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Remote 3D Hard Surface Artist Jobs (NOW HIRING)

Strong proficiency in creating game-ready 3D assets, including hard-surface and organic modelling ... technical artists, and engineers throughout development. Nice to Have * Experience developing ...

3D Artist

New York, NY · Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Develop realistic or stylized textures, materials, and surfaces. * Set up lighting, cameras, and ...

Create high-quality 3D character assets, including organic and hard surface elements, from concept ... Artistic Skills : * Strong eye for detail, form, and style consistency. * Ability to adapt to and ...

Senior 3D BIM Modeler

Boston, MA · On-site +1

$110K - $140K/yr

Review drawings, models, surfaces, utility mapping, and project data to identify discrepancies ... Remote within the U.S., with a preference for candidates located in Eastern Time Zone or on the ...

Senior 3D BIM Modeler

Boston, MA · Remote

$110K - $140K/yr

Review drawings, models, surfaces, utility mapping, and project data to identify discrepancies ... Remote-first culture with flexibility and autonomy Our mission is to power the next era of ...

Senior 3D BIM Modeler

New York, NY · Remote

$110K - $140K/yr

Review drawings, models, surfaces, utility mapping, and project data to identify discrepancies ... Remote-first culture with flexibility and autonomy Our mission is to power the next era of ...

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Remote 3D Hard Surface Artist information

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How much do remote 3d hard surface artist jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for remote 3d hard surface artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a remote 3D hard surface artist?

Remote 3D Hard Surface Artists are digital artists who specialize in creating non-organic models, such as vehicles, machinery, weapons, and architectural elements, using 3D modeling software. They work from a remote location, collaborating with game studios, film production teams, or design firms to produce detailed and realistic assets for virtual environments. Their expertise lies in accurately rendering hard materials like metal, plastic, and glass, often focusing on precision, detail, and functionality in their designs. Remote 3D hard surface artists need strong technical skills, a good eye for detail, and the ability to interpret reference materials to create high-quality models.

What skills and qualifications are needed to thrive as a remote 3D hard surface artist?

To thrive as a Remote 3D Hard Surface Artist, you need expertise in 3D modeling, texturing, and rendering, typically supported by a strong portfolio and experience with hard surface design for games or film. Proficiency with industry-standard software such as Autodesk Maya, Blender, ZBrush, and Substance Painter is essential, and knowledge of real-time engines like Unreal Engine is often required. Strong communication, time management, and self-motivation are crucial soft skills for collaborating effectively in a remote environment. These skills and qualities ensure high-quality asset creation, efficient project delivery, and seamless teamwork regardless of location.

What are common challenges faced by remote 3D hard surface artists, and how can they be managed?

Remote 3D Hard Surface Artists often encounter challenges such as coordinating with team members across different time zones, maintaining consistent communication, and managing large file transfers. To address these issues, it's essential to establish clear communication routines, utilize collaborative project management and version control tools, and take advantage of cloud-based storage for sharing assets efficiently. Staying proactive in providing updates and seeking feedback can also help ensure smooth collaboration and project success.

What is the difference between Remote 3D Hard Surface Artist vs Remote 3D Character Artist?

AspectRemote 3D Hard Surface ArtistRemote 3D Character Artist
Primary FocusModeling and detailing hard surface objects like vehicles, machinery, and propsCreating and sculpting character models, including anatomy and clothing
Skills & ToolsHard surface modeling, CAD knowledge, software like Maya, 3ds Max, ZBrushCharacter sculpting, anatomy, rigging, software like ZBrush, Blender, Maya
Work EnvironmentGame studios, VFX, product design, remote teamsGame development, animation studios, remote teams

While both roles require strong 3D modeling skills and proficiency in similar software, the Remote 3D Hard Surface Artist specializes in creating mechanical and inorganic objects, whereas the Remote 3D Character Artist focuses on organic character models. Understanding these differences helps professionals target the right job opportunities in the industry.

More about Remote 3D Hard Surface Artist jobs

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What states have the most Remote 3D Hard Surface Artist jobs?

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Infographic showing various Remote 3D Hard Surface Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 78% Full Time, 16% Part Time, 3% Contract, and 1% Nights. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Contractor

Posted 16 days ago


Job description

At Side, we work alongside some of the world's leading developers and innovators to create immersive interactive experiences that combine cutting-edge technology with exceptional user engagement.
This project is focused on the development of a next-generation first-person VR flight simulation experience built in Unreal Engine 5. Combining realistic simulation systems, immersive environments, and intuitive interactions, the project aims to deliver highly authentic aviation experiences that place users at the centre of complex real-world scenarios. Working within a multidisciplinary team, you'll help shape virtual environments, prototype interactions, and refine user experiences that balance realism, usability, and immersion. This is an opportunity to contribute to a sophisticated simulation project that pushes the boundaries of real-time technology and interactive design.
We're looking for a talented 3D Artist with experience creating high-quality real-time assets for Unreal Engine projects, helping bring an immersive VR flight simulation to life through visually compelling and technically optimised content.
As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.
Requirements
What We're Looking For
  • Proven experience as a 3D Artist within game development, with a strong portfolio demonstrating high-quality asset creation for real-time environments.
  • Strong proficiency in creating game-ready 3D assets, including hard-surface and organic modelling, with a good understanding of topology, optimisation, and visual quality.
  • Strong understanding of PBR workflows, materials, texturing, and asset integration within modern game engines.
  • Experience working across a variety of asset types, including environment props, vehicles, interactive objects, and supporting gameplay elements.
  • Ability to work from concept art, reference material, and design briefs while maintaining consistency with established visual direction.
  • Strong collaboration and communication skills, with experience working closely with designers, technical artists, and engineers throughout development.

Nice to Have
  • Experience developing assets for VR projects, with an understanding of the visual and performance considerations required for immersive experiences.
  • Experience working on first-person experiences, simulation titles, or flight simulation projects.
  • Familiarity with Unreal Engine 5 asset pipelines, LOD creation, collision setup, and optimisation workflows.
  • Experience creating aircraft, mechanical assets, military equipment, or other technically detailed hard-surface content.

Benefits
  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc