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Temporary 3D Environment Artist Jobs (NOW HIRING)

This position is for temporary engagement through our staffing partner YOH Enterprise Solutions ... Strong artistic ability to visualize entire levels and detail with minimal concept art and ...

Senior Environment Artist

Cary, NC ยท On-site

$117K - $140K/yr

Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ... Providing mentorship to other Environment Artists, and making the team around them stronger through ...

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA ยท On-site +1

$99K - $163K/yr

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA ยท On-site

$99K - $163K/yr

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Model and texture characters, accessories, props, environments, and world objects that define the ...

... fast-paced environment. Responsibilities: * Assist in the creation of detailed 3D models ... Collaborate with visualization artists, architects, engineers, planners, and project teams to ...

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Temporary 3D Environment Artist information

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How much do temporary 3d environment artist jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for temporary 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges faced by temporary 3D environment artists when joining a new project?

Temporary 3D Environment Artists often face the challenge of quickly adapting to an existing art style and workflow, as well as integrating into a team mid-project. Familiarizing yourself with proprietary tools, asset pipelines, and documentation in a short timeframe is crucial for success. Additionally, effective communication and collaboration with other team members such as level designers, lighting artists, and technical artists is essential to ensure that your work aligns with the project's vision and technical requirements.

What is a temporary 3D environment artist?

A Temporary 3D Environment Artist is a creative professional hired for a limited period to design and build digital environments for video games, films, or simulations. They use specialized software to model, texture, and light 3D landscapes, buildings, and other assets, ensuring they fit the project's artistic vision and technical requirements. This role is often project-based, allowing studios to scale their teams during peak production times or specific phases of development.

What is the difference between Temporary 3D Environment Artist vs 3D Environment Artist?

AspectTemporary 3D Environment Artist3D Environment Artist
Employment TypeShort-term, project-basedFull-time or long-term
CredentialsPortfolio, relevant 3D skillsPortfolio, relevant 3D skills
Work EnvironmentFreelance, studio, or contract rolesStudio or company-based
Industry UsageUsed for specific projects or temporary needsOngoing role within a company or studio

The main difference between a Temporary 3D Environment Artist and a 3D Environment Artist lies in employment duration and project scope. Temporary 3D Environment Artists are hired for specific projects or short-term needs, often on a freelance or contract basis. In contrast, 3D Environment Artists typically work full-time within a company, contributing to ongoing projects. Both roles require similar skills and portfolios, but their employment terms and work settings differ.

What are the key skills and qualifications needed to thrive as a temporary 3D environment artist?

A Temporary 3D Environment Artist needs strong skills in 3D modeling, texturing, and a solid understanding of environmental design principles, often supported by a portfolio and relevant art or design education. Experience with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Unreal Engine or Unity is typically required. Creativity, adaptability, and effective communication are valuable soft skills for collaborating with teams and incorporating feedback quickly. These skills ensure the artist can produce high-quality, immersive environments within tight deadlines, contributing to the visual success of games or media projects.
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Infographic showing various Temporary 3D Environment Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 18% Part Time, 2% Contract, and 1% Nights. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Expression of Interest - Unreal Environment Artist

AGBO Films LLC

Los Angeles, CA โ€ข On-site

$136K - $163K/yr

Temporary

Re-posted 9 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.
This is an Expression of Interest role.
Key Responsibilities:
  • Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
  • Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
  • Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
  • Breakdown environment tasks, create asset briefs and help support both studio and external artists.

Qualifications & Skills:
  • 3+ years of professional experience in computer-generated art for entertainment or games.
  • Experience building environments from initial blackout to final polish/ship.
  • A portfolio with examples of environment asset creation and/or world building.
  • Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
  • Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
  • Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
  • Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
  • A strong understanding of scene composition, scale/proportion and lighting.
  • Excellent communication skills and enjoy collaborating with other team members and departments.
  • A strong work ethic, are self-motivated, organized and work well with deadlines.
  • Basic understanding of the Sequencer and Movie Render Queue.
  • Performs other duties as assigned.

Preferred Qualifications:
  • Experience procedural world building methods & techniques (PCG, Houdini or other).
  • Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
  • Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
  • Experience lighting environments in Unreal Engine.
  • Environment concepting skills.
  • Experience with live shoots on a motion capture stage or experience with LED Wall projects.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.