We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D ...
Technical Artist (Mid - Senior)
Seattle, WA · Remote
$130K - $155K/yr
Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Remote
Quick apply
Technical Artist (Mid - Senior)
Seattle, WA · Remote
$130K - $155K/yr
Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Remote
Technical Artist (Mid - Senior)
Seattle, WA · On-site +1
$144K - $173K/yr
Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Remote
Technical Artist (Mid - Senior)
Seattle, WA · On-site +1
$144K - $173K/yr
Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Remote
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...
Reallusion Character Creator 3D Artist
Winston Salem, NC · On-site +1
$104K - $109K/yr
NOTE: The address listed is our central office, but we are working as a completely remote ... These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If ...
Reallusion Character Creator 3D Artist
Winston Salem, NC · On-site +1
$104K - $109K/yr
NOTE: The address listed is our central office, but we are working as a completely remote ... These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If ...
3D Creative Art Director (Remote)
Portland, OR · Remote
$123K - $130K/yr
You will lead external teams of designers, animators, artists, and technologists to deliver world ... Strong knowledge of 3D Max, Maya, Houdini and C4D
Quick apply
3D Creative Art Director (Remote)
Portland, OR · Remote
$123K - $130K/yr
You will lead external teams of designers, animators, artists, and technologists to deliver world ... Strong knowledge of 3D Max, Maya, Houdini and C4D
Technical Artist
Eugene, OR · On-site +1
$127K - $152K/yr
Nice-To-Have Skills Understanding of 3D art. Understanding of Unity. Demonstrated Ability To Make ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Technical Artist
Eugene, OR · On-site +1
$127K - $152K/yr
Nice-To-Have Skills Understanding of 3D art. Understanding of Unity. Demonstrated Ability To Make ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Senior Applied Researcher & Lead - 3D Reconstruction & Deep Learning
Palo Alto, CA · On-site +1
$180K - $250K/yr
Experience building Deep Learning models for 3D Vision tasks, like Depth Estimation, Room Layout ... Fully remote work available to people living in the USA or Canada. * Headquartered in downtown Palo ...
Senior Applied Researcher & Lead - 3D Reconstruction & Deep Learning
Palo Alto, CA · On-site +1
$180K - $250K/yr
Experience building Deep Learning models for 3D Vision tasks, like Depth Estimation, Room Layout ... Fully remote work available to people living in the USA or Canada. * Headquartered in downtown Palo ...
Senior Applied Researcher & Lead - 3D Reconstruction & Deep Learning
Palo Alto, CA · On-site +1
$180K - $250K/yr
Experience building Deep Learning models for 3D Vision tasks, like Depth Estimation, Room Layout ... Fully remote work available to people living in the USA or Canada. * Headquartered in downtown Palo ...
Senior Applied Researcher & Lead - 3D Reconstruction & Deep Learning
Palo Alto, CA · On-site +1
$180K - $250K/yr
Experience building Deep Learning models for 3D Vision tasks, like Depth Estimation, Room Layout ... Fully remote work available to people living in the USA or Canada. * Headquartered in downtown Palo ...
Senior Applied Researcher & Lead - 3D Reconstruction & Deep Learning
Palo Alto, CA · Remote
$180K - $250K/yr
Experience building Deep Learning models for 3D Vision tasks, like Depth Estimation, Room Layout ... Fully remote work available to people living in the USA or Canada. * Headquartered in downtown Palo ...
Quick apply
Senior Applied Researcher & Lead - 3D Reconstruction & Deep Learning
Palo Alto, CA · Remote
$180K - $250K/yr
Experience building Deep Learning models for 3D Vision tasks, like Depth Estimation, Room Layout ... Fully remote work available to people living in the USA or Canada. * Headquartered in downtown Palo ...
