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Commission 3D Environment Artist Jobs (NOW HIRING)

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Support the rest of the art team to create 3D assets * Review and fix bugs Must Haves: * 3+ years ...

Artist: Environment

Andover, MA

$128K - $154K/yr

Build and map a wide range of realistic 3D art that is used to enrich in-game environments ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...

Artist: Environment

Andover, MA · On-site

$68K - $85K/yr

Build and map a wide range of realistic 3D art that is used to enrich in-game environments ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ... Providing mentorship to other Environment Artists, and making the team around them stronger through ...

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Commission 3D Environment Artist information

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How much do commission 3d environment artist jobs pay per hour?

As of Jul 17, 2026, the average hourly pay for commission 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Commission 3D Environment Artist, and why are they important?

To thrive as a Commission 3D Environment Artist, you need strong skills in 3D modeling, texturing, lighting, and a solid portfolio demonstrating your ability to create immersive environments. Proficiency with industry-standard software such as Blender, Maya, 3ds Max, Substance Painter, and familiarity with game engines like Unreal Engine or Unity is typically required. Creativity, attention to detail, communication, and the ability to interpret client briefs are vital soft skills that set top artists apart. These skills ensure the delivery of high-quality, visually compelling environments that meet client expectations and project requirements.

What are some common challenges Commission 3D Environment Artists face when working with clients remotely?

Commission 3D Environment Artists often face challenges such as managing client expectations, clearly communicating artistic vision, and handling feedback loops efficiently. Since most interactions occur remotely, ensuring alignment on project scope, style, and deadlines is crucial. Artists may also need to quickly adapt to different workflows or software based on client preferences and be proactive in providing updates and clarifying requirements to prevent misunderstandings.

What is the difference between Commission 3D Environment Artist vs 3D Environment Artist?

AspectCommission 3D Environment Artist3D Environment Artist
CredentialsPortfolio, proficiency in 3D software, artistic skillsPortfolio, proficiency in 3D software, artistic skills
Work EnvironmentFreelance, project-based, client-drivenIn-house or studio, team-based, company projects
Industry UsageUsed in freelance, indie, or custom projectsCommon in game, film, and animation studios

The main difference is that a Commission 3D Environment Artist works independently on client projects, often freelance, while a 3D Environment Artist typically works within a studio or company setting on team projects. Both roles require similar skills and tools, but their work environment and project structure differ.

What does a Commission 3D Environment Artist do?

A Commission 3D Environment Artist creates detailed and visually appealing 3D environments for clients on a per-project or freelance basis. This involves modeling, texturing, lighting, and rendering digital scenes that can be used in video games, films, virtual reality, or other digital media. These artists work closely with clients to understand their vision and requirements, and they often adapt their style and workflow to fit different project needs. They may use software such as Blender, Maya, or Unreal Engine to bring virtual worlds to life.
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What cities are hiring for Commission 3D Environment Artist jobs? Cities with the most Commission 3D Environment Artist job openings:
What are the most commonly searched types of 3D Environment Artist jobs? The most popular types of 3D Environment Artist jobs are:
What states have the most Commission 3D Environment Artist jobs? States with the most job openings for Commission 3D Environment Artist jobs include:
What job categories do people searching Commission 3D Environment Artist jobs look for? The top searched job categories for Commission 3D Environment Artist jobs are:
Infographic showing various Commission 3D Environment Artist job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Lead 3D Environment Artist - Virtual Reality

Immersive Entertainment

Irvine, CA

Contractor

Re-posted yesterday


Job description

Company Description

We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.

Job Description
  • Creation of high quality game assets in collaboration with concept artists and CCO.
  • Maintaining the production pipeline and meeting deadlines.
  • Working closely with the implementation and gameplay departments.
  • Prototyping new technologies on the given platforms.
  • Leading the environment modellers team
  • Setting the quality targets and bar for 3D environments on the projects
  • Sharing knowledge and techniques across the studio
  • Mentoring 3D environment artists


Qualifications
  • 5+ years of experience in game development
  • Experience with Unreal Engine and or Unity.
  • Perfect knowledge of 3ds Max (or Maya) & Photoshop
  • High texturing and Zbrush skills
  • Ability to create realistic looking objects & environments, being limited by technological frames
  • High texturing and Zbrush skills
  • Excellent communication skills
  • Good eye for details
  • English language
  • A strong team player and leader by example
Additional Information

Pluses

  • Shipped AAA PC or console titles as a Senior 3D Environment Artist
  • Work experience with Unreal Engine 4
  • Understanding the difference between developing for VR compared to traditional game development.
  • A passion for developing and playing virtual reality experiences