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Commission 3D Environment Artist Jobs (NOW HIRING)

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Airport Environment Construction: * Assemble airport environments from source imagery, engineering ...

Temporary Environment Artist

Austin, TX · On-site

$60K - $105K/yr

Gunfire Games is seeking a Temporary Environment Artist to help us create incredible and ... What you'll do: * 3D Art Asset Creation: Use commercial and proprietary software to create high ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ... Providing mentorship to other Environment Artists, and making the team around them stronger through ...

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA · Hybrid

$99K - $163K/yr

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Mentor junior artists on texturing techniques, workflows, and best practices Qualifications Requirements * 3 to 5 years of experience in texturing for 3D models and game environments * Proficiency in ...

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Commission 3D Environment Artist information

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$19

$39

$68

How much do commission 3d environment artist jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for commission 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a Commission 3D Environment Artist do?

A Commission 3D Environment Artist creates detailed and visually appealing 3D environments for clients on a per-project or freelance basis. This involves modeling, texturing, lighting, and rendering digital scenes that can be used in video games, films, virtual reality, or other digital media. These artists work closely with clients to understand their vision and requirements, and they often adapt their style and workflow to fit different project needs. They may use software such as Blender, Maya, or Unreal Engine to bring virtual worlds to life.

What are some common challenges Commission 3D Environment Artists face when working with clients remotely?

Commission 3D Environment Artists often face challenges such as managing client expectations, clearly communicating artistic vision, and handling feedback loops efficiently. Since most interactions occur remotely, ensuring alignment on project scope, style, and deadlines is crucial. Artists may also need to quickly adapt to different workflows or software based on client preferences and be proactive in providing updates and clarifying requirements to prevent misunderstandings.

What are the key skills and qualifications needed to thrive as a Commission 3D Environment Artist, and why are they important?

To thrive as a Commission 3D Environment Artist, you need strong skills in 3D modeling, texturing, lighting, and a solid portfolio demonstrating your ability to create immersive environments. Proficiency with industry-standard software such as Blender, Maya, 3ds Max, Substance Painter, and familiarity with game engines like Unreal Engine or Unity is typically required. Creativity, attention to detail, communication, and the ability to interpret client briefs are vital soft skills that set top artists apart. These skills ensure the delivery of high-quality, visually compelling environments that meet client expectations and project requirements.

What is the difference between Commission 3D Environment Artist vs 3D Environment Artist?

AspectCommission 3D Environment Artist3D Environment Artist
CredentialsPortfolio, proficiency in 3D software, artistic skillsPortfolio, proficiency in 3D software, artistic skills
Work EnvironmentFreelance, project-based, client-drivenIn-house or studio, team-based, company projects
Industry UsageUsed in freelance, indie, or custom projectsCommon in game, film, and animation studios

The main difference is that a Commission 3D Environment Artist works independently on client projects, often freelance, while a 3D Environment Artist typically works within a studio or company setting on team projects. Both roles require similar skills and tools, but their work environment and project structure differ.

More about Commission 3D Environment Artist jobs

What cities are hiring for Commission 3D Environment Artist jobs?

Cities with the most Commission 3D Environment Artist job openings:

What are the most commonly searched types of 3D Environment Artist jobs?

The most popular types of 3D Environment Artist jobs are:

What states have the most Commission 3D Environment Artist jobs?

States with the most job openings for Commission 3D Environment Artist jobs include:

What are popular job titles related to Commission 3D Environment Artist jobs?

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Infographic showing various Commission 3D Environment Artist job openings in the United States as of September 2026, with employment types broken down into 75% Full Time, 4% Part Time, 7% Temporary, and 14% Contract. Highlights an 69% In-person, 2% Hybrid, and 29% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Environmental Artist

Orlando, FL

SAIC
IT Services • 10K+ employees

Full-time

Re-posted 14 days ago


SAIC rating

7.7

Company rating: 7.7 out of 10

Based on 82 frontline employees who took The Breakroom Quiz


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-08-17

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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