Mid Level 3D Prop Artist information
See salary details
$19.71 - $24.15
8% of jobs
$27.06 is the 25th percentile. Wages below this are outliers.
$24.15 - $28.58
25% of jobs
$28.58 - $33.02
14% of jobs
The median wage is $34.25 / hr.
$33.02 - $37.46
9% of jobs
$37.46 - $41.89
6% of jobs
$41.89 - $46.33
8% of jobs
$47.44 is the 75th percentile. Wages above this are outliers.
$46.33 - $50.76
14% of jobs
$50.76 - $55.20
2% of jobs
$55.20 - $59.64
3% of jobs
$59.64 - $64.07
6% of jobs
$64.07 - $68.51
3% of jobs
How much do mid level 3d prop artist jobs pay per hour?
As of Aug 26, 2026, the average hourly pay for mid level 3d prop artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.
A Mid Level 3D Prop Artist is responsible for creating high-quality 3D models of objects, or 'props,' that appear in video games, films, or other digital media. They interpret concept art, model and texture assets, and ensure props are optimized for performance and visual fidelity. Mid level artists are expected to work independently with some guidance, collaborate with other team members, and follow project specifications and style guidelines. They may also help mentor junior artists and provide feedback on prop designs.
To thrive as a Mid Level 3D Prop Artist, you need proficiency in 3D modeling, texturing, and digital sculpting, typically backed by a relevant degree or portfolio of work. Familiarity with industry-standard tools such as Maya, Blender, ZBrush, Substance Painter, and game engines like Unreal Engine or Unity is standard. Strong attention to detail, creativity, and effective collaboration skills help artists excel in team environments and deliver visually compelling assets. These capabilities ensure the creation of high-quality, optimized props that meet both artistic vision and technical requirements in game or film production.
A Mid Level 3D Prop Artist often collaborates with concept artists, environment artists, and game designers to ensure that props are visually consistent and technically optimized. One common challenge is balancing artistic vision with technical limitations, such as polygon budgets or texture constraints set by the development team. Communication is crucial, as misunderstandings can lead to rework or delays. Building strong relationships across departments and being open to feedback helps ensure the final assets fit seamlessly within the game's world and run efficiently on target platforms.
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