1

Touchdesigner Jobs (NOW HIRING)

Video Supervisor

Boston, MA · On-site

$68K - $85K/yr

Ideally experienced with other video software such as Disguise, Isadora, Resolume, TouchDesigner, or have a willingness to learn. * Experienced with Adobe suite (Premiere, After Effects, Photoshop ...

Freelance Technical Producer

New York, NY · On-site

$105K - $123K/yr

Familiarity with tools such as Vectorworks, Unreal Engine, TouchDesigner, Disguise, Pixera, etc. The monthly pay range for this position is $10,000 - 12,000. The full time salary range is $105,000 ...

Ideally experienced with other video software such as Disguise, Isadora, Resolume, TouchDesigner, or have a willingness to learn. * Experienced with Adobe suite (Premiere, After Effects, Photoshop ...

Experience with TouchDesigner for interactive systems, hardware integration, and high-performance graphics * Proficiency in JavaScript/TypeScript and modern web development (React or similar ...

Basic understanding of real-time rendering engines (Notch, Unreal Engine, TouchDesigner). * Knowledge of 3D workflows (Blender, Cinema 4D, Maya). * Basic understanding of audio/video signal flow and ...

Experience with real-time rendering engines (Notch, Unreal Engine, TouchDesigner). * Familiarity with lighting consoles and show control systems (e.g., GrandMA, ETC). * Knowledge of 3D workflows ...

next page

Showing results 1-20

Touchdesigner information

What are the key skills and qualifications needed to thrive in the Touchdesigner position, and why are they important?

To thrive as a TouchDesigner, you need strong skills in real-time visual design, interactive media, and a solid understanding of computer graphics concepts, often supported by experience in multimedia arts or digital production. Proficiency with TouchDesigner software, as well as familiarity with Python scripting, hardware integration, and audio-visual systems is highly valuable. Creative problem-solving, collaboration, and effective communication are crucial soft skills in this role. These abilities are essential for building engaging interactive experiences, working with multidisciplinary teams, and adapting to rapidly changing project requirements.

What are the typical daily responsibilities of a TouchDesigner in an interactive media team?

A TouchDesigner typically spends their day building and refining real-time interactive visuals, integrating audio and sensor data, and ensuring seamless output across projection or LED systems. They frequently collaborate with designers, developers, and technical directors to prototype concepts and troubleshoot technical issues. Regular tasks may include scripting logic, setting up hardware interfaces, and fine-tuning visuals for live events or permanent installations. This dynamic environment requires adaptability, technical expertise, and creative input to meet client and project objectives.

What is a TouchDesigner job?

A TouchDesigner job involves creating interactive and generative visuals, real-time graphics, and immersive experiences using the TouchDesigner software. Professionals in this role work in fields such as media production, live events, stage design, and interactive installations. They use coding, visual programming, and 3D rendering to produce dynamic content for performances, art installations, and commercial applications. Strong knowledge of Python, GLSL, and multimedia systems is often required.

What does a TouchDesigner do?

A TouchDesigner artist or developer creates real-time interactive multimedia content using the TouchDesigner software platform. They design visualizations, installations, and live performances by integrating graphics, audio, and sensors, often requiring skills in programming, design, and technical troubleshooting.

What jobs use TouchDesigner?

Jobs that use TouchDesigner include roles in live event production, multimedia art, interactive installation design, and VJing. These positions often require skills in visual programming, real-time graphics, and multimedia software, and are common in entertainment, advertising, and experiential marketing industries.

What jobs in the US pay 300,000 a year?

In the US, high-paying roles related to TouchDesigner or similar creative technology fields include senior visual effects artists, immersive experience designers, and technical directors in media production, often requiring advanced skills in programming, 3D modeling, and real-time graphics. These positions typically demand extensive experience, a strong portfolio, and proficiency with tools like TouchDesigner, along with leadership responsibilities that justify salaries of $300,000 or more annually.

What jobs can I get with TouchDesigner?

