender can earn higher salaries.

What are some common challenges 3D generalist artists face when working on multidisciplinary teams?

3D Generalist Artists often collaborate with specialists such as animators, texture artists, and technical directors, which can present communication and workflow challenges. Balancing a wide range of tasks—from modeling and texturing to lighting and rendering—requires strong time management and the ability to quickly adapt to different project needs. It's important to stay flexible and open to feedback, as project priorities can shift rapidly. Developing strong collaborative skills and a willingness to learn new tools or techniques are key to thriving in this dynamic environment.

What skills and qualifications are needed to thrive as a 3D generalist artist?

To thrive as a 3D Generalist Artist, you need a strong grasp of modeling, texturing, lighting, and animation, usually backed by a relevant degree or portfolio. Mastery of industry-standard software like Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is typically required. Creativity, attention to detail, and effective collaboration set standout artists apart in multidisciplinary teams. These skills ensure the delivery of high-quality, versatile 3D assets that meet diverse project needs and tight production deadlines.
More about 3D Generalist Artist jobs
What cities are hiring for 3D Generalist Artist jobs? Cities with the most 3D Generalist Artist job openings:
What are the most commonly searched types of 3D Generalist Artist jobs? The most popular types of 3D Generalist Artist jobs are:
What states have the most 3D Generalist Artist jobs? States with the most job openings for 3D Generalist Artist jobs include:
What job categories do people searching 3D Generalist Artist jobs look for? The top searched job categories for 3D Generalist Artist jobs are:
Infographic showing various 3D Generalist Artist job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $74,971 per year, or $36 per hour.

Full-time

Re-posted 13 days ago


Job description

Who are we hiring?

We are seeking an experienced 3D Generalist with passion for creating content for the largest screen in the world.

This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert level skills in one or more of those areas. 

Expected to work closely with leadership in creative development, production, post-production, and playback, this position is ideal for good communicators with a positive attitude and experience at creative problem solving.  This role is part of a production artist group exploring and developing a unique visual and technical language for Sphere, in collaboration with the creative development team.  

What will you do?

  • Work through the lifecycle of the content, advise on where efficiencies can be gained via current and advancing toolsets.
  • Collaborate in a production artist group exploring and developing a unique language for Sphere, in collaboration with a creative development team. 
  • Provide technical and artistic solutions to fulfill creative requirements, collaborating cross-department to achieve deliverable goals to studio standards. 
  • Utilize 3D capabilities to solve technical problems and create new workflows to fulfill creative needs. 
  • Stay up-to-date with trends in art, design, and advancing technology.
  • Work with supervisors to address notes from clients or creative teams to create content.
  • Document tools and techniques for departmental reference.
  • Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing.
  • Additional responsibilities as assigned by the supervisor.
  • Provide exceptional experiences for our guests, partners, and team members, including by adhering to our appearance and presentation guidelines while on-site.  

QUALIFICATIONS:   

  • Proficiency equivalence to 5+ years of experience working as 3D/CG generalist. 
  • Proficient user of Cinema 4D and After Effects, plus working knowledge of other 3D software and tools. 
  • Knowledge of lighting and rendering, with experience in Redshift is desirable
  • Experience with Motion Graphics and Animation for events, commercials, or advertising. 
  • Working knowledge of real-time software toolsets, creation, and rendering of that content in those DCCs (Unreal Engine) is desirable.
  • Understanding and experience within 3D Pipeline from visualization to final render. 
  • Positive attitude and proven track record in creative problem solving with expressed interest in new technology and processes. 
  • Software agnosticism a plus; adaptability to new pipelines and utilization of provided tools is critical.  
  • Exceptional problem-solving skills and the ability to think creatively under pressure.
  • Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders.
  • Passion for innovation and a commitment to staying at the forefront of industry trends and technologies.
  • Ability to manage multiple projects simultaneously, balancing creative and technical demands.

#LI-Onsite