Technical Artist
Eugene, OR · On-site +1
$70K - $82K/yr
Nice-To-Have Skills • Understanding of 3D art. • Understanding of Unity. Demonstrated Ability ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Technical Artist
Eugene, OR · On-site +1
$70K - $82K/yr
Nice-To-Have Skills • Understanding of 3D art. • Understanding of Unity. Demonstrated Ability ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
San Jose, CA · Remote
$73.75 - $97.25/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
San Jose, CA · Remote
$73.75 - $97.25/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
Los Angeles, CA · Remote
$68 - $89.50/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
Los Angeles, CA · Remote
$68 - $89.50/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
San Francisco, CA · Remote
$74.25 - $97.75/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
San Francisco, CA · Remote
$74.25 - $97.75/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
Austin, TX · Remote
$62.50 - $82.25/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
Austin, TX · Remote
$62.50 - $82.25/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
New York, NY · On-site +1
$69 - $90.75/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
Solutions Architect - Adobe 3D & Immersive (Remote work possible)
New York, NY · On-site +1
$69 - $90.75/hr
Act as a bridge between customer needs and Adobe's product, engineering, and technical artist teams ... Deep hands-on knowledge of 3D production pipelines in an enterprise context - including 3D data ...
... Artist (Remote) to join our team as a Contract-to-Full Time hire. This role, in a small agency ... Excellent visual design, layout and typography skills * Exceptional attention to detail and ...
Quick apply
... Artist (Remote) to join our team as a Contract-to-Full Time hire. This role, in a small agency ... Excellent visual design, layout and typography skills * Exceptional attention to detail and ...
Proficiency in industry-standard 3D software, such as Maya or Blender. * Solid understanding of ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Proficiency in industry-standard 3D software, such as Maya or Blender. * Solid understanding of ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Remote 3D Layout Artist information
See salary details
$14.90 - $18.31
23% of jobs
$18.49 is the 25th percentile. Wages below this are outliers.
$18.31 - $21.72
30% of jobs
$24.01 is the 75th percentile. Wages above this are outliers.
$21.72 - $25.13
33% of jobs
$25.13 - $28.54
5% of jobs
$28.54 - $31.95
0% of jobs
$31.95 - $35.36
0% of jobs
$35.36 - $38.77
0% of jobs
$38.77 - $42.18
0% of jobs
$42.18 - $45.59
0% of jobs
$45.59 - $48.99
4% of jobs
$48.99 - $52.40
5% of jobs
$14
$24
$52
How much do remote 3d layout artist jobs pay per hour?
What is a remote 3D layout artist?
What are the key skills and qualifications needed to thrive as a remote 3D layout artist?
How do remote 3D layout artists typically collaborate with other team members given the distance and virtual environment?
What is the difference between Remote 3D Layout Artist vs Remote 3D Modeler?
| Aspect | Remote 3D Layout Artist | Remote 3D Modeler |
|---|---|---|
| Primary Role | Creates scene layouts, camera setups, and environment compositions for projects | Builds and designs 3D models of characters, objects, and environments |
| Skills & Tools | Knowledge of scene composition, lighting, and layout software (e.g., Maya, Blender) | Proficiency in modeling software, UV mapping, and texturing |
| Work Environment | Collaborates with art directors and animators remotely in a creative team | Works independently or with a team to produce detailed 3D models remotely |
While both roles require 3D software skills and often overlap in the production pipeline, the Remote 3D Layout Artist focuses on scene composition and environment setup, whereas the Remote 3D Modeler specializes in creating detailed 3D models. Understanding these differences helps employers and candidates align expectations and skills for each position.
What cities are hiring for Remote 3D Layout Artist jobs?
Cities with the most Remote 3D Layout Artist job openings:
What are the most commonly searched types of 3D Layout Artist jobs?
The most popular types of 3D Layout Artist jobs are:
What states have the most Remote 3D Layout Artist jobs?
States with the most job openings for Remote 3D Layout Artist jobs include:
What job categories do people searching Remote 3D Layout Artist jobs look for?
The top searched job categories for Remote 3D Layout Artist jobs are:

Full-time
Re-posted 3 days ago
Key responsibilities
Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
Build, assemble, and integrate assets and environments in Unreal Engine, ensuring attention to composition, readability, performance, and technical requirements.
Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 78 rated media
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US