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Mid Level 3D Prop Artist Jobs (NOW HIRING)

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases ...

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Designing & creating characters, environments & prop assets; * Rigging and animating characters and ...

Gunfire Games is seeking a VFX Artist (Mid-Level/Senior) to create and implement high-quality ... Proficiency with Photoshop and 3D Studio Max, Maya, or comparable 3D software. * Understanding of ...

Mid Level 3D CAD Modeler

Dahlgren, VA · On-site

$40.87 - $50.48/hr

The 3D CAD Modeler will support Integrated Topside Design (ITD) CAD model development of ship platforms and exterior systems and antennas installations. Essential Responsibilities: Will support the ...

The 3D CAD Modeler will support Integrated Topside Design (ITD) CAD model development of ship platforms and exterior systems and antennas installations. Essential Responsibilities: Will support the ...

Job Title: 3D Artist Location: Wilmington, NC Department: NC Art Reports To: Art Lead Status ... high level of proficiency using Maya to create fun and stylized characters/assets - An eye for ...

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team! Responsibilities: * Create 3D characters and cosmetics in a visual style aligned ...

Prop Fabricator & Finisher

Orlando, FL · On-site

$16.50 - $20.50/hr

This position is ideal for a hands-on artist who excels at building, detailing, and finishing high ... Realistic painting techniques, including aging and weathering * 3D printing (operation, cleanup ...

Senior Environment Artist

Boston, MA · On-site +1

$99K - $163K/yr

This role is responsible for level art and authoring architectural assets like modular building ... If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ...

... for level art and authoring architectural assets like modular building kits. World building ... If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ...

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

This role is responsible for level art and authoring architectural assets like modular building ... If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ...

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Mid Level 3D Prop Artist information

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How much do mid level 3d prop artist jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for mid level 3d prop artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a mid level 3D prop artist do?

A Mid Level 3D Prop Artist is responsible for creating high-quality 3D models of objects, or 'props,' that appear in video games, films, or other digital media. They interpret concept art, model and texture assets, and ensure props are optimized for performance and visual fidelity. Mid level artists are expected to work independently with some guidance, collaborate with other team members, and follow project specifications and style guidelines. They may also help mentor junior artists and provide feedback on prop designs.

What are the key skills and qualifications needed to thrive as a mid level 3D prop artist?

To thrive as a Mid Level 3D Prop Artist, you need proficiency in 3D modeling, texturing, and digital sculpting, typically backed by a relevant degree or portfolio of work. Familiarity with industry-standard tools such as Maya, Blender, ZBrush, Substance Painter, and game engines like Unreal Engine or Unity is standard. Strong attention to detail, creativity, and effective collaboration skills help artists excel in team environments and deliver visually compelling assets. These capabilities ensure the creation of high-quality, optimized props that meet both artistic vision and technical requirements in game or film production.

What are some common challenges a mid level 3D prop artist might face when collaborating with other departments?

A Mid Level 3D Prop Artist often collaborates with concept artists, environment artists, and game designers to ensure that props are visually consistent and technically optimized. One common challenge is balancing artistic vision with technical limitations, such as polygon budgets or texture constraints set by the development team. Communication is crucial, as misunderstandings can lead to rework or delays. Building strong relationships across departments and being open to feedback helps ensure the final assets fit seamlessly within the game's world and run efficiently on target platforms.
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Infographic showing various Mid Level 3D Prop Artist job openings in the United States as of August 2026, with employment types broken down into 77% Full Time, 15% Part Time, and 8% Contract. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Posted 26 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

79th of 225 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-08-17

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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