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Executive 3D Hard Surface Artist Jobs (NOW HIRING)

$80 - $100/hr

Realistic 3D Hard Surface Artist, Middle/Senior Room 8 Studio is Room 8 Group's Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art ...

Strong proficiency in creating game-ready 3D assets, including hard-surface and organic modelling ... technical artists, and engineers throughout development. Nice to Have * Experience developing ...

$150 - $200/hr

Working alongside Hard Surface Art Leads, and reporting to the Hard Surface Cosmetics Lead, the ... The ideal candidate would be a talented 3D artist who is able to communicate equally effectively ...

Hard Surface Outsource Lead

Cary, NC · On-site

$14.75 - $19.50/hr

Working alongside Hard Surface Art Leads, and reporting to the Hard Surface Cosmetics Lead, the ... The ideal candidate would be a talented 3D artist who is able to communicate equally effectively ...

3D Designer

New York, NY · On-site

$95K - $107K/yr

Social Description IcyBox is looking for a 3D Designer to bring our products and unboxing moments ... Build high-quality hard-surface models (watches, boxes, packaging, product details); organic ...

... hard-surface models * Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer ... Mentor junior artists on texturing techniques, workflows, and best practices Qualifications ...

3D Artist

New York, NY · Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Develop realistic or stylized textures, materials, and surfaces. * Set up lighting, cameras, and ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Experience with organic and hard surface modeling with clean, optimized topology and UVs.

Job duties include, but not limited to, 3D Hard Surface Modeling, 3D model optimization, Texture creation, UV Mapping, Rigging, Animating, and Rendering. He /She should be knowing any 3DS knowledge.

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Experience with organic and hard surface modeling with clean, optimized topology and UVs.

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

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Executive 3d Hard Surface Artist information

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How much do executive 3d hard surface artist jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for executive 3d hard surface artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is an Executive 3D Hard Surface Artist?

Executive 3D Hard Surface Artists are senior-level professionals who specialize in creating detailed and realistic 3D models of non-organic objects, such as vehicles, weapons, machinery, and architectural elements, for use in video games, films, and other digital media. They lead teams, oversee project pipelines, and ensure that the final assets meet both artistic and technical standards. Their role often involves mentoring junior artists, collaborating with other departments, and staying up-to-date with the latest tools and industry trends. They are crucial for delivering high-quality visual content in entertainment and design industries.

What are the key skills and qualifications needed to thrive as an Executive 3D Hard Surface Artist?

To thrive as an Executive 3D Hard Surface Artist, you need advanced proficiency in 3D modeling, texturing, and rendering, often supported by a degree in art, design, or a related field. Mastery of tools such as Autodesk Maya, 3ds Max, Blender, and Substance Painter, along with experience in game engines like Unreal or Unity, is essential. Strong artistic vision, problem-solving abilities, and effective communication are key soft skills that set top artists apart. These competencies ensure the creation of high-quality, visually compelling assets that meet project goals and facilitate seamless collaboration within creative teams.

What types of projects and collaboration can an Executive 3D Hard Surface Artist expect in a typical week?

As an Executive 3D Hard Surface Artist, you will often work on high-profile projects that require creating detailed models for environments, vehicles, or machinery. Your week may involve close collaboration with concept artists, animators, and technical leads to ensure your assets meet both artistic vision and technical requirements. You’ll likely participate in review sessions, provide feedback to junior artists, and help troubleshoot complex modeling or texturing challenges. The role is dynamic, with opportunities to influence both the creative direction and workflow processes of the team.

What is the difference between Executive 3D Hard Surface Artist vs 3D Modeler?

AspectExecutive 3D Hard Surface Artist3D Modeler
CredentialsPortfolio, specialized training in hard surface modeling, possibly certificationsPortfolio, training in 3D modeling, often with certifications
Work EnvironmentCreative studios, gaming, film, product designAnimation studios, gaming, product visualization
Industry UsageUsed for high-level, detailed hard surface assetsUsed for general 3D asset creation across industries

The Executive 3D Hard Surface Artist specializes in creating detailed, high-quality hard surface models for industries like gaming, film, and product design. In contrast, a 3D Modeler has a broader focus on creating various types of 3D assets. While both roles require strong modeling skills and similar credentials, the Executive 3D Hard Surface Artist emphasizes advanced techniques and high-detail hard surface work, often at a senior or specialized level.

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Infographic showing various Executive 3D Hard Surface Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 78% Full Time, 16% Part Time, 3% Contract, and 1% Nights. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio

On-site

$80 - $100/hr

Other

Posted 7 days ago


Job description

Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio is Room 8 Group's Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style.

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. More at the room8group.com

  • Locations: Armenia; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine
  • Cooperation: Remote

Next great challenge is coming:

We are looking for highly qualified artists with the skills to create hard surface assets for AAA games.

The ideal candidate is able to complete all stages of model creation - from blockout to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction and materials.

If you recognize yourself in this description, you are a team player, focused on results and development - Room 8 Studio is looking forward to you!

Superpowers
you have are
  • Confident SubD modeling in Max / Maya;
  • Knowledge of CAD modeling;
  • Sculpt of the hard surface assers in Zbrush;
  • Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset;
  • Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
  • Ability to bake in several programs to solve problems encountered during baking;
  • Texturing in Substance Painter;
  • Basic knowledge of Substance Designer;
  • Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard etc);
  • Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
  • Ability to follow and correctly interpret / improve the concept idea;
You’re a rockstar
if you have
  • Knowledge of Marvelous Designer;
  • Materials creation in Substance Designer;
  • English at Intermediate level and above.
As a part of Room 8
studio, you will
  • Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Texturing;
  • Work with game engines.
  • Competitive financial reward (yes, we are fair enough);
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.
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