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Apprentice 3D Hard Surface Artist Jobs (NOW HIRING)

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Hard Surface Modeling: * Model assets with a focus on accuracy and realism. * Maintain clean ...

... hard surface models Rigging soft surface models 2D/ 3D FX skills Game Engine o Importing assets to game engine o Material setup o Lighting o Scene dressing o Prefab basics o Rendering image sequences ...

New

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Experience with organic and hard surface modeling with clean, optimized topology and UVs.

Job duties include, but not limited to, 3D Hard Surface Modeling, 3D model optimization, Texture creation, UV Mapping, Rigging, Animating, and Rendering. He /She should be knowing any 3DS knowledge.

Apprentice

Raleigh, NC · On-site

$17 - $24/hr

If you're looking for a job that allows you to use your artistic skills daily, becoming a Surface ... hard-surface repairs --fixing bathtubs, cabinets, floors, countertops, appliances, furniture ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Experience with organic and hard surface modeling with clean, optimized topology and UVs.

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Apprentice 3D Hard Surface Artist information

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$19

$39

$68

How much do apprentice 3d hard surface artist jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for apprentice 3d hard surface artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Apprentice 3D Hard Surface Artist vs Junior 3D Modeler?

AspectApprentice 3D Hard Surface ArtistJunior 3D Modeler
CredentialsBasic knowledge of 3D software, portfolio, possibly related courseworkSimilar; often entry-level, focusing on modeling skills
Work EnvironmentGame, film, or design studios focusing on hard surface assetsGame or animation studios, general modeling tasks
Industry UsageUsed in industries requiring detailed hard surface models like vehicles, machineryUsed across various 3D modeling tasks, including organic and hard surface

The Apprentice 3D Hard Surface Artist specializes in creating detailed hard surface models like vehicles and machinery, often requiring specific knowledge of hard surface techniques. The Junior 3D Modeler has a broader focus on general 3D modeling, which may include organic and hard surface assets. While both roles are entry-level and share similar credentials, the apprentice role emphasizes developing specialized hard surface skills within a relevant industry environment.

What are typical collaboration opportunities for an apprentice 3D hard surface artist within a game development team?

As an Apprentice 3D Hard Surface Artist, you will frequently collaborate with concept artists, environment artists, and technical artists to ensure your models fit the project’s visual style and technical requirements. You'll also work closely with animators and game designers to understand how your assets will be used in gameplay, leading to regular feedback sessions and revisions. This collaborative environment helps you build a strong professional network, learn best practices from experienced team members, and develop a holistic understanding of the game production pipeline.

What does an apprentice 3D hard surface artist do?

An Apprentice 3D Hard Surface Artist assists in creating digital models of objects with hard, defined surfaces, such as vehicles, machinery, weapons, or architectural elements for use in video games, films, or other digital media. Their work typically involves learning industry-standard 3D modeling software, following design specifications, and collaborating with senior artists and other team members. As apprentices, they focus on developing their modeling, texturing, and rendering skills while gaining practical experience in a professional studio environment.

What are the key skills and qualifications needed to thrive as an apprentice 3D hard surface artist?

To thrive as an Apprentice 3D Hard Surface Artist, you need a foundational understanding of 3D modeling, texturing, and digital sculpting, often supported by a relevant degree or portfolio. Familiarity with industry-standard tools like Autodesk Maya, Blender, ZBrush, and Substance Painter is typically expected. Strong attention to detail, creativity, and good communication skills help you collaborate effectively and refine your work based on feedback. These skills and qualities are important to deliver high-quality, realistic assets that meet project specifications and contribute to the success of the creative team.
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What are the most commonly searched types of 3D Hard Surface Artist jobs? The most popular types of 3D Hard Surface Artist jobs are:
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Infographic showing various Apprentice 3D Hard Surface Artist job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Concept Hard Surface Artist - (Apex Legends)

Electronic Arts Inc.

Los Angeles, CA • On-site

$136K - $157K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 28 days ago


Job description

General Information
Locations: Los Angeles - Chatsworth, California, United States of America
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

Role ID
214772
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Hard Surface Concept Artist - Apex Legends (Concept Artist I)
We are seeking a Concept Artist I to join the Apex Legends team. In this role, you will help create compelling visual designs that define the hard surface cosmetics and visual identity of Apex Legends. You will apply strong artistic fundamentals, design sensibilities, and storytelling skills to bring ideas to life while supporting both gameplay needs and the evolving aesthetic of a live-service game.
You will work closely with the Hard Surface Concept Art Lead, Art Directors, and your immediate team to deliver high-quality concept work. Additionally, you will collaborate with external partners to help maintain Apex Legends' visual quality and style standards. The ideal candidate is a strong visual problem solver who thrives in a collaborative environment and is passionate about creating bold, iconic designs.
Key Responsibilities
  • Concept Generation: Collaborate closely with the Art Lead and immediate team to create compelling concept art that supports gameplay, player fantasy, and the Apex Legends experience.
  • Asset Design: Design high-quality hard surface cosmetics and assets that align with the game's established visual language and style.
  • Artistic Execution: Apply a strong understanding of industrial design, weapon design, color theory, lighting, materials, and perspective in all concept work.
  • Production Pipeline Support: Translate creative direction into clear, production-ready visual solutions that can be effectively executed by downstream teams.
  • Visual Storytelling: Create illustrations and visual storytelling pieces that communicate narrative intent and support world-building through asset design.
  • 3D Integration: Utilize 3D tools to support concept development, including block-ins, lighting, camera setup, and perspective assistance.
  • Cross-Discipline Collaboration: Contribute to animation, FX, and cinematic ideation when needed, including basic storyboarding and motion exploration.
  • Feedback & Iteration: Participate actively in team critiques and feedback sessions, iterating quickly to improve quality and alignment with project goals.
  • External Development: Support external development efforts by reviewing outsourced work and providing actionable feedback to ensure consistency with project quality standards.
  • Constraint Management: Design within gameplay, technical, and production constraints, ensuring concepts are achievable and production-friendly.
  • Workflow Optimization: Stay informed on emerging tools, workflows, and production methodologies to help improve efficiency and creative iteration across the team.
  • Knowledge Sharing: Contribute to team growth by sharing knowledge, workflows, and best practices with peers.
Required Qualifications
  • Professional Experience: 3+ years of experience as a Concept Artist in games, entertainment, or a related industry.
  • Portfolio: A strong portfolio demonstrating exceptional artistic fundamentals, including design, color, composition, lighting, materials, and perspective.
  • Technical Communication: Proven ability to create clear, production-ready concepts that effectively communicate design intent to downstream developers.
  • Hard Surface Expertise: Strong understanding of hard surface design principles, including industrial and/or weapon design.
  • Software Proficiency: Proficiency with industry-standard digital painting software and familiarity with 3D tools commonly used in concept workflows.
  • Cinematic Fundamentals: Understanding of visual storytelling, composition, cinematography, and player-facing readability.
  • Collaboration Skills: Strong collaboration and communication skills within a multidisciplinary team environment.
  • Adaptability: Ability to incorporate feedback quickly and iterate effectively in a fast-paced production setting.
  • Continuous Learning: Openness to learning and adopting new tools, workflows, and emerging technologies that improve efficiency and creative development.
Preferred Qualifications
  • Experience supporting or mentoring junior artists.

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.