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Touchdesigner Jobs (NOW HIRING)

Familiarity with tools such as Vectorworks, Unreal Engine, TouchDesigner, Disguise, Pixera, etc. The monthly pay range for this position is $10,000 - 12,000. The full time salary range is $105,000 ...

Familiarity with real-time platforms such as Unity or TouchDesigner * Familiarity with audio editing or synchronizing visuals with sound Portfolio Required A portfolio is required for consideration.

Proficiency in advanced tools such as Rhino/Grasshopper, Unreal Engine, TouchDesigner, or similar. * Ability to think systemically about how spaces, technology, content, and users interact. * Passion ...

Senior Engineer, Product

New York, NY · On-site

$170K - $240K/yr

Professional creative tools-TouchDesigner, Ableton, DaVinci Resolve, Blender, etc. Working at FLORA Office policy We work in-person at the Domino Refinery building in Williamsburg, Brooklyn-with ...

Staff Engineer, Product

New York, NY · On-site

$170K - $240K/yr

Professional creative tools-TouchDesigner, Ableton, DaVinci Resolve, Blender, etc. Working at FLORA Office policy We work in-person at the Domino Refinery building in Williamsburg, Brooklyn-with ...

Proficiency in advanced tools such as Rhino/Grasshopper, Unreal Engine, TouchDesigner, or similar. * Ability to think systemically about how spaces, technology, content, and users interact. * Passion ...

Familiarity with tools such as Vectorworks, Unreal Engine, TouchDesigner, Disguise, Pixera, etc. The monthly pay range for this position is $10,000 - 12,000. The full time salary range is $105,000 ...

Ideally experienced with other video software such as Disguise, Isadora, Resolume, TouchDesigner, or have a willingness to learn. * Experienced with Adobe suite (Premiere, After Effects, Photoshop ...

Freelance Technical Producer

New York, NY · On-site

$105K - $123K/yr

Familiarity with tools such as Vectorworks, Unreal Engine, TouchDesigner, Disguise, Pixera, etc. The monthly pay range for this position is $10,000 - 12,000. The full time salary range is $105,000 ...

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Touchdesigner information

What are the key skills and qualifications needed to thrive in the Touchdesigner position, and why are they important?

To thrive as a TouchDesigner, you need strong skills in real-time visual design, interactive media, and a solid understanding of computer graphics concepts, often supported by experience in multimedia arts or digital production. Proficiency with TouchDesigner software, as well as familiarity with Python scripting, hardware integration, and audio-visual systems is highly valuable. Creative problem-solving, collaboration, and effective communication are crucial soft skills in this role. These abilities are essential for building engaging interactive experiences, working with multidisciplinary teams, and adapting to rapidly changing project requirements.

What are the typical daily responsibilities of a TouchDesigner in an interactive media team?

A TouchDesigner typically spends their day building and refining real-time interactive visuals, integrating audio and sensor data, and ensuring seamless output across projection or LED systems. They frequently collaborate with designers, developers, and technical directors to prototype concepts and troubleshoot technical issues. Regular tasks may include scripting logic, setting up hardware interfaces, and fine-tuning visuals for live events or permanent installations. This dynamic environment requires adaptability, technical expertise, and creative input to meet client and project objectives.

What is a TouchDesigner job?

A TouchDesigner job involves creating interactive and generative visuals, real-time graphics, and immersive experiences using the TouchDesigner software. Professionals in this role work in fields such as media production, live events, stage design, and interactive installations. They use coding, visual programming, and 3D rendering to produce dynamic content for performances, art installations, and commercial applications. Strong knowledge of Python, GLSL, and multimedia systems is often required.

More about Touchdesigner jobs
What cities are hiring for Touchdesigner jobs? Cities with the most Touchdesigner job openings:
What are the most commonly searched types of Touchdesigner jobs? The most popular types of Touchdesigner jobs are:
What states have the most Touchdesigner jobs? States with the most job openings for Touchdesigner jobs include:
Infographic showing various Touchdesigner job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 92% Physical, and 8% Remote job distribution.

