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Touchdesigner Jobs (NOW HIRING)

Experience with TouchDesigner for interactive systems, hardware integration, and high-performance graphics * Proficiency in JavaScript/TypeScript and modern web development (React or similar ...

Ideally experienced with other video software such as Disguise, Isadora, Resolume, TouchDesigner, or have a willingness to learn. * Experienced with Adobe suite (Premiere, After Effects, Photoshop ...

Freelance Technical Producer

New York, NY · On-site

$105K - $123K/yr

Familiarity with tools such as Vectorworks, Unreal Engine, TouchDesigner, Disguise, Pixera, etc. The monthly pay range for this position is $10,000 - 12,000. The full time salary range is $105,000 ...

Experience with TouchDesigner for interactive systems, hardware integration, and high-performance graphics * Proficiency in JavaScript/TypeScript and modern web development (React or similar ...

Basic understanding of real-time rendering engines (Notch, Unreal Engine, TouchDesigner). * Knowledge of 3D workflows (Blender, Cinema 4D, Maya). * Basic understanding of audio/video signal flow and ...

Experience with real-time rendering engines (Notch, Unreal Engine, TouchDesigner). * Familiarity with lighting consoles and show control systems (e.g., GrandMA, ETC). * Knowledge of 3D workflows ...

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Touchdesigner information

What are the key skills and qualifications needed to thrive in the Touchdesigner position, and why are they important?

To thrive as a TouchDesigner, you need strong skills in real-time visual design, interactive media, and a solid understanding of computer graphics concepts, often supported by experience in multimedia arts or digital production. Proficiency with TouchDesigner software, as well as familiarity with Python scripting, hardware integration, and audio-visual systems is highly valuable. Creative problem-solving, collaboration, and effective communication are crucial soft skills in this role. These abilities are essential for building engaging interactive experiences, working with multidisciplinary teams, and adapting to rapidly changing project requirements.

What are the typical daily responsibilities of a TouchDesigner in an interactive media team?

A TouchDesigner typically spends their day building and refining real-time interactive visuals, integrating audio and sensor data, and ensuring seamless output across projection or LED systems. They frequently collaborate with designers, developers, and technical directors to prototype concepts and troubleshoot technical issues. Regular tasks may include scripting logic, setting up hardware interfaces, and fine-tuning visuals for live events or permanent installations. This dynamic environment requires adaptability, technical expertise, and creative input to meet client and project objectives.

What is a TouchDesigner job?

A TouchDesigner job involves creating interactive and generative visuals, real-time graphics, and immersive experiences using the TouchDesigner software. Professionals in this role work in fields such as media production, live events, stage design, and interactive installations. They use coding, visual programming, and 3D rendering to produce dynamic content for performances, art installations, and commercial applications. Strong knowledge of Python, GLSL, and multimedia systems is often required.

What is the highest paying job in design?

In the design field, roles such as Creative Director, User Experience (UX) Director, or Design Director tend to have the highest salaries, often exceeding six figures. These positions require extensive experience, leadership skills, and proficiency with design tools and project management.

What can I make with TouchDesigner?

TouchDesigner is a visual programming environment used by professionals to create interactive multimedia projects, including live visual performances, installations, and real-time data visualizations. As a TouchDesigner artist or developer, you can design immersive environments, generative art, and multimedia displays, often integrating sensors, cameras, and audio. Skills in programming, design, and understanding of hardware are valuable for creating complex, engaging projects.

What does a TouchDesigner do?

A TouchDesigner artist or developer creates real-time interactive multimedia content using the TouchDesigner software platform. They design visualizations, installations, and live performances by combining programming, graphic design, and audio-visual skills, often working with hardware and software integrations. Proficiency in visual programming and understanding of multimedia tools are essential for this role.

What jobs can I get with TouchDesigner?

