Familiarity with real-time platforms such as Unity or TouchDesigner * Familiarity with audio ... Employment Type: FULL_TIME
Familiarity with real-time platforms such as Unity or TouchDesigner * Familiarity with audio ... Employment Type: FULL_TIME
Freelance Technical Producer
$105K - $123K/yr
Familiarity with tools such as Vectorworks, Unreal Engine, TouchDesigner, Disguise, Pixera, etc. The monthly pay range for this position is $10,000 - 12,000. The full time salary range is $105,000 ...
Quick apply
Freelance Technical Producer
$105K - $123K/yr
Familiarity with tools such as Vectorworks, Unreal Engine, TouchDesigner, Disguise, Pixera, etc. The monthly pay range for this position is $10,000 - 12,000. The full time salary range is $105,000 ...
Freelance Technical Producer
New York, NY · On-site
$105K - $123K/yr
Familiarity with tools such as Vectorworks, Unreal Engine, TouchDesigner, Disguise, Pixera, etc. The monthly pay range for this position is $10,000 - 12,000. The full time salary range is $105,000 ...
Freelance Technical Producer
New York, NY · On-site
$105K - $123K/yr
Familiarity with tools such as Vectorworks, Unreal Engine, TouchDesigner, Disguise, Pixera, etc. The monthly pay range for this position is $10,000 - 12,000. The full time salary range is $105,000 ...
Specialist, Immersive Media & Learning Technologies
Prescott, AZ · On-site
$53K - $69K/yr
Prescott Campus, Prescott, AZ Job Type: Full Time Job Number: 2026-00076 Department: Library ... Explore creative coding and real-time visual programming tools (TouchDesigner etc.) * Develop ...
Specialist, Immersive Media & Learning Technologies
Prescott, AZ · On-site
$53K - $69K/yr
Prescott Campus, Prescott, AZ Job Type: Full Time Job Number: 2026-00076 Department: Library ... Explore creative coding and real-time visual programming tools (TouchDesigner etc.) * Develop ...
Designer Advocate - Figma Weave (New York, United States)
New York, NY · On-site
$169K - $208K/yr
This is a full time role that can be held from our New York Hub. What you'll do at Figma Weave ... Familiarity with node-based or procedural tools (e.g., ComfyUI, Houdini, TouchDesigner, Runway, or ...
Designer Advocate - Figma Weave (New York, United States)
New York, NY · On-site
$169K - $208K/yr
This is a full time role that can be held from our New York Hub. What you'll do at Figma Weave ... Familiarity with node-based or procedural tools (e.g., ComfyUI, Houdini, TouchDesigner, Runway, or ...
Full Time Touchdesigner information
See salary details
$12.98 - $14.07
11% of jobs
$15.06 is the 25th percentile. Wages below this are outliers.
$14.07 - $15.17
16% of jobs
The median wage is $16.26 / hr.
$15.17 - $16.26
23% of jobs
$16.26 - $17.35
11% of jobs
$17.35 - $18.44
11% of jobs
$18.64 is the 75th percentile. Wages above this are outliers.
$18.44 - $19.54
21% of jobs
$19.54 - $20.63
3% of jobs
$20.63 - $21.72
1% of jobs
$21.72 - $22.81
1% of jobs
$22.81 - $23.91
1% of jobs
$23.91 - $25
1% of jobs
$12
$17
$25
How much do full time touchdesigner jobs pay per hour?
What is the difference between Full Time Touchdesigner vs Part Time Touchdesigner?
| Aspect | Full Time Touchdesigner | Part Time Touchdesigner |
|---|---|---|
| Credentials | Proficiency in TouchDesigner, portfolio, possibly related certifications | Same as full time, but often with less formal experience required |
| Work Environment | Full-time employment, office or studio setting | Flexible hours, freelance or project-based |
| Industry Usage | Used in live events, installations, multimedia projects | Similar, often for smaller projects or freelance gigs |
Full Time Touchdesigner roles typically require comprehensive skills, consistent work hours, and integration into a company's projects. Part Time Touchdesigner positions offer flexibility, often for freelance or project-specific work, with similar skill requirements. Both roles are vital in multimedia and live event industries, but differ mainly in commitment and work structure.

Full-time
Posted 6 days ago
Job description
Stamm Media designs and builds interactive media and real-time visual experiences for tradeshows, corporate events, and permanent installations. Our work spans large-format LED walls, touchscreen applications, immersive environments, and sensor-driven installations. We bring complex ideas to life through motion, interaction, and physical space.
We’re looking for a designer who can visualize and communicate interactive experiences through storyboards, design mockups, and previsualizations. This role focuses on translating ideas and product messaging into clear, compelling experiences across kiosks, architectural displays, and multi-screen environments, as well as supporting web and mobile displays connected to those systems.
You’ll help define how audiences move through an experience—what they see, how it responds, and how the story unfolds.
What You’ll Do
- Develop visual concepts, storyboards, and design mockups that define the structure and flow of interactive experiences
- Create previsualizations, motion studies, and layout mockups to communicate timing, behavior, and spatial context
- Translate product messaging and abstract ideas into clear visual experience designs
- Design interface layouts and visual systems for kiosks, touchscreen applications, and large-format displays
- Prepare organized, implementation-ready assets, including image and vector files, typography, and formatting specifications
- Collaborate closely with developers and creative leads to ensure the final built experience matches the original design vision
- Present and explain design concepts, storyboards, and mockups to clients and internal teams
Required Skills
- Experience creating storyboards, design mockups, and previsualizations for interactive or spatial experiences
- Strong communication skills, including the ability to present and explain storyboards, design mockups, and previsualizations to clients and internal teams
- Proficiency with standard interface design tools (Figma, Adobe Creative Suite, etc.), with the ability to create well-organized design files and export implementation-ready image and vector assets
- Strong visual design skills, including layout, typography, and composition across a range of display sizes and resolutions
- Ability to translate concepts and messaging into clear visual experiences
Preferred
- Experience with motion design tools such as After Effects or similar
- Familiarity with 3D tools such as Blender, Cinema 4D, or similar for spatial mockups and previsualization
- Background in experiential design, exhibit design, immersive media, or installation-based work
- Familiarity with real-time platforms such as Unity or TouchDesigner
- Familiarity with audio editing or synchronizing visuals with sound
Portfolio Required
A portfolio is required for consideration. It should demonstrate strong visual thinking and the ability to communicate interactive or motion-based experiences. Applications without a portfolio will not be reviewed.
Employment Type: FULL_TIME