1

Senior 3D Environment Artist Jobs (NOW HIRING)

Sr 3D Artist / Art Director Location: Midvale, Utah (onsite) Full-Time | On-site | Department ... Contribute to a supportive and creative working environment. * Protect Assets: Maintain backups of ...

Midvale, Utah (onsite) Sr 3D Artist / Art Director About Us At ZAGG Brands, we're at the forefront ... Contribute to a supportive and creative working environment. * Protect Assets: Maintain backups of ...

Sr 3D Artist / Art Director Location: Midvale, Utah (onsite) Full-Time | On-site | Department ... Contribute to a supportive and creative working environment. * Protect Assets: Maintain backups of ...

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team! Responsibilities: * Create 3D characters and cosmetics in a visual style aligned ...

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA · On-site +1

$99K - $163K/yr

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

$130K - $155K/yr

We are currently seeking a Senior Environment Artist to become a vital part of our team. We are looking for an individual who has a passion for co-op games that offer players creative tools to craft ...

Showing results 21-40

Senior 3D Environment Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do senior 3d environment artist jobs pay per year?

As of Aug 10, 2026, the average yearly pay for senior 3d environment artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How does a senior 3D environment artist typically collaborate with other departments during game development?

Senior 3D Environment Artists frequently work closely with level designers, lighting artists, and technical artists to ensure that visual elements not only look stunning but also support gameplay and performance requirements. They participate in regular cross-disciplinary meetings to align on artistic vision, resolve technical constraints, and provide feedback on how environments impact player experience. Effective communication and teamwork are crucial, as Senior Artists often mentor junior team members and help translate creative ideas into practical, in-game assets. This collaborative approach helps maintain consistency and quality throughout the game's development.

What does a senior 3D environment artist do?

A Senior 3D Environment Artist is responsible for creating detailed and visually compelling 3D environments for video games, films, or other digital media. They work closely with art directors, level designers, and other artists to design, model, texture, and light scenes that enhance the storytelling and gameplay experience. Senior artists also mentor junior team members, establish best practices, and often contribute to developing the overall artistic vision and technical pipelines for the project.

What is the difference between Senior 3D Environment Artist vs 3D Environment Artist?

AspectSenior 3D Environment Artist3D Environment Artist
Experience LevelMultiple years, leadership skillsEntry to mid-level
ResponsibilitiesLeading projects, mentoring, complex asset creationCreating environment assets, supporting team tasks
Skills & CredentialsAdvanced 3D skills, portfolio, possibly leadership trainingStrong 3D skills, portfolio, basic industry experience
Work EnvironmentCollaborative teams in gaming, film, or VR studiosDesign teams, freelance or studio settings

The main difference between a Senior 3D Environment Artist and a 3D Environment Artist lies in experience, responsibilities, and leadership. Senior artists typically lead projects and mentor junior staff, while 3D Environment Artists focus on asset creation and supporting team efforts. Both roles require strong 3D skills and industry experience, but senior roles demand more advanced expertise and leadership capabilities.

What are the key skills and qualifications needed to thrive as a senior 3D environment artist?

To thrive as a Senior 3D Environment Artist, you need advanced skills in 3D modeling, texturing, lighting, and a strong artistic sense, often backed by a relevant degree or significant experience in game or film production. Expertise with industry-standard software such as Autodesk Maya, Blender, Substance Painter, Unreal Engine, and a robust digital portfolio are typically required. Creativity, problem-solving, teamwork, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and delivering high-quality assets. These competencies ensure the creation of immersive, visually compelling environments that meet technical and artistic standards in competitive industries.
More about Senior 3D Environment Artist jobs
What cities are hiring for Senior 3D Environment Artist jobs? Cities with the most Senior 3D Environment Artist job openings:
What are the most commonly searched types of 3D Environment Artist jobs? The most popular types of 3D Environment Artist jobs are:
What states have the most Senior 3D Environment Artist jobs? States with the most job openings for Senior 3D Environment Artist jobs include:
What job categories do people searching Senior 3D Environment Artist jobs look for? The top searched job categories for Senior 3D Environment Artist jobs are:
Infographic showing various Senior 3D Environment Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 18% Part Time, and 2% Contract. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 7 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

What Keywords Studios employees say

Workplace

Get the full story on Breakroom


Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media