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Temporary 3D Environment Artist Jobs (NOW HIRING)

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Support the rest of the art team to create 3D assets * Review and fix bugs Must Haves: * 3+ years ...

Artist: Environment

Andover, MA

$128K - $154K/yr

Build and map a wide range of realistic 3D art that is used to enrich in-game environments ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...

Artist: Environment

Andover, MA · On-site

$68K - $85K/yr

Build and map a wide range of realistic 3D art that is used to enrich in-game environments ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...

This role requires an artist with a keen eye for detail and an attention to the storytelling that ... Recreate Reality - Achieve convincing, photorealistic, 3d environments using a combination of ...

This role requires an artist with a keen eye for detail and an attention to the storytelling that ... Recreate Reality - Achieve convincing, photorealistic, 3d environments using a combination of ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ... Providing mentorship to other Environment Artists, and making the team around them stronger through ...

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Temporary 3D Environment Artist information

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How much do temporary 3d environment artist jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for temporary 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges faced by Temporary 3D Environment Artists when joining a new project?

Temporary 3D Environment Artists often face the challenge of quickly adapting to an existing art style and workflow, as well as integrating into a team mid-project. Familiarizing yourself with proprietary tools, asset pipelines, and documentation in a short timeframe is crucial for success. Additionally, effective communication and collaboration with other team members such as level designers, lighting artists, and technical artists is essential to ensure that your work aligns with the project's vision and technical requirements.

What is a Temporary 3D Environment Artist?

A Temporary 3D Environment Artist is a creative professional hired for a limited period to design and build digital environments for video games, films, or simulations. They use specialized software to model, texture, and light 3D landscapes, buildings, and other assets, ensuring they fit the project's artistic vision and technical requirements. This role is often project-based, allowing studios to scale their teams during peak production times or specific phases of development.

What is the difference between Temporary 3D Environment Artist vs 3D Environment Artist?

AspectTemporary 3D Environment Artist3D Environment Artist
Employment TypeShort-term, project-basedFull-time or long-term
CredentialsPortfolio, relevant 3D skillsPortfolio, relevant 3D skills
Work EnvironmentFreelance, studio, or contract rolesStudio or company-based
Industry UsageUsed for specific projects or temporary needsOngoing role within a company or studio

The main difference between a Temporary 3D Environment Artist and a 3D Environment Artist lies in employment duration and project scope. Temporary 3D Environment Artists are hired for specific projects or short-term needs, often on a freelance or contract basis. In contrast, 3D Environment Artists typically work full-time within a company, contributing to ongoing projects. Both roles require similar skills and portfolios, but their employment terms and work settings differ.

What are the key skills and qualifications needed to thrive as a Temporary 3D Environment Artist, and why are they important?

A Temporary 3D Environment Artist needs strong skills in 3D modeling, texturing, and a solid understanding of environmental design principles, often supported by a portfolio and relevant art or design education. Experience with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Unreal Engine or Unity is typically required. Creativity, adaptability, and effective communication are valuable soft skills for collaborating with teams and incorporating feedback quickly. These skills ensure the artist can produce high-quality, immersive environments within tight deadlines, contributing to the visual success of games or media projects.
More about Temporary 3D Environment Artist jobs
What cities are hiring for Temporary 3D Environment Artist jobs? Cities with the most Temporary 3D Environment Artist job openings:
What are the most commonly searched types of 3D Environment Artist jobs? The most popular types of 3D Environment Artist jobs are:
What states have the most Temporary 3D Environment Artist jobs? States with the most job openings for Temporary 3D Environment Artist jobs include:
What job categories do people searching Temporary 3D Environment Artist jobs look for? The top searched job categories for Temporary 3D Environment Artist jobs are:
Infographic showing various Temporary 3D Environment Artist job openings in the United States as of June 2026, with employment types broken down into 1% Internship, 8% As Needed, 13% Full Time, 55% Part Time, 22% Contract, and 1% Summer. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Lead 3D Environment Artist - Virtual Reality

Immersive Entertainment

Irvine, CA

Contractor

Posted 27 days ago


Job description

Company Description

We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.

Job Description
  • Creation of high quality game assets in collaboration with concept artists and CCO.
  • Maintaining the production pipeline and meeting deadlines.
  • Working closely with the implementation and gameplay departments.
  • Prototyping new technologies on the given platforms.
  • Leading the environment modellers team
  • Setting the quality targets and bar for 3D environments on the projects
  • Sharing knowledge and techniques across the studio
  • Mentoring 3D environment artists


Qualifications
  • 5+ years of experience in game development
  • Experience with Unreal Engine and or Unity.
  • Perfect knowledge of 3ds Max (or Maya) & Photoshop
  • High texturing and Zbrush skills
  • Ability to create realistic looking objects & environments, being limited by technological frames
  • High texturing and Zbrush skills
  • Excellent communication skills
  • Good eye for details
  • English language
  • A strong team player and leader by example
Additional Information

Pluses

  • Shipped AAA PC or console titles as a Senior 3D Environment Artist
  • Work experience with Unreal Engine 4
  • Understanding the difference between developing for VR compared to traditional game development.
  • A passion for developing and playing virtual reality experiences