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Remote 3D Hard Surface Artist Jobs (NOW HIRING)

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... For this particular position, full remote could be an option. * Career development is important to ...

3D Character Art Lead

$153K - $230K/yr

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Senior 3D Software Engineer

Maplewood, MN · On-site +1

$125K - $165K/yr

This remote position offers a unique opportunity to contribute to a technology roadmap and work ... Experience with 3D triangle mesh topology and 3D curves/surfaces. * Cross-platform development ...

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Remote 3D Hard Surface Artist information

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$19

$39

$68

How much do remote 3d hard surface artist jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for remote 3d hard surface artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a remote 3D hard surface artist?

Remote 3D Hard Surface Artists are digital artists who specialize in creating non-organic models, such as vehicles, machinery, weapons, and architectural elements, using 3D modeling software. They work from a remote location, collaborating with game studios, film production teams, or design firms to produce detailed and realistic assets for virtual environments. Their expertise lies in accurately rendering hard materials like metal, plastic, and glass, often focusing on precision, detail, and functionality in their designs. Remote 3D hard surface artists need strong technical skills, a good eye for detail, and the ability to interpret reference materials to create high-quality models.

What skills and qualifications are needed to thrive as a remote 3D hard surface artist?

To thrive as a Remote 3D Hard Surface Artist, you need expertise in 3D modeling, texturing, and rendering, typically supported by a strong portfolio and experience with hard surface design for games or film. Proficiency with industry-standard software such as Autodesk Maya, Blender, ZBrush, and Substance Painter is essential, and knowledge of real-time engines like Unreal Engine is often required. Strong communication, time management, and self-motivation are crucial soft skills for collaborating effectively in a remote environment. These skills and qualities ensure high-quality asset creation, efficient project delivery, and seamless teamwork regardless of location.

What are common challenges faced by remote 3D hard surface artists, and how can they be managed?

Remote 3D Hard Surface Artists often encounter challenges such as coordinating with team members across different time zones, maintaining consistent communication, and managing large file transfers. To address these issues, it's essential to establish clear communication routines, utilize collaborative project management and version control tools, and take advantage of cloud-based storage for sharing assets efficiently. Staying proactive in providing updates and seeking feedback can also help ensure smooth collaboration and project success.

What is the difference between Remote 3D Hard Surface Artist vs Remote 3D Character Artist?

AspectRemote 3D Hard Surface ArtistRemote 3D Character Artist
Primary FocusModeling and detailing hard surface objects like vehicles, machinery, and propsCreating and sculpting character models, including anatomy and clothing
Skills & ToolsHard surface modeling, CAD knowledge, software like Maya, 3ds Max, ZBrushCharacter sculpting, anatomy, rigging, software like ZBrush, Blender, Maya
Work EnvironmentGame studios, VFX, product design, remote teamsGame development, animation studios, remote teams

While both roles require strong 3D modeling skills and proficiency in similar software, the Remote 3D Hard Surface Artist specializes in creating mechanical and inorganic objects, whereas the Remote 3D Character Artist focuses on organic character models. Understanding these differences helps professionals target the right job opportunities in the industry.

More about Remote 3D Hard Surface Artist jobs

What cities are hiring for Remote 3D Hard Surface Artist jobs?

Cities with the most Remote 3D Hard Surface Artist job openings:

What are the most commonly searched types of 3D Hard Surface Artist jobs?

The most popular types of 3D Hard Surface Artist jobs are:

What states have the most Remote 3D Hard Surface Artist jobs?

States with the most job openings for Remote 3D Hard Surface Artist jobs include:

Infographic showing various Remote 3D Hard Surface Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 16% Part Time, 3% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Technical Artist III- UI/UX (REMOTE)

ARTHREX

OR • Remote

$89K - $170K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 21 days ago


Arthrex rating

7.8

Company rating: 7.8 out of 10

Based on 77 frontline employees who took The Breakroom Quiz

175th of 542 rated manufacturers


Job description

 Requisition ID:          66202 Title: Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum:  $170,000.00

Main Objective: Assists in the development of high-end and innovative realtime software for medical visualizations including surgical techniques, advertisements, medical education, AR/VR products etc. Create high-quality, realistic, optimized, realtime visualizations and collaborate in a cross-functional team environment
Essential Duties and Responsibilities: 
1.    Continuously learns and implements new and experimental features, technical art tools, and solutions for emerging visual and XR technologies.
2.    Develop technical art solution for interactive, visual applications using established industry practices and technology.
3.    Assists in development of 3D models, animations, animation rigs, UI Design and textures using computer graphics software. Including incorporating models, animations, VFX, graphics, audio, video clips and other graphic assets into realtime applications
4.    Develops art solutions for creating highly realistic renderings for VR/AR, Web and Desktop 3D applications using cutting edge technologies.
5.    Develops artist tools and scripts in 3D software like Maya and engines like Unreal and Unity.
6.    Collaborate with other artists and developers to expand the 3D product library for real-time applications. 
7.    Collaborates with developers to make realtime visualizations that are easy to programmatically manipulate and use by multidisciplinary teams.
8.    Maintain proper documentation of processes, workflows, and configurations.
9.    Report progress and status of assigned tasks on a timely basis. 
10.    Works productively and harmoniously with medical education, developers, 3D animators, modelers and artists in a team driven environment.

Skills:

   Experience creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal.
   Understanding of automation and preparation of Engineering models from cad software like Solidworks for use in realtime graphic applications.
   Experience with distributed version control systems such as Git or PlasticSCM.
   Understanding of the process of tracking artistic solution development using project management tools like Jira, Trello or Cloud CMS.
   Knowledge of company practices, standards, and collaboration in a team with diverse skillsets.

   Advanced knowledge of Realtime applications, and Engines.
   General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe Substance 3D Suite and Photoshop.
   Proficiency in scripting, automation and two or more of the following: art tool development, material nodes, rigging/skinning, VFX nodes, UI Design, creating and modifying shaders.
   Advanced knowledge of cutting edge realtime graphics technologies like virtual geometry, dynamic lighting, global illumination systems, ray tracing, particle systems, super sampling or custom shaders.
   Experience with one or more of the following: VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.
   Intermediate knowledge of the automation of art tasks, development of art pipelines, art workflow improvements, and art reusability using scripting in realtime engines or 3D software tools.
   Advanced knowledge of documentation practices.

Discretion/Latitude:

Work is performed under general direction. Participates in determining success metrics for work performed. Mentors lower-level personnel.

Education/Experience:

   Bachelor's degree preferred.
   5 years of professional experience


Arthrex Benefits

  • Medical, Dental and Vision Insurance
  • Company-Provided Life Insurance
  • Voluntary Life Insurance
  • Flexible Spending Account (FSA)
  • Supplemental Insurance Plans (Accident, Cancer, Hospital, Critical Illness)
  • Matching 401(k) Retirement Plan
  • Annual Bonus
  • Wellness Incentive Program
  • Gym Reimbursement Program
  • Tuition Reimbursement Program
  • Trip of a Lifetime
  • Paid Parental Leave
  • Paid Time Off
  • Volunteer PTO
  • Employee Assistance Provider (EAP)

All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, disability, protected veteran status, or any other status protected by law.


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