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Apprentice 3D Hard Surface Artist Jobs (NOW HIRING)

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Hard Surface Modeling: * Model assets with a focus on accuracy and realism. * Maintain clean ...

... hard problems. Create your story and start making an indelible impact today. Job Summary ... surfaces and light. Responsibilities and Duties * Realize the Vision - Elevate high quality 3D ...

... hard problems. Create your story and start making an indelible impact today. Job Summary ... surfaces and light. Responsibilities and Duties * Realize the Vision - Elevate high quality 3D ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Experience with organic and hard surface modeling with clean, optimized topology and UVs.

Job duties include, but not limited to, 3D Hard Surface Modeling, 3D model optimization, Texture creation, UV Mapping, Rigging, Animating, and Rendering. He /She should be knowing any 3DS knowledge.

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Experience with organic and hard surface modeling with clean, optimized topology and UVs.

Take advantage of an artistic outlet as your work creatively to complete repairs, usually in an ... ABOUT SURFACE EXPERTS Surface Experts is a comprehensive hard surface repair company. We can fix ...

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Apprentice 3D Hard Surface Artist information

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$19

$39

$68

How much do apprentice 3d hard surface artist jobs pay per hour?

As of Jul 28, 2026, the average hourly pay for apprentice 3d hard surface artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Apprentice 3D Hard Surface Artist vs Junior 3D Modeler?

AspectApprentice 3D Hard Surface ArtistJunior 3D Modeler
CredentialsBasic knowledge of 3D software, portfolio, possibly related courseworkSimilar; often entry-level, focusing on modeling skills
Work EnvironmentGame, film, or design studios focusing on hard surface assetsGame or animation studios, general modeling tasks
Industry UsageUsed in industries requiring detailed hard surface models like vehicles, machineryUsed across various 3D modeling tasks, including organic and hard surface

The Apprentice 3D Hard Surface Artist specializes in creating detailed hard surface models like vehicles and machinery, often requiring specific knowledge of hard surface techniques. The Junior 3D Modeler has a broader focus on general 3D modeling, which may include organic and hard surface assets. While both roles are entry-level and share similar credentials, the apprentice role emphasizes developing specialized hard surface skills within a relevant industry environment.

What are typical collaboration opportunities for an Apprentice 3D Hard Surface Artist within a game development team?

As an Apprentice 3D Hard Surface Artist, you will frequently collaborate with concept artists, environment artists, and technical artists to ensure your models fit the project’s visual style and technical requirements. You'll also work closely with animators and game designers to understand how your assets will be used in gameplay, leading to regular feedback sessions and revisions. This collaborative environment helps you build a strong professional network, learn best practices from experienced team members, and develop a holistic understanding of the game production pipeline.

What does an Apprentice 3D Hard Surface Artist do?

An Apprentice 3D Hard Surface Artist assists in creating digital models of objects with hard, defined surfaces, such as vehicles, machinery, weapons, or architectural elements for use in video games, films, or other digital media. Their work typically involves learning industry-standard 3D modeling software, following design specifications, and collaborating with senior artists and other team members. As apprentices, they focus on developing their modeling, texturing, and rendering skills while gaining practical experience in a professional studio environment.

What are the key skills and qualifications needed to thrive as an Apprentice 3D Hard Surface Artist, and why are they important?

To thrive as an Apprentice 3D Hard Surface Artist, you need a foundational understanding of 3D modeling, texturing, and digital sculpting, often supported by a relevant degree or portfolio. Familiarity with industry-standard tools like Autodesk Maya, Blender, ZBrush, and Substance Painter is typically expected. Strong attention to detail, creativity, and good communication skills help you collaborate effectively and refine your work based on feedback. These skills and qualities are important to deliver high-quality, realistic assets that meet project specifications and contribute to the success of the creative team.
More about Apprentice 3D Hard Surface Artist jobs
What cities are hiring for Apprentice 3D Hard Surface Artist jobs? Cities with the most Apprentice 3D Hard Surface Artist job openings:
What are the most commonly searched types of 3D Hard Surface Artist jobs? The most popular types of 3D Hard Surface Artist jobs are:
What states have the most Apprentice 3D Hard Surface Artist jobs? States with the most job openings for Apprentice 3D Hard Surface Artist jobs include:
Infographic showing various Apprentice 3D Hard Surface Artist job openings in the United States as of July 2026, with employment types broken down into 82% Full Time, and 18% Part Time. Highlights an 100% In-person job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Concept Hard Surface Artist - (Apex Legends)

Concept Hard Surface Artist - (Apex Legends)

Electronic Arts Inc.

Los Angeles, CA • On-site

$104K - $157K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 17 days ago


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

Role ID
214772
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Hard Surface Concept Artist - Apex Legends
We are seeking a Concept Artist I to join the Apex Legends team. In this role, you
will help create compelling visual designs that define the hard surface cosmetics
and visual identity of Apex Legends. You will apply strong artistic fundamentals,
design sensibilities, and storytelling skills to bring ideas to life while supporting
both gameplay needs and the evolving aesthetic of a live service game.
You will work closely with the Hard Surface Concept Art Lead, Art Directors, and
your immediate team to deliver high-quality concept work while collaborating
with external partners to help maintain Apex Legends' visual quality and style
standards. The ideal candidate is a strong visual problem solver who thrives in a
collaborative environment and is passionate about creating bold, iconic designs.
What You'll Do
? Collaborate closely with the Art Lead and immediate team to create
compelling concept art that supports gameplay, player fantasy, and the
Apex Legends experience.
? Design high-quality hard surface cosmetics and assets that align with the
game's established visual language and style.
? Apply a strong understanding of industrial design, weapon design, color
theory, lighting, materials, and perspective in all concept work.
? Translate creative direction into clear, production-ready visual solutions
that can be effectively executed by downstream teams.
? Create illustrations and visual storytelling pieces that communicate
narrative intent and support world-building through asset design.
? Utilize 3D tools to support concept development, including block-ins,
lighting, camera setup, and perspective assistance.
? Contribute to animation, FX, and cinematic ideation when needed,
including basic storyboarding and motion exploration.
? Participate actively in team critiques and feedback sessions, iterating
quickly to improve quality and alignment with project goals.
? Support external development efforts by reviewing outsourced work and
providing actionable feedback to ensure consistency with Apex Legends'
quality and artistic standards.
? Design within gameplay, technical, and production constraints, ensuring
concepts are achievable and production-friendly.
? Stay informed on emerging tools, workflows, and production
methodologies, helping improve efficiency and creative iteration across the
team.
? Contribute to team growth by sharing knowledge, workflows, and best
practices with peers.
Ideally, You Will Have
? 3+ years of experience as a Concept Artist in games, entertainment, or a
related industry.
? A strong portfolio demonstrating exceptional artistic fundamentals,
including design, color, composition, lighting, materials, and perspective.
? Proven ability to create clear, production-ready concepts that effectively
communicate design intent.
? Strong understanding of hard surface design principles, including
industrial and/or weapon design.
? Proficiency with industry-standard digital painting software and
familiarity with 3D tools commonly used in concept workflows.
? Understanding of visual storytelling, composition, cinematography, and
player-facing readability.
? Strong collaboration and communication skills within a multidisciplinary
team environment.
? Ability to incorporate feedback quickly and iterate effectively in a fast-
paced production setting.
? Experience supporting or mentoring junior artists is a plus.
? Openness to learning and adopting new tools, workflows, and emerging
technologies that improve efficiency and creative development.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.