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Full Time 3D Environment Artist Jobs (NOW HIRING)

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Support the rest of the art team to create 3D assets * Review and fix bugs Must Haves: * 3+ years ...

Artist: Environment

Andover, MA ยท On-site

$68K - $85K/yr

This is a full-time, in-office position based out of Rockstar's development studio in Andover, MA ... Build and map a wide range of realistic 3D art that is used to enrich in-game environments.

Senior Environment Artist

Cary, NC ยท On-site

$117K - $140K/yr

Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ... Providing mentorship to other Environment Artists, and making the team around them stronger through ...

Senior Environment Artist

Boston, MA ยท On-site

$99K - $163K/yr

Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ... Working mode: in-office in a hybrid or full-time capacity. Health & Well-Being * Company-paid ...

Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ... Working mode: in-office in a hybrid or full-time capacity. Health & Well-Being * Company-paid ...

Senior Environment Artist

Boston, MA ยท On-site +1

$99K - $163K/yr

Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ... Working mode: in-office in a hybrid or full-time capacity. Health & Well-Being * Company-paid ...

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Full Time 3D Environment Artist information

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How much do full time 3d environment artist jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for full time 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Full Time 3D Environment Artist, and why are they important?

To thrive as a Full Time 3D Environment Artist, you need strong skills in 3D modeling, texturing, digital sculpting, and a solid understanding of art fundamentals, often supported by a degree in art, design, or a related field. Proficiency with tools such as Autodesk Maya, Blender, ZBrush, Substance Painter, and game engines like Unreal Engine or Unity is typically required. Creativity, attention to detail, and effective collaboration are essential soft skills that set top artists apart. These skills and qualities are crucial for producing visually compelling, technically sound environments that enhance the player's experience and meet project goals.

What are some common challenges faced by full-time 3D environment artists, and how can they be managed?

Full-time 3D environment artists often encounter challenges such as balancing creative vision with technical limitations, meeting tight deadlines, and ensuring consistency across vast digital landscapes. Managing these challenges typically involves close collaboration with other departments, like level designers and lighting artists, as well as adhering to established workflows and asset guidelines. Staying organized, proactively communicating with teammates, and continually updating skills with the latest software and techniques can greatly help artists thrive in this dynamic role.

What does a Full Time 3D Environment Artist do?

A Full Time 3D Environment Artist is responsible for creating detailed and immersive 3D environments used in video games, films, and virtual reality experiences. They design landscapes, architecture, and props, ensuring all elements fit the project's artistic vision. These artists use specialized software like Blender, Maya, or Unreal Engine to model, texture, and light environments. Collaboration with other artists, designers, and developers is essential to achieve a cohesive and visually appealing world.
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Infographic showing various Full Time 3D Environment Artist job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Junior 3D Environment Artist

The One 23 Group

Herndon, VA โ€ข On-site

Full-time

Re-posted 1 hour ago


Job description

Description:

At The One 23 Group, our mission is to set the benchmark for excellence in government services. We empower our clients in the Department of War, Intelligence Community, and Federal Civilian sectors to excel with our advanced capabilities. Our dedication lies in fostering a people-first culture, underpinned by steadfast ethical principles. Embracing innovative technologies and process improvements, we are steadfast in our journey toward a future that is both bright and transformative.


Our expertise spans Enterprise IT, Mission IT and Cyber. With our global footprint, we place a strong emphasis on nurturing our people and culture, which forms the core of our successful strategies in leadership and financial management. We pride ourselves on our extensive experience and effective approach, ensuring that we lead with both innovation and integrity.


We are seeking a motivated Junior 3D Environment Artist to support the development of visual simulation environments. This role will focus on creating and refining 3D models of real-world facilities and infrastructure based on CAD drawings, floor plans, and design documents.


The ideal candidate has a strong foundation in 3D modeling and is interested in applying their skills to real-world environments rather than game or entertainment content. You will work closely with experienced team members and Unity developers to prepare assets for use in simulation environments.


This is a hybrid position. Three days a week will be spent in our Hendon, VA office.

Requirements:

Key Responsibilities

  • Create 3D models of facilities and environments based on CAD drawings, floor plans, and reference materials
  • Assist in converting and refining CAD or design files into usable 3D assets
  • Apply materials, textures, and basic lighting to produce clear and accurate visual representations
  • Optimize models and assets for real-time performance in Unity
  • Ensure models are built to accurate scale and reflect real-world layouts
  • Collaborate with Unity developers to integrate assets into simulation environments
  • Support development of reusable assets and environment components
  • Incorporate feedback and iterate on models as requirements evolve
  • Proficiency in at least one 3D modeling tool such as Blender, 3ds Max, Maya, or similar
  • Basic understanding of 3D modeling fundamentals, including scale, topology, and geometry
  • Familiarity with UV mapping and texturing
  • Ability to interpret floor plans, drawings, or reference images
  • Strong attention to detail and willingness to learn
  • Ability to work collaboratively in a team environment
  • Interest in building real-world environments (facilities, infrastructure, etc.)

Preferred Skills

  • Exposure to CAD, Revit, or BIM files (academic or project experience is acceptable)
  • Familiarity with Unity or other real-time engines
  • Experience optimizing assets for real-time performance (even at a basic level)
  • Portfolio demonstrating environment modeling (academic or personal projects acceptable)
  • Interest in simulation, digital twin, or visualization environments

Requirements

  • Bachelorโ€™s degree (or equivalent experience) in 3D Modeling, Visualization, Game Art, Architecture, or a related field
  • 0โ€“2 years of relevant experience (internships or academic projects acceptable)
  • Ability to learn quickly and take direction from senior team members

Preferred Qualifications

Active DHS Public Trust BI or higher-level clearance within DHS.


Travel within the United States is required. Applicants selected will be subject to a government security investigation and must meet eligibility requirements for access to classified information. No H1B Visas sponsorship. US citizenship is required.