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Temporary 3D Environment Artist Jobs (NOW HIRING)

This position is for temporary engagement through our staffing partner YOH Enterprise Solutions ... Strong artistic ability to visualize entire levels and detail with minimal concept art and ...

This position is for temporary engagement through our staffing partner YOH Enterprise Solutions ... Strong artistic ability to visualize entire levels and detail with minimal concept art and ...

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

New

Must be able to work in a highly collaborative and fast-paced production environment with other artists and software designers and developers. Models will be used in Unity 3D and Unreal game engines ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Skilled in replicating physically accurate lighting environments in 3D * Understanding of PBR ...

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Temporary 3D Environment Artist information

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How much do temporary 3d environment artist jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for temporary 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges faced by Temporary 3D Environment Artists when joining a new project?

Temporary 3D Environment Artists often face the challenge of quickly adapting to an existing art style and workflow, as well as integrating into a team mid-project. Familiarizing yourself with proprietary tools, asset pipelines, and documentation in a short timeframe is crucial for success. Additionally, effective communication and collaboration with other team members such as level designers, lighting artists, and technical artists is essential to ensure that your work aligns with the project's vision and technical requirements.

What is a Temporary 3D Environment Artist?

A Temporary 3D Environment Artist is a creative professional hired for a limited period to design and build digital environments for video games, films, or simulations. They use specialized software to model, texture, and light 3D landscapes, buildings, and other assets, ensuring they fit the project's artistic vision and technical requirements. This role is often project-based, allowing studios to scale their teams during peak production times or specific phases of development.

What is the difference between Temporary 3D Environment Artist vs 3D Environment Artist?

AspectTemporary 3D Environment Artist3D Environment Artist
Employment TypeShort-term, project-basedFull-time or long-term
CredentialsPortfolio, relevant 3D skillsPortfolio, relevant 3D skills
Work EnvironmentFreelance, studio, or contract rolesStudio or company-based
Industry UsageUsed for specific projects or temporary needsOngoing role within a company or studio

The main difference between a Temporary 3D Environment Artist and a 3D Environment Artist lies in employment duration and project scope. Temporary 3D Environment Artists are hired for specific projects or short-term needs, often on a freelance or contract basis. In contrast, 3D Environment Artists typically work full-time within a company, contributing to ongoing projects. Both roles require similar skills and portfolios, but their employment terms and work settings differ.

What are the key skills and qualifications needed to thrive as a Temporary 3D Environment Artist, and why are they important?

A Temporary 3D Environment Artist needs strong skills in 3D modeling, texturing, and a solid understanding of environmental design principles, often supported by a portfolio and relevant art or design education. Experience with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Unreal Engine or Unity is typically required. Creativity, adaptability, and effective communication are valuable soft skills for collaborating with teams and incorporating feedback quickly. These skills ensure the artist can produce high-quality, immersive environments within tight deadlines, contributing to the visual success of games or media projects.
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Infographic showing various Temporary 3D Environment Artist job openings in the United States as of June 2026, with employment types broken down into 1% Internship, 8% As Needed, 13% Full Time, 55% Part Time, 22% Contract, and 1% Summer. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Environment Artist

Other

Posted 5 days ago


Job description

This position is for temporary engagement through our staffing partner YOH Enterprise Solutions.

Candidates must be authorized to work in the United States for this position. This is a hybrid/ onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:

  • Create models and assemble scenes across a variety of subject matter

  • Troubleshoot and maintain levels to stay in frame rate, memory, and design spec

  • Act as point of contact to achieve design and art direction goals as it pertains to building game art

  • Additional responsibilities may be assigned as needed

What skills you will use:

  • 3+ years experience modeling high quality environments for games

  • Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game

  • Strong art sensibilities related to color, composition and scale

  • Strong artistic ability to visualize entire levels and detail with minimal concept art and direction

  • Self-motivated - can execute the vision for the level until completion in a timely and efficient manner

  • Foundational understanding of modeling as demonstrated by the ability to create high quality architecture and organic models

  • Strong polygonal modeling skills- able to generate clean and efficient models

  • Great team-player-willing to seek help and feedback from others and give it in return.  Being extremely proactive in sharing info and assets.  Open to direction and iteration.

  • Able to meet schedules, be flexible and proactive, communicating evolving project needs

  • Strong technical ability to manage assets to fit memory and performance considerations

  • Proficiency using Maya, or equivalent software

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

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