TouchDesigner is used in roles such as multimedia artist, VJ, projection designer, interactive developer, and visual effects artist. These jobs often require skills in real-time visual programming, creative design, and working with live events or installations. Professionals may work in entertainment, advertising, event production, or immersive experiences.
More about Touchdesigner jobs
What cities are hiring for Touchdesigner jobs? Cities with the most Touchdesigner job openings:
What are the most commonly searched types of Touchdesigner jobs? The most popular types of Touchdesigner jobs are:
What states have the most Touchdesigner jobs? States with the most job openings for Touchdesigner jobs include:
What job categories do people searching Touchdesigner jobs look for? The top searched job categories for Touchdesigner jobs are:
Infographic showing various Touchdesigner job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 83% In-person, and 17% Remote job distribution.
Video Supervisor

$68K - $85K/yr

Full-time

Posted 26 days ago


Key responsibilities

  • Supervise a video system consisting of motorized LED walls and projectors for immersive video environments.

  • Collaborate with internal Museum departments and external partners to create experiences for the Public Science Common and other Museum venues.

  • Act as the Museum's subject matter expert for video and projection, providing consultation and standards throughout planning, design, installation, commissioning, and ongoing operations.


Job description

Museum of Science, Boston
www.mos.org
Innovation and creativity come from the unique perspectives of a diverse staff. We value your perspective.
Who We Are
As science and technology increasingly shape our lives, the Museum of Science strives to equip and inspire everyone to use science for the global good while keeping up with the pace of change. Among the world's largest science centers and New England's most attended cultural institution, we engage nearly five million people a year - at Science Park and in museums around the world, in classrooms, and online.
The Museum's singular location connecting Boston and Cambridge puts us at the junction of some of the world's most influential academic institutions and industries, local and state government, schools, and the public. Trusted by each sector, we are ideally positioned to convene, inspire, and create meaningful experiences for all. Come join us on our mission to inspire a lifelong love of science in everyone and living our vision for a world where science belongs to each of us for the good of all of us.
Why We Need You
In October 2026 the Museum will open the Public Science Common, a state-of-the-art convening and performance space for everything from daily science presentations, immersive theatre & dance productions, to high-profile spectacle events.
We are seeking a Video Supervisor to oversee and execute all video needs, and make meaningful contributions to the commissioning and opening of a new, global stage for science education. We are looking for a proactive collaborator to support all Museum stakeholders in using media to create compelling, memorable experiences for all audiences.
What You'll Accomplish
  • Supervise a video system consisting of motorized LED walls, as well as floor and wall projectors for immersive, two-plane video environments.
  • Serve as a thought-leader in video and projection design and collaborate with internal Museum departments and external partners in creating experiences for the Public Science Common, and venues across the Museum.
  • Act as the Museum's subject matter expert for video and projection, providing consultation and standards throughout planning, design, installation, commissioning, and ongoing operations.
  • Collaborate with Technical Director and other Supervisors to create systems, procedures, and documentation to support an always-on venue in a Museum that is open 7 days a week, 360 days a year. All staff are expected to develop familiarity with all venue systems, and be willing to assist across departments and cover when needed.
  • This position will work a flexible schedule and run any complex or premiere events (with some nights and weekends required) and train staff members for daily, recurring operations.

What We're Looking For (Competencies)
  • Experienced with Panasonic & Christie video projectors, LED walls, and media servers.
  • Experienced with building and running QLab workspaces. Ideally experienced with other video software such as Disguise, Isadora, Resolume, TouchDesigner, or have a willingness to learn.
  • Experienced with Adobe suite (Premiere, After Effects, Photoshop) and media creation software. Additional experience with game engines like Unity or Unreal Engine, or 3D modeling software like Maya a plus.
  • Experienced with capturing video and live camera switching, for livestream and recorded events. Able to combine content and live cameras on multiple surfaces for a complete video design.
  • Comfortable working at heights of ~25' on a tension wire grid, as well as from ladders and personnel lifts. Comfortable working in backstage show conditions including but not limited to: fog, haze, strobes, dim lights, and loud sounds.

This is a fully onsite position.
How We Work-Our Values
Mission-Focused: We inspire a lifelong love of science in everyone.
Audience-Driven: Everything we do begins with the people we serve.
Innovative: We are curious, take smart risks, share responsibility, and own outcomes.
Generous: We offer time and energy towards common goals.
Salary Range
$68,000-$85,000 USD
The Museum of Science is fully committed to Equal Employment Opportunity and to attracting, retaining, developing and promoting the most qualified employees without regard to their race, gender, color, religion, sexual orientation, national origin, age, physical or mental disability, citizenship status, veteran status, or any other characteristic prohibited by federal, state or local law. We are dedicated to providing a work environment free from discrimination and harassment, and where employees are treated with respect and dignity.