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Remote 3D Hard Surface Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

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Remote 3D Hard Surface Artist information

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$19

$39

$68

How much do remote 3d hard surface artist jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for remote 3d hard surface artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a remote 3D hard surface artist?

Remote 3D Hard Surface Artists are digital artists who specialize in creating non-organic models, such as vehicles, machinery, weapons, and architectural elements, using 3D modeling software. They work from a remote location, collaborating with game studios, film production teams, or design firms to produce detailed and realistic assets for virtual environments. Their expertise lies in accurately rendering hard materials like metal, plastic, and glass, often focusing on precision, detail, and functionality in their designs. Remote 3D hard surface artists need strong technical skills, a good eye for detail, and the ability to interpret reference materials to create high-quality models.

What skills and qualifications are needed to thrive as a remote 3D hard surface artist?

To thrive as a Remote 3D Hard Surface Artist, you need expertise in 3D modeling, texturing, and rendering, typically supported by a strong portfolio and experience with hard surface design for games or film. Proficiency with industry-standard software such as Autodesk Maya, Blender, ZBrush, and Substance Painter is essential, and knowledge of real-time engines like Unreal Engine is often required. Strong communication, time management, and self-motivation are crucial soft skills for collaborating effectively in a remote environment. These skills and qualities ensure high-quality asset creation, efficient project delivery, and seamless teamwork regardless of location.

What are common challenges faced by remote 3D hard surface artists, and how can they be managed?

Remote 3D Hard Surface Artists often encounter challenges such as coordinating with team members across different time zones, maintaining consistent communication, and managing large file transfers. To address these issues, it's essential to establish clear communication routines, utilize collaborative project management and version control tools, and take advantage of cloud-based storage for sharing assets efficiently. Staying proactive in providing updates and seeking feedback can also help ensure smooth collaboration and project success.

What is the difference between Remote 3D Hard Surface Artist vs Remote 3D Character Artist?

AspectRemote 3D Hard Surface ArtistRemote 3D Character Artist
Primary FocusModeling and detailing hard surface objects like vehicles, machinery, and propsCreating and sculpting character models, including anatomy and clothing
Skills & ToolsHard surface modeling, CAD knowledge, software like Maya, 3ds Max, ZBrushCharacter sculpting, anatomy, rigging, software like ZBrush, Blender, Maya
Work EnvironmentGame studios, VFX, product design, remote teamsGame development, animation studios, remote teams

While both roles require strong 3D modeling skills and proficiency in similar software, the Remote 3D Hard Surface Artist specializes in creating mechanical and inorganic objects, whereas the Remote 3D Character Artist focuses on organic character models. Understanding these differences helps professionals target the right job opportunities in the industry.

More about Remote 3D Hard Surface Artist jobs

What cities are hiring for Remote 3D Hard Surface Artist jobs?

Cities with the most Remote 3D Hard Surface Artist job openings:

What are the most commonly searched types of 3D Hard Surface Artist jobs?

The most popular types of 3D Hard Surface Artist jobs are:

What states have the most Remote 3D Hard Surface Artist jobs?

States with the most job openings for Remote 3D Hard Surface Artist jobs include:

Infographic showing various Remote 3D Hard Surface Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 16% Part Time, 3% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Technical Artist

NxT Level

Chicago, IL โ€ข On-site, Remote

$130K - $156K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 2 days ago


Job description

Remote โ€“ US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If youโ€™ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking oneโ€™s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelorโ€™s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the jobโ€”thereโ€™s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development