3D / Generative AI + VR Visual Artist (VFX & Real‑Time)

Meme House LA, Inc

Beverly Hills, CA • On-site

$50 - $125/hr

Full-time

Posted 16 days ago


Job description

Job Title: 3D / Generative AI + VR Visual Artist (VFX & Real‑Time)

Company: MemeHouse Design Studios

Location: Beverly Hills / Los Angeles, CA – Hybrid or On‑Site

Employment Type: Contract / Full‑Time (Flexible)

Pay Rate: $50–$125 per hour (based on experience and project length)

Reports To: Creative Director / Head of Design Studios

About MemeHouse Design Studios

------------------------------

MemeHouse Design Studios is the visual‑world‑building arm of MemeHouse, creating immersive visuals for creators, live productions, short‑form media, and real‑world events. We blend real‑time 3D, VFX, and generative AI to create high‑impact, culture‑moving moments for electronic music and IRL‑first experiences.

Role Overview

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We’re hiring a 3D / Generative AI + VR Visual Artist to build cinematic 3D scenes, real‑time visuals, and AI‑driven VFX for a melodic‑techno‑style music act and live‑experience projects. You’ll design festival LED‑style content, audio‑reactive visuals, social‑media assets, and optional VR / immersive experiments using a mix of traditional 3D/VFX tools and cutting‑edge AI software.

What You’ll Do

--------------

- Design and animate 3D environments, characters, and abstract forms for live shows, music videos, and social content.

- Build VFX and motion graphics packages for editors and show‑playback teams (loops, transitions, drops, mood‑pieces).

- Create real‑time / audio‑reactive visuals (MIDI/OSC‑driven) for live performances using tools like Unreal Engine, TouchDesigner, Notch, or Resolume (experience with equivalents welcome).

- Routinely use generative AI as part of a production pipeline: concepting, styleframes, texture generation, asset expansion, and look‑development, then refine and composite into final deliverables.

- Collaborate with Creative Director, music team, and live‑production partners; manage versioning, exports, and organized project files on tight deadlines.

Required AI & Software Experience

---------------------------------

You must be comfortable using AI tools in a real production pipeline, and have hands‑on experience with at least two of the following (or equivalent):

- Image‑to‑image / text‑to‑image:

- Stable Diffusion (including ComfyUI workflows)

- Midjourney

- Image‑to‑video / AI‑video:

- Runway Gen‑2 (or similar AI‑video tools)

- Upscaling / enhancement:

- Topaz tools (e.g., Gigapixel Video, Photo AI) or comparable upscalers

- Pipeline / workflow:

- Experience with LoRA‑style fine‑tuning, custom datasets, or prompt‑engineering systems for consistent visual style and reuse.

You’ll continue using traditional 3D/VFX software such as:

- 3D/Animation: Blender / Cinema 4D / Houdini / Maya (or equivalent)

- Motion/Compositing: After Effects / Nuke / DaVinci Resolve / Premiere

- Real‑time / live‑show: Unreal Engine / TouchDesigner / Notch / Resolume (or equivalent)

Required Qualifications

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- Strong portfolio or showreel demonstrating 3D art, VFX, motion graphics, or real‑time visuals; live‑music / concert visuals are a major plus.

- 3+ years experience in 3D/VFX, motion design, or immersive media (studio or freelance).

- Demonstrated ability to use generative AI tools as part of your production workflow, not just for moodboards.

- Strong fundamentals: composition, lighting, color, motion, and an instinct for syncing visuals to music.

Nice‑to‑Have

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- Live‑show / festival LED content, VJ‑packs, or playback‑system experience.

- Audio‑reactive / MIDI / OSC workflows using Unreal, TouchDesigner, or Notch.

- VR / AR / XR experience (Unity/Unreal VR builds, interactive environments).

- Direct experience with ComfyUI workflows, LoRA creation, or dataset curation for consistent AI‑style systems.

Benefits

-----------------------------------

- Pay: $50–$125 per hour, depending on experience and project scope.

- Flexible contracting or full‑time arrangements.

- Opportunity to define the visual identity of a rising melodic‑techno act and scale it to major festivals and digital platforms.

- Access to MemeHouse’s production equipment, studio spaces, and live‑experience ecosystem.netinfluencer+1

How to Apply

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Please submit:

1. Resume or LinkedIn profile

2. Portfolio link (required) – show 3D/VFX, motion, and any AI‑assisted work

3. A short note describing:

- Your primary 3D/VFX tools

- Your core AI tools (e.g., “Stable Diffusion + ComfyUI + Runway”)

- How you integrate AI into your pipeline (1–2 sentences)

MemeHouse Design Studios is an equal opportunity employer. We value diverse perspectives and are committed to building a safe, creative, and inclusive studio culture.