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Senior 3D Environment Artist Jobs (NOW HIRING)

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Support the rest of the art team to create 3D assets * Review and fix bugs Must Haves: * 3+ years ...

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... Contribute to a supportive and creative working environment. * Protect Assets: Maintain backups of ...

Artist: Environment

Andover, MA

$128K - $154K/yr

Build and map a wide range of realistic 3D art that is used to enrich in-game environments ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

Our Senior Environment Artists are highly talented, creative, and versatile individuals who build ... Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ...

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Senior 3D Environment Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do senior 3d environment artist jobs pay per year?

As of Jul 20, 2026, the average yearly pay for senior 3d environment artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How do Senior 3D Environment Artists typically collaborate with other departments during game development?

Senior 3D Environment Artists frequently work closely with level designers, lighting artists, and technical artists to ensure that visual elements not only look stunning but also support gameplay and performance requirements. They participate in regular cross-disciplinary meetings to align on artistic vision, resolve technical constraints, and provide feedback on how environments impact player experience. Effective communication and teamwork are crucial, as Senior Artists often mentor junior team members and help translate creative ideas into practical, in-game assets. This collaborative approach helps maintain consistency and quality throughout the game's development.

What does a Senior 3D Environment Artist do?

A Senior 3D Environment Artist is responsible for creating detailed and visually compelling 3D environments for video games, films, or other digital media. They work closely with art directors, level designers, and other artists to design, model, texture, and light scenes that enhance the storytelling and gameplay experience. Senior artists also mentor junior team members, establish best practices, and often contribute to developing the overall artistic vision and technical pipelines for the project.

What is the difference between Senior 3D Environment Artist vs 3D Environment Artist?

AspectSenior 3D Environment Artist3D Environment Artist
Experience LevelMultiple years, leadership skillsEntry to mid-level
ResponsibilitiesLeading projects, mentoring, complex asset creationCreating environment assets, supporting team tasks
Skills & CredentialsAdvanced 3D skills, portfolio, possibly leadership trainingStrong 3D skills, portfolio, basic industry experience
Work EnvironmentCollaborative teams in gaming, film, or VR studiosDesign teams, freelance or studio settings

The main difference between a Senior 3D Environment Artist and a 3D Environment Artist lies in experience, responsibilities, and leadership. Senior artists typically lead projects and mentor junior staff, while 3D Environment Artists focus on asset creation and supporting team efforts. Both roles require strong 3D skills and industry experience, but senior roles demand more advanced expertise and leadership capabilities.

What are the key skills and qualifications needed to thrive as a Senior 3D Environment Artist, and why are they important?

To thrive as a Senior 3D Environment Artist, you need advanced skills in 3D modeling, texturing, lighting, and a strong artistic sense, often backed by a relevant degree or significant experience in game or film production. Expertise with industry-standard software such as Autodesk Maya, Blender, Substance Painter, Unreal Engine, and a robust digital portfolio are typically required. Creativity, problem-solving, teamwork, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and delivering high-quality assets. These competencies ensure the creation of immersive, visually compelling environments that meet technical and artistic standards in competitive industries.
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Lead 3D Environment Artist - Virtual Reality

Immersive Entertainment

Irvine, CA

Contractor

Re-posted 4 days ago


Job description

Company Description

We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.

Job Description
  • Creation of high quality game assets in collaboration with concept artists and CCO.
  • Maintaining the production pipeline and meeting deadlines.
  • Working closely with the implementation and gameplay departments.
  • Prototyping new technologies on the given platforms.
  • Leading the environment modellers team
  • Setting the quality targets and bar for 3D environments on the projects
  • Sharing knowledge and techniques across the studio
  • Mentoring 3D environment artists


Qualifications
  • 5+ years of experience in game development
  • Experience with Unreal Engine and or Unity.
  • Perfect knowledge of 3ds Max (or Maya) & Photoshop
  • High texturing and Zbrush skills
  • Ability to create realistic looking objects & environments, being limited by technological frames
  • High texturing and Zbrush skills
  • Excellent communication skills
  • Good eye for details
  • English language
  • A strong team player and leader by example
Additional Information

Pluses

  • Shipped AAA PC or console titles as a Senior 3D Environment Artist
  • Work experience with Unreal Engine 4
  • Understanding the difference between developing for VR compared to traditional game development.
  • A passion for developing and playing virtual reality experiences