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Commission 3D Environment Artist Jobs (NOW HIRING)

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Support the rest of the art team to create 3D assets * Review and fix bugs Must Haves: * 3+ years ...

Artist: Environment

Andover, MA

$128K - $154K/yr

Build and map a wide range of realistic 3D art that is used to enrich in-game environments ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...

Artist: Environment

Andover, MA ยท On-site

$68K - $85K/yr

Build and map a wide range of realistic 3D art that is used to enrich in-game environments ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...

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Commission 3D Environment Artist information

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$19

$39

$68

How much do commission 3d environment artist jobs pay per hour?

As of Jul 17, 2026, the average hourly pay for commission 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Commission 3D Environment Artist, and why are they important?

To thrive as a Commission 3D Environment Artist, you need strong skills in 3D modeling, texturing, lighting, and a solid portfolio demonstrating your ability to create immersive environments. Proficiency with industry-standard software such as Blender, Maya, 3ds Max, Substance Painter, and familiarity with game engines like Unreal Engine or Unity is typically required. Creativity, attention to detail, communication, and the ability to interpret client briefs are vital soft skills that set top artists apart. These skills ensure the delivery of high-quality, visually compelling environments that meet client expectations and project requirements.

What are some common challenges Commission 3D Environment Artists face when working with clients remotely?

Commission 3D Environment Artists often face challenges such as managing client expectations, clearly communicating artistic vision, and handling feedback loops efficiently. Since most interactions occur remotely, ensuring alignment on project scope, style, and deadlines is crucial. Artists may also need to quickly adapt to different workflows or software based on client preferences and be proactive in providing updates and clarifying requirements to prevent misunderstandings.

What is the difference between Commission 3D Environment Artist vs 3D Environment Artist?

AspectCommission 3D Environment Artist3D Environment Artist
CredentialsPortfolio, proficiency in 3D software, artistic skillsPortfolio, proficiency in 3D software, artistic skills
Work EnvironmentFreelance, project-based, client-drivenIn-house or studio, team-based, company projects
Industry UsageUsed in freelance, indie, or custom projectsCommon in game, film, and animation studios

The main difference is that a Commission 3D Environment Artist works independently on client projects, often freelance, while a 3D Environment Artist typically works within a studio or company setting on team projects. Both roles require similar skills and tools, but their work environment and project structure differ.

What does a Commission 3D Environment Artist do?

A Commission 3D Environment Artist creates detailed and visually appealing 3D environments for clients on a per-project or freelance basis. This involves modeling, texturing, lighting, and rendering digital scenes that can be used in video games, films, virtual reality, or other digital media. These artists work closely with clients to understand their vision and requirements, and they often adapt their style and workflow to fit different project needs. They may use software such as Blender, Maya, or Unreal Engine to bring virtual worlds to life.
More about Commission 3D Environment Artist jobs
What cities are hiring for Commission 3D Environment Artist jobs? Cities with the most Commission 3D Environment Artist job openings:
What are the most commonly searched types of 3D Environment Artist jobs? The most popular types of 3D Environment Artist jobs are:
What states have the most Commission 3D Environment Artist jobs? States with the most job openings for Commission 3D Environment Artist jobs include:
What job categories do people searching Commission 3D Environment Artist jobs look for? The top searched job categories for Commission 3D Environment Artist jobs are:
Infographic showing various Commission 3D Environment Artist job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Principal 3D Environment Artist [82863]

Principal 3D Environment Artist [82863]

Onward Search

Salt Lake City, UT โ€ข On-site

Other

Medical, Dental, Vision, Life, Retirement

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Weโ€™re seeking a Principal 3D Environment Artist to support a leading gaming studio. This position a temp role and it involves crafting stylized environments that enhance game storytelling and player experience.


Principal 3D Environment Artist Responsibilities:

  • Collaborate with a diverse team to develop engaging player environments.
  • Ensure environment assets meet platform and technical specifications.
  • Work closely with design and engineering to find innovative solutions prioritizing gameplay.
  • Provide feedback during playtests and craft reviews to refine art assets.
  • Rapidly create prototypes for quick testing and iteration of environment elements.


Principal 3D Environment Artist Qualifications:

  • Over 5 years of experience in 3D environment art creation.
  • Knowledge of modular construction methods.
  • Expertise in traditional low-poly, hand-painted, and stylized workflows.
  • Skilled in 2.5D modeling techniques and illustrative styles.
  • Proficient in Maya, Zbrush, Photoshop, and Substance, with a technical problem-solving aptitude.


Perks and Benefits:

  • Medical, Dental, and Vision Insurance.
  • Life Insurance.
  • 401(k) Program.
  • Commuter Benefit.
  • eLearning and Ongoing Training.
  • Education Reimbursement.


Eligibility requires working over 30 hours per week on an assignment lasting at least 10 weeks.


If you meet the qualifications and are excited about this opportunity, apply today! Our team will connect with you to discuss next steps, support you through the interview process, and advocate for your success.