TouchDesigner is used in roles such as multimedia artist, VJ, projection designer, interactive developer, and visual effects artist. These jobs often require skills in real-time visual programming, creative design, and working with live events or installations. Professionals may work in entertainment, advertising, event production, or immersive experiences.
More about Touchdesigner jobs
What cities are hiring for Touchdesigner jobs? Cities with the most Touchdesigner job openings:
What are the most commonly searched types of Touchdesigner jobs? The most popular types of Touchdesigner jobs are:
What states have the most Touchdesigner jobs? States with the most job openings for Touchdesigner jobs include:
Infographic showing various Touchdesigner job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Physical job distribution.
Creative Technologist (Freelance)

Creative Technologist (Freelance)

Hovercraft

Remote

Full-time

Re-posted 5 days ago


Job description

About Us
Hovercraft is a dynamic and innovative creative design firm that partners with brands to craft compelling experiences through design, strategy, and technology. We specialize in creating standout visuals, interactive digital content, and impactful branding solutions that push the boundaries of creativity.
Overview
We're looking for freelance Creative Technologists to help push the studio's work forward across a growing range of mediums. You'll work closely with our tech team, tech directors, designers and producers to build interactive experiences, real-time graphics systems, web projects, video games, and physical installations. We often carry projects from inception through completion - prototype, develop, deliver, and support our custom-built technology solutions. The tech team's work is centered around software but includes hardware integration, travel, client-facing interactions, and being embedded in the larger creative and problem-solving process.
Core Technical Skills
We're open to collaborating with generalists and specialists alike.
Software:
  • Strong generative / creative coding background - WebGL, Three.js, react-three-fiber, GLSL, or comparable real-time graphics experience
  • Experience with TouchDesigner for interactive systems, hardware integration, and high-performance graphics
  • Proficiency in JavaScript/TypeScript and modern web development (React or similar frameworks)
  • Solid backend fundamentals and comfort with REST APIs, content management systems, and cloud services for data-driven applications
  • Game development experience via WebGL, Unity, Unreal, or similar
  • Media file conversion, optimization, and delivery experience - you understand the formats and constraints of working with a wide variety of media assets (image/video/audio/3d) in interactive contexts
  • Source control and deployment fluency: Git, GitHub, basic cloud/server workflows
  • A solid grasp of software engineering practices - you think about stability, edge cases, version control, and QA
  • A commitment to staying current with modern development tools and workflows, including build tools, AI-assisted coding & agents, and automation
  • Working knowledge of current AI tools for creative pipelines: Computer vision, generative media, etc.
  • Experience with Windows scripting, tooling, and troubleshooting, as most of our projects run on Windows PCs
  • Experience with 3D tools (Blender, Cinema4D, Maya) or motion design (After Effects, Cavalry)

Hardware:
  • Familiarity with physical computing: depth cameras, LIDAR, Arduino, Raspberry Pi, custom electronics, RFID, sensor arrays, computer vision, and novel HCI technologies
  • Experience with physical lighting systems - DMX/ArtNet/etc., spatial mapping, electrical systems & power distribution
  • Familiarity with AV systems integration and industry standards (projectors, LED walls, sound systems, media servers, etc.)
  • Electrical engineering or fabrication fundamentals
  • AR/VR/XR or spatial computing project experience

Growth Areas We're Actively Investing In:
  • Unreal Engine / Notch - real-time 3D, XR production, high-resolution environments
  • Media server experience (Disguise, Pixera, or similar)
  • Deeper electrical & mechanical engineering expertise
  • Small-scale fabrication and material prototyping skills

Soft Skills That Matter Here:
  • Design & Quality Mindset: Strong design and craft sensibilities; understands what "Hovercraft quality" means, both visually and technically.
  • Ownership & Accountability: Takes initiative, makes decisions autonomously, estimates and manages work effectively, and advocates for timelines, testing, and quality.
  • Communication & Collaboration: Proactively shares progress, flags blockers early, keeps stakeholders informed, and works effectively within cross-functional teams and production pipelines.
  • Adaptability & Resilience: Maintains a positive, solutions-oriented attitude while navigating changing scope, creative direction, technical constraints, and tight deadlines across multiple projects.
  • Curiosity & Continuous Learning: Demonstrates a genuine passion for learning, experimentation, R&D, prototyping, and exploring new tools and creative technologies.

Recruitment Notice
We use AI-assisted tools solely to help identify and highlight keywords related to critical design skills and relevant experience within applications. These tools support our recruiting team by improving consistency and efficiency; they do not make hiring decisions. All applications are reviewed by humans, and AI is not used in a discriminatory manner or to evaluate personal characteristics unrelated to job requirements.