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Temporary 3D Environment Artist Jobs (NOW HIRING)

... fast-paced environment. Responsibilities: * Assist in the creation of detailed 3D models ... Collaborate with visualization artists, architects, engineers, planners, and project teams to ...

The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such as: face, hands, legs, etc.) with a handoff to the layout, animation, and compositing teams. This ...

... fast-paced environment. Responsibilities: * Assist in the creation of detailed 3D models ... Collaborate with visualization artists, architects, engineers, planners, and project teams to ...

... fast-paced environment. Responsibilities: * Assist in the creation of detailed 3D models ... Collaborate with visualization artists, architects, engineers, planners, and project teams to ...

3D Artist and Designer About PROENERGY PROENERGY is an engineering, R&D, and manufacturing ... environment across technical documentation, digital, and other marketing applications. * Expertise ...

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... Contribute to a supportive and creative working environment. * Protect Assets: Maintain backups of ...

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Temporary 3D Environment Artist information

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How much do temporary 3d environment artist jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for temporary 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges faced by temporary 3D environment artists when joining a new project?

Temporary 3D Environment Artists often face the challenge of quickly adapting to an existing art style and workflow, as well as integrating into a team mid-project. Familiarizing yourself with proprietary tools, asset pipelines, and documentation in a short timeframe is crucial for success. Additionally, effective communication and collaboration with other team members such as level designers, lighting artists, and technical artists is essential to ensure that your work aligns with the project's vision and technical requirements.

What is a temporary 3D environment artist?

A Temporary 3D Environment Artist is a creative professional hired for a limited period to design and build digital environments for video games, films, or simulations. They use specialized software to model, texture, and light 3D landscapes, buildings, and other assets, ensuring they fit the project's artistic vision and technical requirements. This role is often project-based, allowing studios to scale their teams during peak production times or specific phases of development.

What is the difference between Temporary 3D Environment Artist vs 3D Environment Artist?

AspectTemporary 3D Environment Artist3D Environment Artist
Employment TypeShort-term, project-basedFull-time or long-term
CredentialsPortfolio, relevant 3D skillsPortfolio, relevant 3D skills
Work EnvironmentFreelance, studio, or contract rolesStudio or company-based
Industry UsageUsed for specific projects or temporary needsOngoing role within a company or studio

The main difference between a Temporary 3D Environment Artist and a 3D Environment Artist lies in employment duration and project scope. Temporary 3D Environment Artists are hired for specific projects or short-term needs, often on a freelance or contract basis. In contrast, 3D Environment Artists typically work full-time within a company, contributing to ongoing projects. Both roles require similar skills and portfolios, but their employment terms and work settings differ.

What are the key skills and qualifications needed to thrive as a temporary 3D environment artist?

A Temporary 3D Environment Artist needs strong skills in 3D modeling, texturing, and a solid understanding of environmental design principles, often supported by a portfolio and relevant art or design education. Experience with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Unreal Engine or Unity is typically required. Creativity, adaptability, and effective communication are valuable soft skills for collaborating with teams and incorporating feedback quickly. These skills ensure the artist can produce high-quality, immersive environments within tight deadlines, contributing to the visual success of games or media projects.
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Infographic showing various Temporary 3D Environment Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 18% Part Time, 2% Contract, and 1% Nights. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Lead Environment Artist | Unannounced Game | Irvine, CA

Blizzard Entertainment, Inc.

Irvine, CA

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 26 days ago


Blizzard Entertainment rating

9.3

Company rating: 9.3 out of 10

Based on 12 frontline employees who took The Breakroom Quiz

3rd of 76 rated media


Job description

Team Name:

Job Title:Lead Environment Artist | Unannounced Game | Irvine, CARequisition ID:R027773Job Description:

Your Mission

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.


We are looking for a Lead Environment Artist to help us define and craft Blizzard's next great game. As a key member of the development team, you will be responsible for delivering high-quality Environment work through artistic and technical knowledge, team building, and leadership. You understand how to effectively build, integrate, and optimize a variety of Environment content that supports gameplay and hits iconic visual standards. You are comfortable operating in a startup environment, navigating through ambiguity with purpose.


This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.


Responsibilities

  • Working closely with the Art Director, you will collaborate with designers, artists, code, Materials, VFX and Lighting departments to define and deliver game environments to a world class standard.
  • Use your expertise in Environment Art creation to guide our working practices from iterative prototyping to final best-in-class execution.
  • Create artifacts (content creation briefs, presentations) to guide the work of internal and external artists.
  • Directly contribute to and oversee the practical work of taking Environments from concept to completion.
  • Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.
  • Own and drive the most creatively challenging artwork, demonstrating the high bar for your department.
  • Proactively identify risks and propose solutions within the area of Environment Art creation.
  • Level up your team's abilities through mentorship of skills, process, and artistic techniques.

Requirements

  • 10+ years of experience in AAA Environment Art.
  • 2 + years of management/leadership experience.
  • Proven experience, having shipped multiple major titles in a relevant role.
  • Experience working with a AAA game engine with stra ong understanding of implementation and integration into the pipeline.
  • Comprehensive understanding of all aspects of Environment Art creation including strong proficiency in industry-standard 3D workflows.
  • A portfolio, with examples and detailed breakdowns, showcasing your work.
  • Strong understanding of authoring PBR content.
  • Experience developing pipelines and collaborating with Engineers and Tech Artists to develop technology.
  • A team-oriented approach to your work, understanding the importance of collaboration, and partnering with all departments.
  • The ability to inspire others with an enthusiastic approach to game development and improving core skills.
  • Self-motivated ability to lead initiatives.

Extra Points

  • Experience working through early development R&D phases of a project is a plus.
  • Solid understanding of game art creation outside of Environment Art (e.g. Lighting, VFX, Characters, Animation, Rendering).
  • An interest in Photography and Cinema.
  • Experience creating and handling photogrammetry data.
  • Expertise in 3D composition, form, balance, and color theory.
  • Passion for playing a variety of video games.


Your Platform

Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.


Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.


Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $119,280.00 - $220,700.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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