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Intern 3D Hard Surface Artist Jobs (NOW HIRING)

$70 - $110/hr

Realistic 3D Hard Surface Artist, Middle/Senior Room 8 Studio is Room 8 Group's Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art ...

Strong proficiency in creating game-ready 3D assets, including hard-surface and organic modelling ... technical artists, and engineers throughout development. Nice to Have * Experience developing ...

$109 - $228/hr

Working alongside Hard Surface Art Leads, and reporting to the Hard Surface Cosmetics Lead, the ... The ideal candidate would be a talented 3D artist who is able to communicate equally effectively ...

Hard Surface Outsource Lead

Cary, NC · On-site

$14.75 - $19.50/hr

Working alongside Hard Surface Art Leads, and reporting to the Hard Surface Cosmetics Lead, the ... The ideal candidate would be a talented 3D artist who is able to communicate equally effectively ...

3D Designer

New York, NY · On-site

$95K - $107K/yr

Social Description IcyBox is looking for a 3D Designer to bring our products and unboxing moments ... Build high-quality hard-surface models (watches, boxes, packaging, product details); organic ...

Texturing Artist

Rancho Palos Verdes, CA · On-site

$85 - $120/hr

... hard-surface models * Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer ... Mentor junior artists on texturing techniques, workflows, and best practices Qualifications ...

3D Artist

New York, NY · Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Develop realistic or stylized textures, materials, and surfaces. * Set up lighting, cameras, and ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

Job duties include, but not limited to, 3D Hard Surface Modeling, 3D model optimization, Texture creation, UV Mapping, Rigging, Animating, and Rendering. He /She should be knowing any 3DS knowledge.

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Experience with organic and hard surface modeling with clean, optimized topology and UVs.

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Experience with organic and hard surface modeling with clean, optimized topology and UVs.

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How much do intern 3d hard surface artist jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for intern 3d hard surface artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What does an Intern 3D Hard Surface Artist do?

An Intern 3D Hard Surface Artist assists in creating and modeling non-organic objects such as vehicles, weapons, machinery, and architectural elements for video games, films, or other digital media projects. Their responsibilities often include designing models based on concept art, applying textures, and ensuring that assets meet technical and aesthetic requirements. Interns typically work under the guidance of senior artists, learning industry-standard software and workflows while building their professional portfolios.

What types of projects and tasks can an Intern 3D Hard Surface Artist expect to work on during their internship?

As an Intern 3D Hard Surface Artist, you'll typically be assigned tasks such as modeling and texturing mechanical objects, vehicles, weapons, or environmental props under the guidance of senior artists. You'll often work with established concept art and follow specific style and technical guidelines to ensure your assets integrate smoothly into the pipeline. Collaboration with other team members, like animators and environment artists, is common, and you'll likely receive feedback through regular reviews to help refine your work. This hands-on experience is designed to build both your artistic and technical skills in a professional studio environment.

What are the key skills and qualifications needed to thrive as an Intern 3D Hard Surface Artist, and why are they important?

To thrive as an Intern 3D Hard Surface Artist, you need foundational 3D modeling skills, familiarity with design principles, and a relevant portfolio, often supported by coursework in game art or digital media. Proficiency with industry-standard tools such as Autodesk Maya, Blender, or 3ds Max, and understanding of texturing software like Substance Painter, are typically expected. Attention to detail, willingness to learn, and strong communication skills help you collaborate effectively within production teams. These abilities are crucial for creating high-quality assets and integrating smoothly into professional art pipelines.
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Infographic showing various Intern 3D Hard Surface Artist job openings in the United States as of August 2026, with employment types broken down into 80% Full Time, 16% Part Time, 3% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio

On-site

$70 - $110/hr

Other

Posted 4 days ago


Job description

Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio is Room 8 Group's Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style.

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. More at the room8group.com

  • Locations: Armenia; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine
  • Cooperation: Remote

Next great challenge is coming:

We are looking for highly qualified artists with the skills to create hard surface assets for AAA games.

The ideal candidate is able to complete all stages of model creation - from blockout to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction and materials.

If you recognize yourself in this description, you are a team player, focused on results and development - Room 8 Studio is looking forward to you!

Superpowers
you have are
  • Confident SubD modeling in Max / Maya;
  • Knowledge of CAD modeling;
  • Sculpt of the hard surface assers in Zbrush;
  • Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset;
  • Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
  • Ability to bake in several programs to solve problems encountered during baking;
  • Texturing in Substance Painter;
  • Basic knowledge of Substance Designer;
  • Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard etc);
  • Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
  • Ability to follow and correctly interpret / improve the concept idea;
You’re a rockstar
if you have
  • Knowledge of Marvelous Designer;
  • Materials creation in Substance Designer;
  • English at Intermediate level and above.
As a part of Room 8
studio, you will
  • Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Texturing;
  • Work with game engines.
  • Competitive financial reward (yes, we are fair enough);
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.
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