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Remote 3D Layout Artist Jobs (NOW HIRING)

We are seeking a 3D Prop Artist to lead outsourced asset production and oversee the translation of ... remote first since our founding in 2018. We offer flexible hours so you can do your best work ...

We are seeking a 3D Prop Artist to lead outsourced asset production and oversee the translation of ... remote first since our founding in 2018. We offer flexible hours so you can do your best work ...

We are looking for a highly capable 3D Artist to create high-quality, photo-realistic assets and ... A passion for solving visual and technical challenges Working at Higharc Higharc has been remote ...

3D Artist

Wausau, WI ยท Remote

Remote (Candidate must be located in Texas) ESSENTIAL JOB FUNCTIONS: Efficiently identify and ... marking 3D generated data Communicate effectively in a team environment in order increase ...

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

$60K/yr

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

Explore new artistic styles and methods of rendering 3D models through various filters. * Believe ... Remote Environment * Full Benefits Package * 401K Vesting Immediately * Psychological Safety

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Remote 3D Layout Artist information

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How much do remote 3d layout artist jobs pay per hour?

As of Jun 5, 2026, the average hourly pay for remote 3d layout artist in the United States is $24.90, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $24.52 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 3D Layout Artist, and why are they important?

To thrive as a Remote 3D Layout Artist, you need a solid understanding of 3D composition, animation principles, and spatial design, typically supported by a degree in animation, visual effects, or a related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, and familiarity with project management tools is essential. Strong communication, problem-solving abilities, and self-motivation are vital soft skills for collaborating with remote teams and meeting creative briefs. These skills ensure that visual storytelling is compelling, deadlines are met, and projects maintain high artistic and technical standards.

How do Remote 3D Layout Artists typically collaborate with other team members given the distance and virtual environment?

Remote 3D Layout Artists regularly use digital collaboration tools such as video conferencing, project management software, and cloud-based asset sharing platforms to stay connected with animators, directors, and other artists. Clear communication and frequent check-ins are essential to ensure that layout revisions align with the creative vision and technical requirements. Team members often participate in virtual dailies or review sessions to provide feedback and maintain synchronicity throughout the production pipeline. Successfully navigating time zone differences and proactively sharing progress updates are key aspects of effective remote collaboration in this role.

What is a Remote 3D Layout Artist?

A Remote 3D Layout Artist is a professional who works from a remote location to create the initial 3D staging and composition for scenes in animation, film, or video games. They are responsible for setting up camera angles, blocking out environments, and determining how characters and objects move within a digital space. This role is key in visual storytelling, as layout artists help establish the visual narrative before detailed animation and rendering take place. Working remotely, they collaborate with directors, animators, and other artists using digital tools and communication platforms.

What is the difference between Remote 3D Layout Artist vs Remote 3D Modeler?

AspectRemote 3D Layout ArtistRemote 3D Modeler
Primary RoleCreates scene layouts, camera setups, and environment compositions for projectsBuilds and designs 3D models of characters, objects, and environments
Skills & ToolsKnowledge of scene composition, lighting, and layout software (e.g., Maya, Blender)Proficiency in modeling software, UV mapping, and texturing
Work EnvironmentCollaborates with art directors and animators remotely in a creative teamWorks independently or with a team to produce detailed 3D models remotely

While both roles require 3D software skills and often overlap in the production pipeline, the Remote 3D Layout Artist focuses on scene composition and environment setup, whereas the Remote 3D Modeler specializes in creating detailed 3D models. Understanding these differences helps employers and candidates align expectations and skills for each position.

More about Remote 3D Layout Artist jobs
What cities are hiring for Remote 3D Layout Artist jobs? Cities with the most Remote 3D Layout Artist job openings:
What are the most commonly searched types of 3D Layout Artist jobs? The most popular types of 3D Layout Artist jobs are:
What states have the most Remote 3D Layout Artist jobs? States with the most job openings for Remote 3D Layout Artist jobs include:
Infographic showing various Remote 3D Layout Artist job openings in the United States as of May 2026, with employment types broken down into 53% Full Time, 46% Part Time, and 1% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $51,785 per year, or $24.9 per hour.

3D Character & Creature Artist - Remote - Revenue Share

3METAD

San Jose, CA โ€ข On-site, Remote

Part-time

Posted 27 days ago


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models.

You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges.

We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession.

WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours. COMPENSATION Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance.

Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis. Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success.

REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team.

Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low-poly and high-poly 3D models for production.

Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions.

Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets. Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed.

We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews. Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x.

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