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Entry Level 3D Texture Artist Jobs (NOW HIRING)

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans Team. This position utilizes client-supplied CAD files and standards documents to create 2D ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

Create polished 2D graphics, illustrations, textures, particles, icons, and visual assets for ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...

Create polished 2D graphics, illustrations, textures, particles, icons, and visual assets for ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

Create polished 2D graphics, illustrations, textures, particles, icons, and visual assets for ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...

... arts. We look forward to your contributions to help shape the future of creativity. Come join us ... texturing, look development, lighting, shading, rigging, animation, simulation, real-time, or CAD ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of physical motion, weight, balance, texture and form * An understanding of rigs ...

... arts. We look forward to your contributions to help shape the future of creativity. Come join us ... texturing, look development, lighting, shading, rigging, animation, simulation, real-time, or CAD ...

Professional Graphic Artist

Tampa, FL · On-site

$65K - $70K/yr

Experience with 3D software (Cinema 4D, Blender) and how it intersects with AI-driven textures or ... Passion for the ethical and creative evolution of AI in the arts. What Success Looks Like * You are ...

Experience with 3D software (Cinema 4D, Blender) and how it intersects with AI-driven textures or ... Passion for the ethical and creative evolution of AI in the arts. What Success Looks Like * You are ...

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Entry Level 3D Texture Artist information

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How much do entry level 3d texture artist jobs pay per hour?

As of Jul 21, 2026, the average hourly pay for entry level 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

Is AI replacing 3D artists?

AI tools are increasingly used to assist 3D texture artists by automating repetitive tasks and generating textures, but they do not fully replace the need for human creativity and artistic judgment. Entry level 3D texture artists still rely on skills in software like Substance Painter and Photoshop to create high-quality textures, with AI serving as a complementary tool rather than a replacement.

What are the key skills and qualifications needed to thrive as an Entry Level 3D Texture Artist, and why are they important?

To thrive as an Entry Level 3D Texture Artist, you need a strong understanding of digital art fundamentals, UV mapping, and basic texturing techniques, often supported by a portfolio showcasing your work. Familiarity with industry-standard tools such as Adobe Photoshop, Substance Painter, and 3D modeling software like Blender or Maya is typically required. Creativity, attention to detail, and good communication skills help artists collaborate effectively and produce high-quality assets. These skills ensure that textures enhance the realism and appeal of 3D models, contributing to the overall visual quality of games, films, or other digital media.

What does an Entry Level 3D Texture Artist do?

An Entry Level 3D Texture Artist is responsible for creating and applying textures to 3D models to make them appear more realistic and visually appealing. They work closely with modelers and other artists to ensure that surfaces such as skin, fabric, metal, and wood look accurate and detailed. Their tasks often involve using software like Adobe Substance Painter, Photoshop, or similar programs to paint or manipulate textures and maps. This role is typically found in industries like video games, animation, and film production.

How to get started as a 3D artist?

To start as a 3D texture artist, develop skills in 3D modeling and texturing using software like Substance Painter or Photoshop. Building a strong portfolio with personal projects or freelance work and gaining knowledge of industry standards can help you enter the field. Learning about workflows in game or film environments and understanding basic art principles are also beneficial.

What is the salary of a 3D texture artist?

Entry-level 3D texture artists typically earn between $40,000 and $60,000 annually, depending on location, skills, and industry. Salaries can increase with experience, proficiency in tools like Substance Painter or Photoshop, and a strong portfolio.

What is the difference between Entry Level 3D Texture Artist vs Junior 3D Modeler?

AspectEntry Level 3D Texture ArtistJunior 3D Modeler
CredentialsBasic 3D art or design degree, portfolioSimilar, often with a focus on modeling skills
Work EnvironmentGame studios, animation, VFX companiesGame studios, animation, VFX companies
ResponsibilitiesCreating textures, UV mapping, material setupModeling objects, character meshes, environment assets
ToolsSubstance Painter, Photoshop, Maya, BlenderMaya, 3ds Max, Blender

While both roles are entry-level positions in 3D art, the Entry Level 3D Texture Artist primarily focuses on texturing and material creation, whereas the Junior 3D Modeler concentrates on building 3D models. Both roles often work together in production pipelines within similar environments, but their core skills and responsibilities differ.

How to become a 3D texture artist?

To become a 3D texture artist, you should develop skills in 3D modeling and texturing software such as Substance Painter, Photoshop, or Mari. Building a strong portfolio showcasing your work, gaining knowledge of materials and surface details, and understanding the pipeline of game or film production are essential steps. Formal education in art, design, or related fields can be helpful, but practical experience and a solid demo reel are often key to entering the industry.

