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Temporary 3D Environment Artist Jobs (NOW HIRING)

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Airport Environment Construction: * Assemble airport environments from source imagery, engineering ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ... Providing mentorship to other Environment Artists, and making the team around them stronger through ...

Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing ... Description As an Artist on the Tools & Technology team, you will contribute with your strong 3D ...

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Mentor junior artists on texturing techniques, workflows, and best practices Qualifications Requirements * 3 to 5 years of experience in texturing for 3D models and game environments * Proficiency in ...

New

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

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Temporary 3D Environment Artist information

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How much do temporary 3d environment artist jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for temporary 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a temporary 3D environment artist?

A Temporary 3D Environment Artist is a creative professional hired for a limited period to design and build digital environments for video games, films, or simulations. They use specialized software to model, texture, and light 3D landscapes, buildings, and other assets, ensuring they fit the project's artistic vision and technical requirements. This role is often project-based, allowing studios to scale their teams during peak production times or specific phases of development.

What are the key skills and qualifications needed to thrive as a temporary 3D environment artist?

A Temporary 3D Environment Artist needs strong skills in 3D modeling, texturing, and a solid understanding of environmental design principles, often supported by a portfolio and relevant art or design education. Experience with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Unreal Engine or Unity is typically required. Creativity, adaptability, and effective communication are valuable soft skills for collaborating with teams and incorporating feedback quickly. These skills ensure the artist can produce high-quality, immersive environments within tight deadlines, contributing to the visual success of games or media projects.

What are some common challenges faced by temporary 3D environment artists when joining a new project?

Temporary 3D Environment Artists often face the challenge of quickly adapting to an existing art style and workflow, as well as integrating into a team mid-project. Familiarizing yourself with proprietary tools, asset pipelines, and documentation in a short timeframe is crucial for success. Additionally, effective communication and collaboration with other team members such as level designers, lighting artists, and technical artists is essential to ensure that your work aligns with the project's vision and technical requirements.

What is the difference between Temporary 3D Environment Artist vs 3D Environment Artist?

AspectTemporary 3D Environment Artist3D Environment Artist
Employment TypeShort-term, project-basedFull-time or long-term
CredentialsPortfolio, relevant 3D skillsPortfolio, relevant 3D skills
Work EnvironmentFreelance, studio, or contract rolesStudio or company-based
Industry UsageUsed for specific projects or temporary needsOngoing role within a company or studio

The main difference between a Temporary 3D Environment Artist and a 3D Environment Artist lies in employment duration and project scope. Temporary 3D Environment Artists are hired for specific projects or short-term needs, often on a freelance or contract basis. In contrast, 3D Environment Artists typically work full-time within a company, contributing to ongoing projects. Both roles require similar skills and portfolios, but their employment terms and work settings differ.

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What are the most commonly searched types of 3D Environment Artist jobs?

The most popular types of 3D Environment Artist jobs are:

What states have the most Temporary 3D Environment Artist jobs?

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Infographic showing various Temporary 3D Environment Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 33% In-person, 34% Hybrid, and 33% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 2 days ago


Key responsibilities

  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content.

  • Build, assemble, and integrate assets and environments in Unreal Engine, ensuring composition, readability, performance, and technical requirements are met.

  • Review artwork, provide feedback, and help translate project or client feedback into actionable tasks for artists.


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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