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Entry Level 3D Texture Artist Jobs in Florida (NOW HIRING)

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ...

Create and edit technically accurate medical 3D models and textures. These will be used in Medical ... Job title: 3D Artist II Arthrex Location:

Requisition ID: 66669 Title: 3D Artist II Arthrex, Inc. is a global medical device company and a ... Create and edit technically accurate medical 3D models and textures. These will be used in Medical ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ...

Arthrex is actively searching for a 3D Artist to collaborate in the production process of ... Create and edit technically accurate medical 3D models and textures. These will be used in Medical ...

Professional Graphic Artist

Tampa, FL · On-site

$65K - $70K/yr

Experience with 3D software (Cinema 4D, Blender) and how it intersects with AI-driven textures or ... Passion for the ethical and creative evolution of AI in the arts. What Success Looks Like * You are ...

Professional Graphic Artist

Tampa, FL · On-site

$65K - $70K/yr

Experience with 3D software (Cinema 4D, Blender) and how it intersects with AI-driven textures or ... Passion for the ethical and creative evolution of AI in the arts. What Success Looks Like * You are ...

Professional Graphic Artist

Tampa, FL · On-site

$65K - $70K/yr

Experience with 3D software (Cinema 4D, Blender) and how it intersects with AI-driven textures or ... Passion for the ethical and creative evolution of AI in the arts. What Success Looks Like * You are ...

Creative Positions (Intern)

Fort Lauderdale, FL · On-site

$14.25 - $19/hr

They use their artistic and technical skills to bring characters and scenes to life through ... Animators work with a variety of software tools and technologies to create 2D and 3D animations.

Entry Level 3D Texture Artist information

What does an entry level 3D texture artist do?

An Entry Level 3D Texture Artist is responsible for creating and applying textures to 3D models to make them appear more realistic and visually appealing. They work closely with modelers and other artists to ensure that surfaces such as skin, fabric, metal, and wood look accurate and detailed. Their tasks often involve using software like Adobe Substance Painter, Photoshop, or similar programs to paint or manipulate textures and maps. This role is typically found in industries like video games, animation, and film production.

What are the key skills and qualifications needed to thrive as an entry level 3D texture artist?

To thrive as an Entry Level 3D Texture Artist, you need a strong understanding of digital art fundamentals, UV mapping, and basic texturing techniques, often supported by a portfolio showcasing your work. Familiarity with industry-standard tools such as Adobe Photoshop, Substance Painter, and 3D modeling software like Blender or Maya is typically required. Creativity, attention to detail, and good communication skills help artists collaborate effectively and produce high-quality assets. These skills ensure that textures enhance the realism and appeal of 3D models, contributing to the overall visual quality of games, films, or other digital media.

What are some common challenges faced by entry level 3D texture artists, and how can they be overcome?

Entry level 3D texture artists often encounter challenges such as adapting to different software pipelines, meeting tight deadlines, and ensuring textures are optimized for game engines or renderers. It's also common to face feedback cycles that require multiple revisions. Overcoming these challenges involves becoming proficient with industry-standard tools (like Substance Painter or Photoshop), staying organized with file management, and actively seeking feedback from more experienced team members to improve both technical and artistic skills.

What is the difference between Entry Level 3D Texture Artist vs Junior 3D Modeler?

AspectEntry Level 3D Texture ArtistJunior 3D Modeler
CredentialsBasic 3D art or design degree, portfolioSimilar, often with a focus on modeling skills
Work EnvironmentGame studios, animation, VFX companiesGame studios, animation, VFX companies
ResponsibilitiesCreating textures, UV mapping, material setupModeling objects, character meshes, environment assets
ToolsSubstance Painter, Photoshop, Maya, BlenderMaya, 3ds Max, Blender

While both roles are entry-level positions in 3D art, the Entry Level 3D Texture Artist primarily focuses on texturing and material creation, whereas the Junior 3D Modeler concentrates on building 3D models. Both roles often work together in production pipelines within similar environments, but their core skills and responsibilities differ.

What are the most commonly searched types of 3D Texture Artist jobs in Florida?

The most popular types of 3D Texture Artist jobs in Florida are:

What are popular job titles related to Entry Level 3D Texture Artist jobs in Florida?

For Entry Level 3D Texture Artist jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Entry Level 3D Texture Artist jobs in Florida look for?

The top searched job categories for Entry Level 3D Texture Artist jobs in Florida are:

What cities in Florida are hiring for Entry Level 3D Texture Artist jobs?

Cities in Florida with the most Entry Level 3D Texture Artist job openings:

Infographic showing various Entry Level 3D Texture Artist job openings in Florida as of August 2026, with employment types broken down into 14% Internship, 72% Full Time, and 14% Contract. Highlights an 71% In-person, and 29% Remote job distribution.

3D Environmental Artist

SAIC

Orlando, FL • On-site

Full-time

Posted 20 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

79th of 224 rated it services


Job description

Job Description
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.
Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.
Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments
Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

Overview
SAIC accepts applications on an ongoing basis and there is no deadline.
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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