What are some common challenges faced by entry level 3D texture artists, and how can they be overcome?

Entry level 3D texture artists often encounter challenges such as adapting to different software pipelines, meeting tight deadlines, and ensuring textures are optimized for game engines or renderers. It's also common to face feedback cycles that require multiple revisions. Overcoming these challenges involves becoming proficient with industry-standard tools (like Substance Painter or Photoshop), staying organized with file management, and actively seeking feedback from more experienced team members to improve both technical and artistic skills.
More about Entry Level 3D Texture Artist jobs
What cities are hiring for Entry Level 3D Texture Artist jobs? Cities with the most Entry Level 3D Texture Artist job openings:
What are the most commonly searched types of 3D Texture Artist jobs? The most popular types of 3D Texture Artist jobs are:
What states have the most Entry Level 3D Texture Artist jobs? States with the most job openings for Entry Level 3D Texture Artist jobs include:
What job categories do people searching Entry Level 3D Texture Artist jobs look for? The top searched job categories for Entry Level 3D Texture Artist jobs are:
Infographic showing various Entry Level 3D Texture Artist job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Floorplan Artist

Floorplan Artist

MediaLab 3D Solutions

Tampa, FL • Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 9 days ago


Job description

Salary:

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans Team.

This position utilizes client-supplied CAD files and standards documents to create 2D interactive vector floor plans that are implemented in national homebuilder marketing collateral. Artists utilize various programs including AutoCAD, Adobe Animate, and Adobe Illustrator. Our team is fast-paced and deadline-driven, but offers a friendly, connected culture in a fully remote environment.


Skills and Attributes:

This position requires excellent organizational abilities, strong ability to follow precise instruction, invariableattention to detail, and efficient PC skills.


In this remote position, the Artist must remain reliable and able to work independently, while simultaneously coordinating with coworkers during typical work hours.


This position requires the flexibility to occasionally work overtime hours as needed to meet tight deadlines.


Responsibilities:

  • Beginner proficiency in AutoCad, Adobe Animate, Adobe Illustrator
  • Consistently complete projects within allotted timeframes
  • Follow a daily full-time schedule M-F and communicate issues in a timely manner
  • Reliable to work independently while also maintaining open communication with the team during work hours
  • Follow precise written instructions as well as detailed standards documentation
  • Create interactive floor plan brochures, and ensure all web features display and function correctly
  • Communicate effectively and professionally with the Quality Assurance and Customer Success teams


Qualifications:

  • Highly detail-oriented
  • Excellent written communication
  • Strong ability to prioritize and work independently while being deadline-driven in a fast pacedenvironment
  • Previous design-related experience is a plus
  • Familiarity with architectural terminology and concepts is desirable, but not required
  • Knowledge of AutoCAD, Adobe Illustrator and/or Adobe Animate is preferable but not required

Work Environment:

This remote position is based in our Tampa, FL headquarters. We will require the selected candidate to maintain a functional home office environment with minimal interruptions. You may use your own equipment, or equipment may be provided. You will be connecting to a workstation utilizing company-provided software.


This position requires use of a keyboard, mouse, multiple monitors and a laptop. You will be seated at a desk, working through a computing workstation setup in your own home for regular, eight hour shifts. Overtime is occassionally required. Microsoft Teams meetings with a camera presence are required. Access to adequate WiFi and phone service in your home is required for this position.

Training:

Paid training will be provided through a combination of Microsoft Teams meetings, test projects, and independent study with our supportive and collaborative Floor Plans Team.

Benefits:

  • Medical with Employer contribution, Dental & Vision available after completion of 90 dayProbationary Period.
  • Matched 401K
  • Paid time off & Holiday pay
  • AD&D Insurance provider by Employer
  • Training & educational opportunities available


For further insight into our company and culture, please visit us at www.Medialab3dsolutions.com


NOTICE TO ALL APPLICANTS- MediaLab 3D Solutions participates in E-Verify.

  • E-Verify is a web-based system operated by the U.S. Department of Homeland Security (DHS) that helps participating employers confirm workers are eligible for employment in the United States.
  • The system cross-checks an employees I-9 information against records in the DHS and Social Security Administration databases to verify the individuals identity and employability status.

For more information, review the two postings below for E-Verify participants:

The E-Verify poster(issued by the DHS), and
The Right to Work poster(issued by the Department of Justice).